Rename iced_native to iced_runtime
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parent
8af69be47e
commit
99e0a71504
39 changed files with 87 additions and 97 deletions
194
runtime/src/program/state.rs
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194
runtime/src/program/state.rs
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use crate::core::event::{self, Event};
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use crate::core::mouse;
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use crate::core::renderer;
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use crate::core::{Clipboard, Point, Size};
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use crate::user_interface::{self, UserInterface};
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use crate::{Command, Debug, Program};
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/// The execution state of a [`Program`]. It leverages caching, event
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/// processing, and rendering primitive storage.
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#[allow(missing_debug_implementations)]
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pub struct State<P>
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where
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P: Program + 'static,
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{
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program: P,
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cache: Option<user_interface::Cache>,
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queued_events: Vec<Event>,
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queued_messages: Vec<P::Message>,
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mouse_interaction: mouse::Interaction,
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}
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impl<P> State<P>
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where
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P: Program + 'static,
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{
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/// Creates a new [`State`] with the provided [`Program`], initializing its
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/// primitive with the given logical bounds and renderer.
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pub fn new(
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mut program: P,
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bounds: Size,
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renderer: &mut P::Renderer,
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debug: &mut Debug,
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) -> Self {
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let user_interface = build_user_interface(
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&mut program,
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user_interface::Cache::default(),
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renderer,
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bounds,
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debug,
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);
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let cache = Some(user_interface.into_cache());
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State {
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program,
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cache,
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queued_events: Vec::new(),
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queued_messages: Vec::new(),
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mouse_interaction: mouse::Interaction::Idle,
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}
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}
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/// Returns a reference to the [`Program`] of the [`State`].
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pub fn program(&self) -> &P {
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&self.program
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}
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/// Queues an event in the [`State`] for processing during an [`update`].
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///
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/// [`update`]: Self::update
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pub fn queue_event(&mut self, event: Event) {
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self.queued_events.push(event);
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}
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/// Queues a message in the [`State`] for processing during an [`update`].
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///
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/// [`update`]: Self::update
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pub fn queue_message(&mut self, message: P::Message) {
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self.queued_messages.push(message);
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}
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/// Returns whether the event queue of the [`State`] is empty or not.
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pub fn is_queue_empty(&self) -> bool {
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self.queued_events.is_empty() && self.queued_messages.is_empty()
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}
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/// Returns the current [`mouse::Interaction`] of the [`State`].
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pub fn mouse_interaction(&self) -> mouse::Interaction {
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self.mouse_interaction
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}
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/// Processes all the queued events and messages, rebuilding and redrawing
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/// the widgets of the linked [`Program`] if necessary.
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///
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/// Returns a list containing the instances of [`Event`] that were not
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/// captured by any widget, and the [`Command`] obtained from [`Program`]
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/// after updating it, only if an update was necessary.
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pub fn update(
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&mut self,
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bounds: Size,
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cursor_position: Point,
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renderer: &mut P::Renderer,
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theme: &<P::Renderer as iced_core::Renderer>::Theme,
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style: &renderer::Style,
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clipboard: &mut dyn Clipboard,
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debug: &mut Debug,
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) -> (Vec<Event>, Option<Command<P::Message>>) {
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let mut user_interface = build_user_interface(
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&mut self.program,
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self.cache.take().unwrap(),
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renderer,
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bounds,
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debug,
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);
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debug.event_processing_started();
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let mut messages = Vec::new();
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let (_, event_statuses) = user_interface.update(
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&self.queued_events,
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cursor_position,
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renderer,
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clipboard,
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&mut messages,
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);
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let uncaptured_events = self
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.queued_events
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.iter()
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.zip(event_statuses)
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.filter_map(|(event, status)| {
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matches!(status, event::Status::Ignored).then_some(event)
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})
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.cloned()
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.collect();
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self.queued_events.clear();
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messages.append(&mut self.queued_messages);
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debug.event_processing_finished();
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let command = if messages.is_empty() {
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debug.draw_started();
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self.mouse_interaction =
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user_interface.draw(renderer, theme, style, cursor_position);
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debug.draw_finished();
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self.cache = Some(user_interface.into_cache());
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None
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} else {
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// When there are messages, we are forced to rebuild twice
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// for now :^)
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let temp_cache = user_interface.into_cache();
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let commands =
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Command::batch(messages.into_iter().map(|message| {
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debug.log_message(&message);
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debug.update_started();
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let command = self.program.update(message);
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debug.update_finished();
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command
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}));
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let mut user_interface = build_user_interface(
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&mut self.program,
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temp_cache,
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renderer,
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bounds,
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debug,
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);
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debug.draw_started();
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self.mouse_interaction =
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user_interface.draw(renderer, theme, style, cursor_position);
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debug.draw_finished();
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self.cache = Some(user_interface.into_cache());
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Some(commands)
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};
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(uncaptured_events, command)
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}
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}
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fn build_user_interface<'a, P: Program>(
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program: &'a mut P,
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cache: user_interface::Cache,
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renderer: &mut P::Renderer,
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size: Size,
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debug: &mut Debug,
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) -> UserInterface<'a, P::Message, P::Renderer> {
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debug.view_started();
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let view = program.view();
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debug.view_finished();
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debug.layout_started();
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let user_interface = UserInterface::build(view, size, cache, renderer);
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debug.layout_finished();
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user_interface
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}
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