Rename iced_native to iced_runtime

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Héctor Ramón Jiménez 2023-03-05 06:35:20 +01:00
parent 8af69be47e
commit 99e0a71504
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39 changed files with 87 additions and 97 deletions

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runtime/Cargo.toml Normal file
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[package]
name = "iced_runtime"
version = "0.9.1"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A renderer-agnostic library for native GUIs"
license = "MIT"
repository = "https://github.com/iced-rs/iced"
[features]
debug = []
[dependencies]
thiserror = "1"
[dependencies.iced_core]
version = "0.8"
path = "../core"
[dependencies.iced_futures]
version = "0.6"
path = "../futures"
features = ["thread-pool"]

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# `iced_native`
[![Documentation](https://docs.rs/iced_native/badge.svg)][documentation]
[![Crates.io](https://img.shields.io/crates/v/iced_native.svg)](https://crates.io/crates/iced_native)
[![License](https://img.shields.io/crates/l/iced_native.svg)](https://github.com/iced-rs/iced/blob/master/LICENSE)
[![Discord Server](https://img.shields.io/discord/628993209984614400?label=&labelColor=6A7EC2&logo=discord&logoColor=ffffff&color=7389D8)](https://discord.gg/3xZJ65GAhd)
`iced_native` takes [`iced_core`] and builds a native runtime on top of it, featuring:
- A custom layout engine, greatly inspired by [`druid`]
- Event handling for all the built-in widgets
- A renderer-agnostic API
To achieve this, it introduces a bunch of reusable interfaces:
- A `Widget` trait, which is used to implement new widgets: from layout requirements to event and drawing logic.
- A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
- A `Windowed` trait, leveraging [`raw-window-handle`], which can be implemented by graphical renderers that target _windows_. Window-based shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
<p align="center">
<img alt="The native target" src="../docs/graphs/native.png" width="80%">
</p>
[documentation]: https://docs.rs/iced_native
[`iced_core`]: ../core
[`iced_winit`]: ../winit
[`druid`]: https://github.com/xi-editor/druid
[`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
## Installation
Add `iced_native` as a dependency in your `Cargo.toml`:
```toml
iced_native = "0.9"
```
__Iced moves fast and the `master` branch can contain breaking changes!__ If
you want to learn about a specific release, check out [the release list].
[the release list]: https://github.com/iced-rs/iced/releases

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//! Access the clipboard.
use crate::command::{self, Command};
use crate::futures::MaybeSend;
use std::fmt;
/// A clipboard action to be performed by some [`Command`].
///
/// [`Command`]: crate::Command
pub enum Action<T> {
/// Read the clipboard and produce `T` with the result.
Read(Box<dyn Fn(Option<String>) -> T>),
/// Write the given contents to the clipboard.
Write(String),
}
impl<T> Action<T> {
/// Maps the output of a clipboard [`Action`] using the provided closure.
pub fn map<A>(
self,
f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
) -> Action<A>
where
T: 'static,
{
match self {
Self::Read(o) => Action::Read(Box::new(move |s| f(o(s)))),
Self::Write(content) => Action::Write(content),
}
}
}
impl<T> fmt::Debug for Action<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Read(_) => write!(f, "Action::Read"),
Self::Write(_) => write!(f, "Action::Write"),
}
}
}
/// Read the current contents of the clipboard.
pub fn read<Message>(
f: impl Fn(Option<String>) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Clipboard(Action::Read(Box::new(f))))
}
/// Write the given contents to the clipboard.
pub fn write<Message>(contents: String) -> Command<Message> {
Command::single(command::Action::Clipboard(Action::Write(contents)))
}

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//! Run asynchronous actions.
mod action;
pub use action::Action;
use crate::core::widget;
use crate::futures::MaybeSend;
use std::fmt;
use std::future::Future;
/// A set of asynchronous actions to be performed by some runtime.
#[must_use = "`Command` must be returned to runtime to take effect"]
pub struct Command<T>(Internal<Action<T>>);
#[derive(Debug)]
enum Internal<T> {
None,
Single(T),
Batch(Vec<T>),
}
impl<T> Command<T> {
/// Creates an empty [`Command`].
///
/// In other words, a [`Command`] that does nothing.
pub const fn none() -> Self {
Self(Internal::None)
}
/// Creates a [`Command`] that performs a single [`Action`].
pub const fn single(action: Action<T>) -> Self {
Self(Internal::Single(action))
}
/// Creates a [`Command`] that performs a [`widget::Operation`].
pub fn widget(operation: impl widget::Operation<T> + 'static) -> Self {
Self::single(Action::Widget(Box::new(operation)))
}
/// Creates a [`Command`] that performs the action of the given future.
pub fn perform<A>(
future: impl Future<Output = T> + 'static + MaybeSend,
f: impl FnOnce(T) -> A + 'static + MaybeSend,
) -> Command<A> {
use iced_futures::futures::FutureExt;
Command::single(Action::Future(Box::pin(future.map(f))))
}
/// Creates a [`Command`] that performs the actions of all the given
/// commands.
///
/// Once this command is run, all the commands will be executed at once.
pub fn batch(commands: impl IntoIterator<Item = Command<T>>) -> Self {
let mut batch = Vec::new();
for Command(command) in commands {
match command {
Internal::None => {}
Internal::Single(command) => batch.push(command),
Internal::Batch(commands) => batch.extend(commands),
}
}
Self(Internal::Batch(batch))
}
/// Applies a transformation to the result of a [`Command`].
pub fn map<A>(
self,
f: impl Fn(T) -> A + 'static + MaybeSend + Sync + Clone,
) -> Command<A>
where
T: 'static,
A: 'static,
{
match self.0 {
Internal::None => Command::none(),
Internal::Single(action) => Command::single(action.map(f)),
Internal::Batch(batch) => Command(Internal::Batch(
batch
.into_iter()
.map(|action| action.map(f.clone()))
.collect(),
)),
}
}
/// Returns all of the actions of the [`Command`].
pub fn actions(self) -> Vec<Action<T>> {
let Command(command) = self;
match command {
Internal::None => Vec::new(),
Internal::Single(action) => vec![action],
Internal::Batch(batch) => batch,
}
}
}
impl<T> fmt::Debug for Command<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let Command(command) = self;
command.fmt(f)
}
}

