Added tracing to multi_window applications

This commit is contained in:
Bingus 2023-01-13 11:56:28 -08:00
parent f78ccd9af9
commit 790fa3e7a0
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GPG key ID: 5F84D2AA40A9F170
7 changed files with 94 additions and 36 deletions

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@ -33,7 +33,7 @@ use std::ffi::CString;
use std::mem::ManuallyDrop;
use std::num::NonZeroU32;
#[cfg(feature = "tracing")]
#[cfg(feature = "trace")]
use tracing::{info_span, instrument::Instrument};
#[allow(unsafe_code)]
@ -62,7 +62,7 @@ where
let mut debug = Debug::new();
debug.startup_started();
#[cfg(feature = "tracing")]
#[cfg(feature = "trace")]
let _ = info_span!("Application::Glutin", "RUN").entered();
let mut event_loop = EventLoopBuilder::with_user_event().build();
@ -298,7 +298,7 @@ where
settings.exit_on_close_request,
);
#[cfg(feature = "tracing")]
#[cfg(feature = "trace")]
let run_instance =
run_instance.instrument(info_span!("Application", "LOOP"));
@ -509,7 +509,7 @@ async fn run_instance<A, E, C>(
messages.push(message);
}
event::Event::RedrawRequested(_) => {
#[cfg(feature = "tracing")]
#[cfg(feature = "trace")]
let _ = info_span!("Application", "FRAME").entered();
debug.render_started();