Don't convert svg to BGRA before passing to shader

Now that the shader is using RGBA, this incorrectly swaps the
components.
This commit is contained in:
Ian Douglas Scott 2022-11-04 23:25:01 -07:00
parent 370fa14efb
commit a250aab958

View file

@ -121,15 +121,8 @@ impl<T: Storage> Cache<T> {
img.as_mut(),
)?;
let mut rgba = img.take();
rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
let allocation = storage.upload(
width,
height,
bytemuck::cast_slice(rgba.as_slice()),
state,
)?;
let allocation =
storage.upload(width, height, img.data(), state)?;
log::debug!("allocating {} {}x{}", id, width, height);
let _ = self.svg_hits.insert(id);