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use crate::clipboard;
use crate::core::widget;
use crate::font;
use crate::system;
use crate::window;
use iced_futures::MaybeSend;
use std::borrow::Cow;
use std::fmt;
/// An action that a [`Command`] can perform.
///
/// [`Command`]: crate::Command
pub enum Action<T> {
/// Run a [`Future`] to completion.
///
/// [`Future`]: iced_futures::BoxFuture
Future(iced_futures::BoxFuture<T>),
/// Run a clipboard action.
Clipboard(clipboard::Action<T>),
/// Run a window action.
Window(window::Action<T>),
/// Run a system action.
System(system::Action<T>),
/// Run a widget action.
Widget(Box<dyn widget::Operation<T>>),
/// Load a font from its bytes.
LoadFont {
/// The bytes of the font to load.
bytes: Cow<'static, [u8]>,
/// The message to produce when the font has been loaded.
tagger: Box<dyn Fn(Result<(), font::Error>) -> T>,
},
}
impl<T> Action<T> {
/// Applies a transformation to the result of a [`Command`].
///
/// [`Command`]: crate::Command
pub fn map<A>(
self,
f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
) -> Action<A>
where
A: 'static,
T: 'static,
{
use iced_futures::futures::FutureExt;
match self {
Self::Future(future) => Action::Future(Box::pin(future.map(f))),
Self::Clipboard(action) => Action::Clipboard(action.map(f)),
Self::Window(window) => Action::Window(window.map(f)),
Self::System(system) => Action::System(system.map(f)),
Self::Widget(operation) => {
Action::Widget(Box::new(widget::operation::map(operation, f)))
}
Self::LoadFont { bytes, tagger } => Action::LoadFont {
bytes,
tagger: Box::new(move |result| f(tagger(result))),
},
}
}
}
impl<T> fmt::Debug for Action<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Future(_) => write!(f, "Action::Future"),
Self::Clipboard(action) => {
write!(f, "Action::Clipboard({action:?})")
}
Self::Window(action) => write!(f, "Action::Window({action:?})"),
Self::System(action) => write!(f, "Action::System({action:?})"),
Self::Widget(_action) => write!(f, "Action::Widget"),
Self::LoadFont { .. } => write!(f, "Action::LoadFont"),
}
}
}

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#![allow(missing_docs)]
use crate::core::time;
use std::collections::VecDeque;
/// A bunch of time measurements for debugging purposes.
#[derive(Debug)]
pub struct Debug {
is_enabled: bool,
startup_start: time::Instant,
startup_duration: time::Duration,
update_start: time::Instant,
update_durations: TimeBuffer,
view_start: time::Instant,
view_durations: TimeBuffer,
layout_start: time::Instant,
layout_durations: TimeBuffer,
event_start: time::Instant,
event_durations: TimeBuffer,
draw_start: time::Instant,
draw_durations: TimeBuffer,
render_start: time::Instant,
render_durations: TimeBuffer,
message_count: usize,
last_messages: VecDeque<String>,
}
impl Debug {
/// Creates a new [`struct@Debug`].
pub fn new() -> Self {
let now = time::Instant::now();
Self {
is_enabled: false,
startup_start: now,
startup_duration: time::Duration::from_secs(0),
update_start: now,
update_durations: TimeBuffer::new(200),
view_start: now,
view_durations: TimeBuffer::new(200),
layout_start: now,
layout_durations: TimeBuffer::new(200),
event_start: now,
event_durations: TimeBuffer::new(200),
draw_start: now,
draw_durations: TimeBuffer::new(200),
render_start: now,
render_durations: TimeBuffer::new(50),
message_count: 0,
last_messages: VecDeque::new(),
}
}
pub fn toggle(&mut self) {
self.is_enabled = !self.is_enabled;
}
pub fn startup_started(&mut self) {
self.startup_start = time::Instant::now();
}
pub fn startup_finished(&mut self) {
self.startup_duration = time::Instant::now() - self.startup_start;
}
pub fn update_started(&mut self) {
self.update_start = time::Instant::now();
}
pub fn update_finished(&mut self) {
self.update_durations
.push(time::Instant::now() - self.update_start);
}
pub fn view_started(&mut self) {
self.view_start = time::Instant::now();
}
pub fn view_finished(&mut self) {
self.view_durations
.push(time::Instant::now() - self.view_start);
}
pub fn layout_started(&mut self) {
self.layout_start = time::Instant::now();
}
pub fn layout_finished(&mut self) {
self.layout_durations
.push(time::Instant::now() - self.layout_start);
}
pub fn event_processing_started(&mut self) {
self.event_start = time::Instant::now();
}
pub fn event_processing_finished(&mut self) {
self.event_durations
.push(time::Instant::now() - self.event_start);
}
pub fn draw_started(&mut self) {
self.draw_start = time::Instant::now();
}
pub fn draw_finished(&mut self) {
self.draw_durations
.push(time::Instant::now() - self.draw_start);
}
pub fn render_started(&mut self) {
self.render_start = time::Instant::now();
}
pub fn render_finished(&mut self) {
self.render_durations
.push(time::Instant::now() - self.render_start);
}
pub fn log_message<Message: std::fmt::Debug>(&mut self, message: &Message) {
self.last_messages.push_back(format!("{message:?}"));
if self.last_messages.len() > 10 {
let _ = self.last_messages.pop_front();
}
self.message_count += 1;
}
pub fn overlay(&self) -> Vec<String> {
if !self.is_enabled {
return Vec::new();
}
let mut lines = Vec::new();
fn key_value<T: std::fmt::Debug>(key: &str, value: T) -> String {
format!("{key} {value:?}")
}
lines.push(format!(
"{} {} - {}",
env!("CARGO_PKG_NAME"),
env!("CARGO_PKG_VERSION"),
env!("CARGO_PKG_REPOSITORY"),
));
lines.push(key_value("Startup:", self.startup_duration));
lines.push(key_value("Update:", self.update_durations.average()));
lines.push(key_value("View:", self.view_durations.average()));
lines.push(key_value("Layout:", self.layout_durations.average()));
lines.push(key_value(
"Event processing:",
self.event_durations.average(),
));
lines.push(key_value(
"Primitive generation:",
self.draw_durations.average(),
));
lines.push(key_value("Render:", self.render_durations.average()));
lines.push(key_value("Message count:", self.message_count));
lines.push(String::from("Last messages:"));
lines.extend(self.last_messages.iter().map(|msg| {
if msg.len() <= 100 {
format!(" {msg}")
} else {
format!(" {msg:.100}...")
}
}));
lines
}
}
impl Default for Debug {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug)]
struct TimeBuffer {
head: usize,
size: usize,
contents: Vec<time::Duration>,
}
impl TimeBuffer {
fn new(capacity: usize) -> TimeBuffer {
TimeBuffer {
head: 0,
size: 0,
contents: vec![time::Duration::from_secs(0); capacity],
}
}
fn push(&mut self, duration: time::Duration) {
self.head = (self.head + 1) % self.contents.len();
self.contents[self.head] = duration;
self.size = (self.size + 1).min(self.contents.len());
}
fn average(&self) -> time::Duration {
let sum: time::Duration = if self.size == self.contents.len() {
self.contents[..].iter().sum()
} else {
self.contents[..self.size].iter().sum()
};
sum / self.size.max(1) as u32
}
}

