Rename iced_native to iced_runtime
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39 changed files with 87 additions and 97 deletions
147
runtime/src/window/action.rs
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147
runtime/src/window/action.rs
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use crate::core::window::{Mode, UserAttention};
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use crate::futures::MaybeSend;
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use std::fmt;
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/// An operation to be performed on some window.
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pub enum Action<T> {
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/// Closes the current window and exits the application.
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Close,
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/// Moves the window with the left mouse button until the button is
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/// released.
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///
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/// There’s no guarantee that this will work unless the left mouse
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/// button was pressed immediately before this function is called.
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Drag,
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/// Resize the window.
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Resize {
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/// The new logical width of the window
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width: u32,
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/// The new logical height of the window
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height: u32,
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},
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/// Sets the window to maximized or back
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Maximize(bool),
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/// Set the window to minimized or back
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Minimize(bool),
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/// Move the window.
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///
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/// Unsupported on Wayland.
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Move {
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/// The new logical x location of the window
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x: i32,
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/// The new logical y location of the window
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y: i32,
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},
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/// Change the [`Mode`] of the window.
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ChangeMode(Mode),
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/// Fetch the current [`Mode`] of the window.
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FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
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/// Toggle the window to maximized or back
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ToggleMaximize,
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/// Toggle whether window has decorations.
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///
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/// ## Platform-specific
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/// - **X11:** Not implemented.
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/// - **Web:** Unsupported.
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ToggleDecorations,
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/// Request user attention to the window, this has no effect if the application
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/// is already focused. How requesting for user attention manifests is platform dependent,
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/// see [`UserAttention`] for details.
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///
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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///
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/// ## Platform-specific
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///
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/// - **iOS / Android / Web:** Unsupported.
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/// - **macOS:** `None` has no effect.
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/// - **X11:** Requests for user attention must be manually cleared.
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/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
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RequestUserAttention(Option<UserAttention>),
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/// Bring the window to the front and sets input focus. Has no effect if the window is
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/// already in focus, minimized, or not visible.
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///
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/// This method steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland:** Unsupported.
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GainFocus,
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/// Change whether or not the window will always be on top of other windows.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland:** Unsupported.
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ChangeAlwaysOnTop(bool),
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/// Fetch an identifier unique to the window.
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FetchId(Box<dyn FnOnce(u64) -> T + 'static>),
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}
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impl<T> Action<T> {
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/// Maps the output of a window [`Action`] using the provided closure.
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pub fn map<A>(
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self,
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f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
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) -> Action<A>
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where
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T: 'static,
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{
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match self {
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Self::Close => Action::Close,
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Self::Drag => Action::Drag,
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Self::Resize { width, height } => Action::Resize { width, height },
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Self::Maximize(maximized) => Action::Maximize(maximized),
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Self::Minimize(minimized) => Action::Minimize(minimized),
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Self::Move { x, y } => Action::Move { x, y },
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Self::ChangeMode(mode) => Action::ChangeMode(mode),
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Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
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Self::ToggleMaximize => Action::ToggleMaximize,
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Self::ToggleDecorations => Action::ToggleDecorations,
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Self::RequestUserAttention(attention_type) => {
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Action::RequestUserAttention(attention_type)
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}
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Self::GainFocus => Action::GainFocus,
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Self::ChangeAlwaysOnTop(on_top) => {
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Action::ChangeAlwaysOnTop(on_top)
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}
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Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))),
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}
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}
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}
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impl<T> fmt::Debug for Action<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Self::Close => write!(f, "Action::Close"),
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Self::Drag => write!(f, "Action::Drag"),
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Self::Resize { width, height } => write!(
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f,
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"Action::Resize {{ widget: {width}, height: {height} }}"
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),
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Self::Maximize(maximized) => {
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write!(f, "Action::Maximize({maximized})")
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}
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Self::Minimize(minimized) => {
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write!(f, "Action::Minimize({minimized}")
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}
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Self::Move { x, y } => {
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write!(f, "Action::Move {{ x: {x}, y: {y} }}")
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}
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Self::ChangeMode(mode) => write!(f, "Action::SetMode({mode:?})"),
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Self::FetchMode(_) => write!(f, "Action::FetchMode"),
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Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"),
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Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"),
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Self::RequestUserAttention(_) => {
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write!(f, "Action::RequestUserAttention")
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}
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Self::GainFocus => write!(f, "Action::GainFocus"),
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Self::ChangeAlwaysOnTop(on_top) => {
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write!(f, "Action::AlwaysOnTop({on_top})")
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}
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Self::FetchId(_) => write!(f, "Action::FetchId"),
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}
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}
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}
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