Draw sliders in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2019-10-12 05:07:00 +02:00
parent e74f117976
commit afacb35f9b
3 changed files with 119 additions and 8 deletions

View file

@ -30,7 +30,7 @@ void main() {
float radius_alpha = 1.0;
if(v_BorderRadius > 0.0) {
radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 1.0);
radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
}
o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha);

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