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#![allow(missing_docs)]
#[derive(Debug, Default)]
pub struct Debug;
impl Debug {
pub fn new() -> Self {
Self
}
pub fn startup_started(&mut self) {}
pub fn startup_finished(&mut self) {}
pub fn update_started(&mut self) {}
pub fn update_finished(&mut self) {}
pub fn view_started(&mut self) {}
pub fn view_finished(&mut self) {}
pub fn layout_started(&mut self) {}
pub fn layout_finished(&mut self) {}
pub fn event_processing_started(&mut self) {}
pub fn event_processing_finished(&mut self) {}
pub fn draw_started(&mut self) {}
pub fn draw_finished(&mut self) {}
pub fn render_started(&mut self) {}
pub fn render_finished(&mut self) {}
pub fn log_message<Message: std::fmt::Debug>(
&mut self,
_message: &Message,
) {
}
pub fn overlay(&self) -> Vec<String> {
Vec::new()
}
}

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//! Load and use fonts.
pub use iced_core::font::*;
use crate::command::{self, Command};
use std::borrow::Cow;
/// An error while loading a font.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Error {}
/// Load a font from its bytes.
pub fn load(
bytes: impl Into<Cow<'static, [u8]>>,
) -> Command<Result<(), Error>> {
Command::single(command::Action::LoadFont {
bytes: bytes.into(),
tagger: Box::new(std::convert::identity),
})
}

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//! Track keyboard events.
pub use iced_core::keyboard::*;

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//! A renderer-agnostic native GUI runtime.
//!
//! ![The native path of the Iced ecosystem](https://github.com/iced-rs/iced/raw/improvement/update-ecosystem-and-roadmap/docs/graphs/native.png)
//!
//! `iced_native` takes [`iced_core`] and builds a native runtime on top of it,
//! featuring:
//!
//! - A custom layout engine, greatly inspired by [`druid`]
//! - Event handling for all the built-in widgets
//! - A renderer-agnostic API
//!
//! To achieve this, it introduces a couple of reusable interfaces:
//!
//! - A [`Widget`] trait, which is used to implement new widgets: from layout
//! requirements to event and drawing logic.
//! - A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
//!
//! # Usage
//! The strategy to use this crate depends on your particular use case. If you
//! want to:
//! - Implement a custom shell or integrate it in your own system, check out the
//! [`UserInterface`] type.
//! - Build a new renderer, see the [renderer] module.
//! - Build a custom widget, start at the [`Widget`] trait.
//!
//! [`iced_core`]: https://github.com/iced-rs/iced/tree/0.8/core
//! [`iced_winit`]: https://github.com/iced-rs/iced/tree/0.8/winit
//! [`druid`]: https://github.com/xi-editor/druid
//! [`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
//! [renderer]: crate::renderer
#![doc(
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
)]
#![deny(
missing_debug_implementations,
//missing_docs,
unused_results,
clippy::extra_unused_lifetimes,
clippy::from_over_into,
clippy::needless_borrow,
clippy::new_without_default,
clippy::useless_conversion
)]
#![forbid(unsafe_code, rust_2018_idioms)]
#![cfg_attr(docsrs, feature(doc_cfg))]
pub mod clipboard;
pub mod command;
pub mod font;
pub mod keyboard;
pub mod program;
pub mod system;
pub mod user_interface;
pub mod window;
// We disable debug capabilities on release builds unless the `debug` feature
// is explicitly enabled.
#[cfg(feature = "debug")]
#[path = "debug/basic.rs"]
mod debug;
#[cfg(not(feature = "debug"))]
#[path = "debug/null.rs"]
mod debug;
pub use iced_core as core;
pub use iced_futures as futures;
pub use command::Command;
pub use debug::Debug;
pub use font::Font;
pub use program::Program;
pub use user_interface::UserInterface;

