Fixed import issue with canvas in the gradient mod for situations where canvas feature is not enabled.
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215e6c95be
commit
a4a1262fa2
5 changed files with 27 additions and 33 deletions
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@ -11,7 +11,7 @@ use iced::executor;
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use iced::theme::{self, Theme};
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use iced::theme::{self, Theme};
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use iced::time;
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use iced::time;
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use iced::widget::canvas;
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use iced::widget::canvas;
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use iced::widget::canvas::{Cursor, Path, Stroke, Fill, fill, Gradient, stroke, gradient::Position};
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use iced::widget::canvas::{Cursor, Path, Stroke, Gradient, stroke, gradient::Position};
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use iced::window;
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use iced::window;
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use iced::{
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use iced::{
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Application, Color, Command, Element, Length, Point, Rectangle, Settings,
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Application, Color, Command, Element, Length, Point, Rectangle, Settings,
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@ -212,13 +212,7 @@ impl<Message> canvas::Program<Message> for State {
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.build()
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.build()
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.unwrap();
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.unwrap();
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frame.fill(
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frame.fill(&earth, &earth_fill);
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&earth,
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Fill {
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style: fill::Style::Gradient(&earth_fill),
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..Default::default()
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},
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);
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frame.with_save(|frame| {
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frame.with_save(|frame| {
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frame.rotate(rotation * 10.0);
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frame.rotate(rotation * 10.0);
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@ -1,10 +1,8 @@
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//! For creating a Gradient.
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//! For creating a Gradient.
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mod linear;
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mod linear;
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pub use crate::gradient::linear::{Linear, Position, Location};
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pub use crate::gradient::linear::{Linear, Location, Position};
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use crate::widget::canvas::frame::Transform;
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use crate::{Color, Point};
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use crate::Color;
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use crate::widget::canvas::{Fill, fill};
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#[derive(Debug, Clone, PartialEq)]
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#[derive(Debug, Clone, PartialEq)]
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/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
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/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
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@ -30,23 +28,9 @@ impl Gradient {
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linear::Builder::new(position.into())
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linear::Builder::new(position.into())
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}
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}
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/// Modifies the start & end stops of the gradient to have a proper transform value.
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pub(crate) fn coords(&mut self) -> (&mut Point, &mut Point) {
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pub(crate) fn transform(mut self, transform: &Transform) -> Self {
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match self {
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match &mut self {
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Gradient::Linear(gradient) => (&mut gradient.start, &mut gradient.end)
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Gradient::Linear(linear) => {
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linear.start = transform.transform_point(linear.start);
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linear.end = transform.transform_point(linear.end);
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}
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}
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self
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}
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}
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impl<'a> Into<Fill<'a>> for &'a Gradient {
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fn into(self) -> Fill<'a> {
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Fill {
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style: fill::Style::Gradient(self),
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.. Default::default()
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}
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}
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}
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}
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}
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}
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@ -42,6 +42,15 @@ impl<'a> From<Color> for Fill<'a> {
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}
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}
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}
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}
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impl<'a> Into<Fill<'a>> for &'a Gradient {
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fn into(self) -> Fill<'a> {
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Fill {
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style: Style::Gradient(self),
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..Default::default()
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}
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}
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}
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/// The style of a [`Fill`].
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/// The style of a [`Fill`].
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub enum Style<'a> {
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pub enum Style<'a> {
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@ -59,7 +68,11 @@ impl<'a> Style<'a> {
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mesh::Style::Solid(*color)
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mesh::Style::Solid(*color)
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},
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},
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Style::Gradient(gradient) => {
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Style::Gradient(gradient) => {
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mesh::Style::Gradient((*gradient).clone().transform(transform))
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let mut gradient = (*gradient).clone();
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let coordinates = gradient.coords();
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transform.transform_point(coordinates.0);
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transform.transform_point(coordinates.1);
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mesh::Style::Gradient(gradient)
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}
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}
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}
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}
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}
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}
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@ -38,12 +38,11 @@ pub(crate) struct Transform {
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impl Transform {
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impl Transform {
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/// Transforms the given [Point] by the transformation matrix.
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/// Transforms the given [Point] by the transformation matrix.
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pub(crate) fn transform_point(&self, mut point: Point) -> Point {
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pub(crate) fn transform_point(&self, point: &mut Point) {
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let transformed =
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let transformed =
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self.raw.transform_point(Point2D::new(point.x, point.y));
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self.raw.transform_point(Point2D::new(point.x, point.y));
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point.x = transformed.x;
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point.x = transformed.x;
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point.y = transformed.y;
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point.y = transformed.y;
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point
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}
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}
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}
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}
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@ -77,7 +77,11 @@ impl<'a> Style<'a> {
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mesh::Style::Solid(*color)
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mesh::Style::Solid(*color)
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},
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},
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Style::Gradient(gradient) => {
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Style::Gradient(gradient) => {
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mesh::Style::Gradient((*gradient).clone().transform(transform))
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let mut gradient = (*gradient).clone();
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let coordinates = gradient.coords();
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transform.transform_point(coordinates.0);
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transform.transform_point(coordinates.1);
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mesh::Style::Gradient(gradient)
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}
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}
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}
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}
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}
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}
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