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//! Build interactive programs using The Elm Architecture.
use crate::Command;
use iced_core::text;
use iced_core::{Element, Renderer};
mod state;
pub use state::State;
/// The core of a user interface application following The Elm Architecture.
pub trait Program: Sized {
/// The graphics backend to use to draw the [`Program`].
type Renderer: Renderer + text::Renderer;
/// The type of __messages__ your [`Program`] will produce.
type Message: std::fmt::Debug + Send;
/// Handles a __message__ and updates the state of the [`Program`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Command`] returned will be executed immediately in the
/// background by shells.
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
/// Returns the widgets to display in the [`Program`].
///
/// These widgets can produce __messages__ based on user interaction.
fn view(&self) -> Element<'_, Self::Message, Self::Renderer>;
}

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use crate::core::event::{self, Event};
use crate::core::mouse;
use crate::core::renderer;
use crate::core::{Clipboard, Point, Size};
use crate::user_interface::{self, UserInterface};
use crate::{Command, Debug, Program};
/// The execution state of a [`Program`]. It leverages caching, event
/// processing, and rendering primitive storage.
#[allow(missing_debug_implementations)]
pub struct State<P>
where
P: Program + 'static,
{
program: P,
cache: Option<user_interface::Cache>,
queued_events: Vec<Event>,
queued_messages: Vec<P::Message>,
mouse_interaction: mouse::Interaction,
}
impl<P> State<P>
where
P: Program + 'static,
{
/// Creates a new [`State`] with the provided [`Program`], initializing its
/// primitive with the given logical bounds and renderer.
pub fn new(
mut program: P,
bounds: Size,
renderer: &mut P::Renderer,
debug: &mut Debug,
) -> Self {
let user_interface = build_user_interface(
&mut program,
user_interface::Cache::default(),
renderer,
bounds,
debug,
);
let cache = Some(user_interface.into_cache());
State {
program,
cache,
queued_events: Vec::new(),
queued_messages: Vec::new(),
mouse_interaction: mouse::Interaction::Idle,
}
}
/// Returns a reference to the [`Program`] of the [`State`].
pub fn program(&self) -> &P {
&self.program
}
/// Queues an event in the [`State`] for processing during an [`update`].
///
/// [`update`]: Self::update
pub fn queue_event(&mut self, event: Event) {
self.queued_events.push(event);
}
/// Queues a message in the [`State`] for processing during an [`update`].
///
/// [`update`]: Self::update
pub fn queue_message(&mut self, message: P::Message) {
self.queued_messages.push(message);
}
/// Returns whether the event queue of the [`State`] is empty or not.
pub fn is_queue_empty(&self) -> bool {
self.queued_events.is_empty() && self.queued_messages.is_empty()
}
/// Returns the current [`mouse::Interaction`] of the [`State`].
pub fn mouse_interaction(&self) -> mouse::Interaction {
self.mouse_interaction
}
/// Processes all the queued events and messages, rebuilding and redrawing
/// the widgets of the linked [`Program`] if necessary.
///
/// Returns a list containing the instances of [`Event`] that were not
/// captured by any widget, and the [`Command`] obtained from [`Program`]
/// after updating it, only if an update was necessary.
pub fn update(
&mut self,
bounds: Size,
cursor_position: Point,
renderer: &mut P::Renderer,
theme: &<P::Renderer as iced_core::Renderer>::Theme,
style: &renderer::Style,
clipboard: &mut dyn Clipboard,
debug: &mut Debug,
) -> (Vec<Event>, Option<Command<P::Message>>) {
let mut user_interface = build_user_interface(
&mut self.program,
self.cache.take().unwrap(),
renderer,
bounds,
debug,
);
debug.event_processing_started();
let mut messages = Vec::new();
let (_, event_statuses) = user_interface.update(
&self.queued_events,
cursor_position,
renderer,
clipboard,
&mut messages,
);
let uncaptured_events = self
.queued_events
.iter()
.zip(event_statuses)
.filter_map(|(event, status)| {
matches!(status, event::Status::Ignored).then_some(event)
})
.cloned()
.collect();
self.queued_events.clear();
messages.append(&mut self.queued_messages);
debug.event_processing_finished();
let command = if messages.is_empty() {
debug.draw_started();
self.mouse_interaction =
user_interface.draw(renderer, theme, style, cursor_position);
debug.draw_finished();
self.cache = Some(user_interface.into_cache());
None
} else {
// When there are messages, we are forced to rebuild twice
// for now :^)
let temp_cache = user_interface.into_cache();
let commands =
Command::batch(messages.into_iter().map(|message| {
debug.log_message(&message);
debug.update_started();
let command = self.program.update(message);
debug.update_finished();
command
}));
let mut user_interface = build_user_interface(
&mut self.program,
temp_cache,
renderer,
bounds,
debug,
);
debug.draw_started();
self.mouse_interaction =
user_interface.draw(renderer, theme, style, cursor_position);
debug.draw_finished();
self.cache = Some(user_interface.into_cache());
Some(commands)
};
(uncaptured_events, command)
}
}
fn build_user_interface<'a, P: Program>(
program: &'a mut P,
cache: user_interface::Cache,
renderer: &mut P::Renderer,
size: Size,
debug: &mut Debug,
) -> UserInterface<'a, P::Message, P::Renderer> {
debug.view_started();
let view = program.view();
debug.view_finished();
debug.layout_started();
let user_interface = UserInterface::build(view, size, cache, renderer);
debug.layout_finished();
user_interface
}

6
runtime/src/system.rs Normal file
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//! Access the native system.
mod action;
mod information;
pub use action::Action;
pub use information::Information;

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use crate::system;
use iced_futures::MaybeSend;
use std::fmt;
/// An operation to be performed on the system.
pub enum Action<T> {
/// Query system information and produce `T` with the result.
QueryInformation(Box<dyn Closure<T>>),
}
pub trait Closure<T>: Fn(system::Information) -> T + MaybeSend {}
impl<T, O> Closure<O> for T where T: Fn(system::Information) -> O + MaybeSend {}
impl<T> Action<T> {
/// Maps the output of a system [`Action`] using the provided closure.
pub fn map<A>(
self,
f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
) -> Action<A>
where
T: 'static,
{
match self {
Self::QueryInformation(o) => {
Action::QueryInformation(Box::new(move |s| f(o(s))))
}
}
}
}
impl<T> fmt::Debug for Action<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::QueryInformation(_) => write!(f, "Action::QueryInformation"),
}
}
}

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/// Contains informations about the system (e.g. system name, processor, memory, graphics adapter).
#[derive(Clone, Debug)]
pub struct Information {
/// The operating system name
pub system_name: Option<String>,
/// Operating system kernel version
pub system_kernel: Option<String>,
/// Long operating system version
///
/// Examples:
/// - MacOS 10.15 Catalina
/// - Windows 10 Pro
/// - Ubuntu 20.04 LTS (Focal Fossa)
pub system_version: Option<String>,
/// Short operating system version number
pub system_short_version: Option<String>,
/// Detailed processor model information
pub cpu_brand: String,
/// The number of physical cores on the processor
pub cpu_cores: Option<usize>,
/// Total RAM size, KB
pub memory_total: u64,
/// Memory used by this process, KB
pub memory_used: Option<u64>,
/// Underlying graphics backend for rendering
pub graphics_backend: String,
/// Model information for the active graphics adapter
pub graphics_adapter: String,
}

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//! Implement your own event loop to drive a user interface.
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget;
use crate::core::window;
use crate::core::{Clipboard, Point, Rectangle, Size, Vector};
use crate::core::{Element, Layout, Shell};
/// A set of interactive graphical elements with a specific [`Layout`].
///
/// It can be updated and drawn.
///
/// Iced tries to avoid dictating how to write your event loop. You are in
/// charge of using this type in your system in any way you want.
///
/// # Example
/// The [`integration_opengl`] & [`integration_wgpu`] examples use a
/// [`UserInterface`] to integrate Iced in an existing graphical application.
///
/// [`integration_opengl`]: https://github.com/iced-rs/iced/tree/0.8/examples/integration_opengl
/// [`integration_wgpu`]: https://github.com/iced-rs/iced/tree/0.8/examples/integration_wgpu
#[allow(missing_debug_implementations)]
pub struct UserInterface<'a, Message, Renderer> {
root: Element<'a, Message, Renderer>,
base: layout::Node,
state: widget::Tree,
overlay: Option<layout::Node>,
bounds: Size,
}
impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer>
where
Renderer: crate::core::Renderer,
{
/// Builds a user interface for an [`Element`].
///
/// It is able to avoid expensive computations when using a [`Cache`]
/// obtained from a previous instance of a [`UserInterface`].
///
/// # Example
/// Imagine we want to build a [`UserInterface`] for
/// [the counter example that we previously wrote](index.html#usage). Here
/// is naive way to set up our application loop:
///
/// ```no_run
/// # mod iced_wgpu {
/// # pub use iced_runtime::core::renderer::Null as Renderer;
/// # }
/// #
/// # pub struct Counter;
/// #
/// # impl Counter {
/// # pub fn new() -> Self { Counter }
/// # pub fn view(&self) -> iced_core::Element<(), Renderer> { unimplemented!() }
/// # pub fn update(&mut self, _: ()) {}
/// # }
/// use iced_runtime::core::Size;
/// use iced_runtime::user_interface::{self, UserInterface};
/// use iced_wgpu::Renderer;
///
/// // Initialization
/// let mut counter = Counter::new();
/// let mut cache = user_interface::Cache::new();
/// let mut renderer = Renderer::new();
/// let mut window_size = Size::new(1024.0, 768.0);
///
/// // Application loop
/// loop {
/// // Process system events here...
///
/// // Build the user interface
/// let user_interface = UserInterface::build(
/// counter.view(),
/// window_size,
/// cache,
/// &mut renderer,
/// );
///
/// // Update and draw the user interface here...
/// // ...
///
/// // Obtain the cache for the next iteration
/// cache = user_interface.into_cache();
/// }
/// ```
pub fn build<E: Into<Element<'a, Message, Renderer>>>(
root: E,
bounds: Size,
cache: Cache,
renderer: &mut Renderer,
) -> Self {
let root = root.into();
let Cache { mut state } = cache;
state.diff(root.as_widget());
let base =
renderer.layout(&root, &layout::Limits::new(Size::ZERO, bounds));
UserInterface {
root,
base,
state,
overlay: None,
bounds,
}
}
/// Updates the [`UserInterface`] by processing each provided [`Event`].
///
/// It returns __messages__ that may have been produced as a result of user
/// interactions. You should feed these to your __update logic__.
///
/// # Example
/// Let's allow our [counter](index.html#usage) to change state by
/// completing [the previous example](#example):
///
/// ```no_run
/// # mod iced_wgpu {
/// # pub use iced_runtime::core::renderer::Null as Renderer;
/// # }
/// #
/// # pub struct Counter;
/// #
/// # impl Counter {
/// # pub fn new() -> Self { Counter }
/// # pub fn view(&self) -> iced_core::Element<(), Renderer> { unimplemented!() }
/// # pub fn update(&mut self, _: ()) {}
/// # }
/// use iced_runtime::core::{clipboard, Size, Point};
/// use iced_runtime::user_interface::{self, UserInterface};
/// use iced_wgpu::Renderer;
///
/// let mut counter = Counter::new();
/// let mut cache = user_interface::Cache::new();
/// let mut renderer = Renderer::new();
/// let mut window_size = Size::new(1024.0, 768.0);
/// let mut cursor_position = Point::default();
/// let mut clipboard = clipboard::Null;
///
/// // Initialize our event storage
/// let mut events = Vec::new();
/// let mut messages = Vec::new();
///
/// loop {
/// // Obtain system events...
///
/// let mut user_interface = UserInterface::build(
/// counter.view(),
/// window_size,
/// cache,
/// &mut renderer,
/// );
///
/// // Update the user interface
/// let (state, event_statuses) = user_interface.update(
/// &events,
/// cursor_position,
/// &mut renderer,
/// &mut clipboard,
/// &mut messages
/// );
///
/// cache = user_interface.into_cache();
///
/// // Process the produced messages
/// for message in messages.drain(..) {
/// counter.update(message);
/// }
/// }
/// ```
pub fn update(
&mut self,
events: &[Event],
cursor_position: Point,
renderer: &mut Renderer,
clipboard: &mut dyn Clipboard,
messages: &mut Vec<Message>,
) -> (State, Vec<event::Status>) {
use std::mem::ManuallyDrop;
let mut outdated = false;
let mut redraw_request = None;
let mut manual_overlay =
ManuallyDrop::new(self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
));
let (base_cursor, overlay_statuses) = if manual_overlay.is_some() {
let bounds = self.bounds;
let mut overlay = manual_overlay.as_mut().unwrap();
let mut layout = overlay.layout(renderer, bounds, Vector::ZERO);
let mut event_statuses = Vec::new();
for event in events.iter().cloned() {
let mut shell = Shell::new(messages);
let event_status = overlay.on_event(
event,
Layout::new(&layout),
cursor_position,
renderer,
clipboard,
&mut shell,
);
event_statuses.push(event_status);
match (redraw_request, shell.redraw_request()) {
(None, Some(at)) => {
redraw_request = Some(at);
}
(Some(current), Some(new)) if new < current => {
redraw_request = Some(new);
}
_ => {}
}
if shell.is_layout_invalid() {
let _ = ManuallyDrop::into_inner(manual_overlay);
self.base = renderer.layout(
&self.root,
&layout::Limits::new(Size::ZERO, self.bounds),
);
manual_overlay =
ManuallyDrop::new(self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
));
if manual_overlay.is_none() {
break;
}
overlay = manual_overlay.as_mut().unwrap();
shell.revalidate_layout(|| {
layout = overlay.layout(renderer, bounds, Vector::ZERO);
});
}
if shell.are_widgets_invalid() {
outdated = true;
}
}
let base_cursor = manual_overlay
.as_ref()
.filter(|overlay| {
overlay.is_over(Layout::new(&layout), cursor_position)
})
.map(|_| {
// TODO: Type-safe cursor availability
Point::new(-1.0, -1.0)
})
.unwrap_or(cursor_position);
self.overlay = Some(layout);
(base_cursor, event_statuses)
} else {
(cursor_position, vec![event::Status::Ignored; events.len()])
};
let _ = ManuallyDrop::into_inner(manual_overlay);
let event_statuses = events
.iter()
.cloned()
.zip(overlay_statuses.into_iter())
.map(|(event, overlay_status)| {
if matches!(overlay_status, event::Status::Captured) {
return overlay_status;
}
let mut shell = Shell::new(messages);
let event_status = self.root.as_widget_mut().on_event(
&mut self.state,
event,
Layout::new(&self.base),
base_cursor,
renderer,
clipboard,
&mut shell,
);
if matches!(event_status, event::Status::Captured) {
self.overlay = None;
}
match (redraw_request, shell.redraw_request()) {
(None, Some(at)) => {
redraw_request = Some(at);
}
(Some(current), Some(new)) if new < current => {
redraw_request = Some(new);
}
_ => {}
}
shell.revalidate_layout(|| {
self.base = renderer.layout(
&self.root,
&layout::Limits::new(Size::ZERO, self.bounds),
);
self.overlay = None;
});
if shell.are_widgets_invalid() {
outdated = true;
}
event_status.merge(overlay_status)
})
.collect();
(
if outdated {
State::Outdated
} else {
State::Updated { redraw_request }
},
event_statuses,
)
}
/// Draws the [`UserInterface`] with the provided [`Renderer`].
///
/// It returns the current [`mouse::Interaction`]. You should update the
/// icon of the mouse cursor accordingly in your system.
///
/// [`Renderer`]: crate::Renderer
///
/// # Example
/// We can finally draw our [counter](index.html#usage) by
/// [completing the last example](#example-1):
///
/// ```no_run
/// # mod iced_wgpu {
/// # pub use iced_runtime::core::renderer::Null as Renderer;
/// # pub type Theme = ();
/// # }
/// #
/// # pub struct Counter;
/// #
/// # impl Counter {
/// # pub fn new() -> Self { Counter }
/// # pub fn view(&self) -> Element<(), Renderer> { unimplemented!() }
/// # pub fn update(&mut self, _: ()) {}
/// # }
/// use iced_runtime::core::clipboard;
/// use iced_runtime::core::renderer;
/// use iced_runtime::core::{Element, Size, Point};
/// use iced_runtime::user_interface::{self, UserInterface};
/// use iced_wgpu::{Renderer, Theme};
///
/// let mut counter = Counter::new();
/// let mut cache = user_interface::Cache::new();
/// let mut renderer = Renderer::new();
/// let mut window_size = Size::new(1024.0, 768.0);
/// let mut cursor_position = Point::default();
/// let mut clipboard = clipboard::Null;
/// let mut events = Vec::new();
/// let mut messages = Vec::new();
/// let mut theme = Theme::default();
///
/// loop {
/// // Obtain system events...
///
/// let mut user_interface = UserInterface::build(
/// counter.view(),
/// window_size,
/// cache,
/// &mut renderer,
/// );
///
/// // Update the user interface
/// let event_statuses = user_interface.update(
/// &events,
/// cursor_position,
/// &mut renderer,
/// &mut clipboard,
/// &mut messages
/// );
///
/// // Draw the user interface
/// let mouse_cursor = user_interface.draw(&mut renderer, &theme, &renderer::Style::default(), cursor_position);
///
/// cache = user_interface.into_cache();
///
/// for message in messages.drain(..) {
/// counter.update(message);
/// }
///
/// // Update mouse cursor icon...
/// // Flush rendering operations...
/// }
/// ```
pub fn draw(
&mut self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
cursor_position: Point,
) -> mouse::Interaction {
// TODO: Move to shell level (?)
renderer.clear();
let viewport = Rectangle::with_size(self.bounds);
let base_cursor = if let Some(overlay) = self
.root
.as_widget_mut()
.overlay(&mut self.state, Layout::new(&self.base), renderer)
{
let overlay_layout = self.overlay.take().unwrap_or_else(|| {
overlay.layout(renderer, self.bounds, Vector::ZERO)
});
let new_cursor_position = if overlay
.is_over(Layout::new(&overlay_layout), cursor_position)
{
Point::new(-1.0, -1.0)
} else {
cursor_position
};
self.overlay = Some(overlay_layout);
new_cursor_position
} else {
cursor_position
};
self.root.as_widget().draw(
&self.state,
renderer,
theme,
style,
Layout::new(&self.base),
base_cursor,
&viewport,
);
let base_interaction = self.root.as_widget().mouse_interaction(
&self.state,
Layout::new(&self.base),
cursor_position,
&viewport,
renderer,
);
let Self {
overlay,
root,
base,
..
} = self;
// TODO: Currently, we need to call Widget::overlay twice to
// implement the painter's algorithm properly.
//
// Once we have a proper persistent widget tree, we should be able to
// avoid this additional call.
overlay
.as_ref()
.and_then(|layout| {
root.as_widget_mut()
.overlay(&mut self.state, Layout::new(base), renderer)
.map(|overlay| {
let overlay_interaction = overlay.mouse_interaction(
Layout::new(layout),
cursor_position,
&viewport,
renderer,
);
let overlay_bounds = layout.bounds();
renderer.with_layer(overlay_bounds, |renderer| {
overlay.draw(
renderer,
theme,
style,
Layout::new(layout),
cursor_position,
);
});
if overlay.is_over(Layout::new(layout), cursor_position)
{
overlay_interaction
} else {
base_interaction
}
})
})
.unwrap_or(base_interaction)
}
/// Applies a [`widget::Operation`] to the [`UserInterface`].
pub fn operate(
&mut self,
renderer: &Renderer,
operation: &mut dyn widget::Operation<Message>,
) {
self.root.as_widget().operate(
&mut self.state,
Layout::new(&self.base),
renderer,
operation,
);
if let Some(mut overlay) = self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
) {
if self.overlay.is_none() {
self.overlay =
Some(overlay.layout(renderer, self.bounds, Vector::ZERO));
}
overlay.operate(
Layout::new(self.overlay.as_ref().unwrap()),
renderer,
operation,
);
}
}
/// Relayouts and returns a new [`UserInterface`] using the provided
/// bounds.
pub fn relayout(self, bounds: Size, renderer: &mut Renderer) -> Self {
Self::build(self.root, bounds, Cache { state: self.state }, renderer)
}
/// Extract the [`Cache`] of the [`UserInterface`], consuming it in the
/// process.
pub fn into_cache(self) -> Cache {
Cache { state: self.state }
}
}
/// Reusable data of a specific [`UserInterface`].
#[derive(Debug)]
pub struct Cache {
state: widget::Tree,
}
impl Cache {
/// Creates an empty [`Cache`].
///
/// You should use this to initialize a [`Cache`] before building your first
/// [`UserInterface`].
pub fn new() -> Cache {
Cache {
state: widget::Tree::empty(),
}
}
}
impl Default for Cache {
fn default() -> Cache {
Cache::new()
}
}
/// The resulting state after updating a [`UserInterface`].
#[derive(Debug, Clone, Copy)]
pub enum State {
/// The [`UserInterface`] is outdated and needs to be rebuilt.
Outdated,
/// The [`UserInterface`] is up-to-date and can be reused without
/// rebuilding.
Updated {
/// The [`Instant`] when a redraw should be performed.
redraw_request: Option<window::RedrawRequest>,
},
}

112
runtime/src/window.rs Normal file
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//! Build window-based GUI applications.
mod action;
pub use action::Action;
use crate::command::{self, Command};
use crate::core::time::Instant;
use crate::core::window::{Event, Mode, UserAttention};
use crate::futures::subscription::{self, Subscription};
/// Subscribes to the frames of the window of the running application.
///
/// The resulting [`Subscription`] will produce items at a rate equal to the
/// refresh rate of the window. Note that this rate may be variable, as it is
/// normally managed by the graphics driver and/or the OS.
///
/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
/// animations without missing any frames.
pub fn frames() -> Subscription<Instant> {
subscription::raw_events(|event, _status| match event {
iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at),
_ => None,
})
}
/// Closes the current window and exits the application.
pub fn close<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::Close))
}
/// Begins dragging the window while the left mouse button is held.
pub fn drag<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::Drag))
}
/// Resizes the window to the given logical dimensions.
pub fn resize<Message>(width: u32, height: u32) -> Command<Message> {
Command::single(command::Action::Window(Action::Resize { width, height }))
}
/// Maximizes the window.
pub fn maximize<Message>(maximized: bool) -> Command<Message> {
Command::single(command::Action::Window(Action::Maximize(maximized)))
}
/// Minimes the window.
pub fn minimize<Message>(minimized: bool) -> Command<Message> {
Command::single(command::Action::Window(Action::Minimize(minimized)))
}
/// Moves a window to the given logical coordinates.
pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
Command::single(command::Action::Window(Action::Move { x, y }))
}
/// Sets the [`Mode`] of the window.
pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
Command::single(command::Action::Window(Action::ChangeMode(mode)))
}
/// Fetches the current [`Mode`] of the window.
pub fn fetch_mode<Message>(
f: impl FnOnce(Mode) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(Action::FetchMode(Box::new(f))))
}
/// Toggles the window to maximized or back.
pub fn toggle_maximize<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::ToggleMaximize))
}
/// Toggles the window decorations.
pub fn toggle_decorations<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::ToggleDecorations))
}
/// Request user attention to the window, this has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
pub fn request_user_attention<Message>(
user_attention: Option<UserAttention>,
) -> Command<Message> {
Command::single(command::Action::Window(Action::RequestUserAttention(
user_attention,
)))
}
/// Brings the window to the front and sets input focus. Has no effect if the window is
/// already in focus, minimized, or not visible.
///
/// This [`Command`] steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
pub fn gain_focus<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::GainFocus))
}
/// Changes whether or not the window will always be on top of other windows.
pub fn change_always_on_top<Message>(on_top: bool) -> Command<Message> {
Command::single(command::Action::Window(Action::ChangeAlwaysOnTop(on_top)))
}
/// Fetches an identifier unique to the window.
pub fn fetch_id<Message>(
f: impl FnOnce(u64) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(Action::FetchId(Box::new(f))))
}

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use crate::core::window::{Mode, UserAttention};
use crate::futures::MaybeSend;
use std::fmt;
/// An operation to be performed on some window.
pub enum Action<T> {
/// Closes the current window and exits the application.
Close,
/// Moves the window with the left mouse button until the button is
/// released.
///
/// Theres no guarantee that this will work unless the left mouse
/// button was pressed immediately before this function is called.
Drag,
/// Resize the window.
Resize {
/// The new logical width of the window
width: u32,
/// The new logical height of the window
height: u32,
},
/// Sets the window to maximized or back
Maximize(bool),
/// Set the window to minimized or back
Minimize(bool),
/// Move the window.
///
/// Unsupported on Wayland.
Move {
/// The new logical x location of the window
x: i32,
/// The new logical y location of the window
y: i32,
},
/// Change the [`Mode`] of the window.
ChangeMode(Mode),
/// Fetch the current [`Mode`] of the window.
FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
/// Toggle the window to maximized or back
ToggleMaximize,
/// Toggle whether window has decorations.
///
/// ## Platform-specific
/// - **X11:** Not implemented.
/// - **Web:** Unsupported.
ToggleDecorations,
/// Request user attention to the window, this has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
///
/// ## Platform-specific
///
/// - **iOS / Android / Web:** Unsupported.
/// - **macOS:** `None` has no effect.
/// - **X11:** Requests for user attention must be manually cleared.
/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
RequestUserAttention(Option<UserAttention>),
/// Bring the window to the front and sets input focus. Has no effect if the window is
/// already in focus, minimized, or not visible.
///
/// This method steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
///
/// ## Platform-specific
///
/// - **Web / Wayland:** Unsupported.
GainFocus,
/// Change whether or not the window will always be on top of other windows.
///
/// ## Platform-specific
///
/// - **Web / Wayland:** Unsupported.
ChangeAlwaysOnTop(bool),
/// Fetch an identifier unique to the window.
FetchId(Box<dyn FnOnce(u64) -> T + 'static>),
}
impl<T> Action<T> {
/// Maps the output of a window [`Action`] using the provided closure.
pub fn map<A>(
self,
f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
) -> Action<A>
where
T: 'static,
{
match self {
Self::Close => Action::Close,
Self::Drag => Action::Drag,
Self::Resize { width, height } => Action::Resize { width, height },
Self::Maximize(maximized) => Action::Maximize(maximized),
Self::Minimize(minimized) => Action::Minimize(minimized),
Self::Move { x, y } => Action::Move { x, y },
Self::ChangeMode(mode) => Action::ChangeMode(mode),
Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
Self::ToggleMaximize => Action::ToggleMaximize,
Self::ToggleDecorations => Action::ToggleDecorations,
Self::RequestUserAttention(attention_type) => {
Action::RequestUserAttention(attention_type)
}
Self::GainFocus => Action::GainFocus,
Self::ChangeAlwaysOnTop(on_top) => {
Action::ChangeAlwaysOnTop(on_top)
}
Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))),
}
}
}
impl<T> fmt::Debug for Action<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Close => write!(f, "Action::Close"),
Self::Drag => write!(f, "Action::Drag"),
Self::Resize { width, height } => write!(
f,
"Action::Resize {{ widget: {width}, height: {height} }}"
),
Self::Maximize(maximized) => {
write!(f, "Action::Maximize({maximized})")
}
Self::Minimize(minimized) => {
write!(f, "Action::Minimize({minimized}")
}
Self::Move { x, y } => {
write!(f, "Action::Move {{ x: {x}, y: {y} }}")
}
Self::ChangeMode(mode) => write!(f, "Action::SetMode({mode:?})"),
Self::FetchMode(_) => write!(f, "Action::FetchMode"),
Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"),
Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"),
Self::RequestUserAttention(_) => {
write!(f, "Action::RequestUserAttention")
}
Self::GainFocus => write!(f, "Action::GainFocus"),
Self::ChangeAlwaysOnTop(on_top) => {
write!(f, "Action::AlwaysOnTop({on_top})")
}
Self::FetchId(_) => write!(f, "Action::FetchId"),
}
}
}