Merge pull request #52 from hecrj/custom-layout-engine

Custom layout engine
This commit is contained in:
Héctor Ramón 2019-11-14 06:46:50 +01:00 committed by GitHub
commit bc8d347736
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
53 changed files with 1270 additions and 758 deletions

View file

@ -15,7 +15,4 @@ pub enum Align {
/// Align at the end of the cross axis.
End,
/// Stretch over the cross axis.
Stretch,
}

View file

@ -1,27 +0,0 @@
/// Distribution on the main axis of a container.
///
/// * On a [`Column`], it describes __vertical__ distribution.
/// * On a [`Row`], it describes __horizontal__ distribution.
///
/// [`Column`]: widget/struct.Column.html
/// [`Row`]: widget/struct.Row.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Justify {
/// Place items at the start of the main axis.
Start,
/// Place items at the center of the main axis.
Center,
/// Place items at the end of the main axis.
End,
/// Place items with space between.
SpaceBetween,
/// Place items with space around.
SpaceAround,
/// Place items with evenly distributed space.
SpaceEvenly,
}

View file

@ -1,7 +1,17 @@
/// The strategy used to fill space in a specific dimension.
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
#[derive(Debug, Clone, Copy, PartialEq, Hash)]
pub enum Length {
Fill,
Shrink,
Units(u16),
}
impl Length {
pub fn fill_factor(&self) -> u16 {
match self {
Length::Fill => 1,
Length::Shrink => 0,
Length::Units(_) => 0,
}
}
}

View file

@ -3,7 +3,6 @@ pub mod widget;
mod align;
mod background;
mod color;
mod justify;
mod length;
mod point;
mod rectangle;
@ -12,7 +11,6 @@ mod vector;
pub use align::Align;
pub use background::Background;
pub use color::Color;
pub use justify::Justify;
pub use length::Length;
pub use point::Point;
pub use rectangle::Rectangle;

View file

@ -1,7 +1,7 @@
use crate::Point;
/// A rectangle.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Rectangle<T = f32> {
/// X coordinate of the top-left corner.
pub x: T,

View file

@ -9,6 +9,7 @@
//! ```
mod checkbox;
mod column;
mod container;
mod image;
mod radio;
mod row;
@ -32,6 +33,7 @@ pub use text_input::TextInput;
pub use checkbox::Checkbox;
pub use column::Column;
pub use container::Container;
pub use image::Image;
pub use radio::Radio;
pub use row::Row;

View file

@ -5,7 +5,7 @@
//! [`Button`]: struct.Button.html
//! [`State`]: struct.State.html
use crate::{Align, Background, Length};
use crate::{Background, Length};
/// A generic widget that produces a message when clicked.
pub struct Button<'a, Message, Element> {
@ -24,8 +24,6 @@ pub struct Button<'a, Message, Element> {
pub background: Option<Background>,
pub border_radius: u16,
pub align_self: Option<Align>,
}
impl<'a, Message, Element> std::fmt::Debug for Button<'a, Message, Element>
@ -57,7 +55,6 @@ impl<'a, Message, Element> Button<'a, Message, Element> {
padding: 0,
background: None,
border_radius: 0,
align_self: None,
}
}
@ -84,17 +81,6 @@ impl<'a, Message, Element> Button<'a, Message, Element> {
self
}
/// Sets the alignment of the [`Button`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Button`]: struct.Button.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
/// Sets the message that will be produced when the [`Button`] is pressed.
///
/// [`Button`]: struct.Button.html

View file

@ -1,4 +1,6 @@
use crate::{Align, Justify, Length};
use crate::{Align, Length};
use std::u32;
/// A container that distributes its contents vertically.
///
@ -10,11 +12,9 @@ pub struct Column<Element> {
pub padding: u16,
pub width: Length,
pub height: Length,
pub max_width: Length,
pub max_height: Length,
pub align_self: Option<Align>,
pub max_width: u32,
pub max_height: u32,
pub align_items: Align,
pub justify_content: Justify,
pub children: Vec<Element>,
}
@ -28,11 +28,9 @@ impl<Element> Column<Element> {
padding: 0,
width: Length::Fill,
height: Length::Shrink,
max_width: Length::Shrink,
max_height: Length::Shrink,
align_self: None,
max_width: u32::MAX,
max_height: u32::MAX,
align_items: Align::Start,
justify_content: Justify::Start,
children: Vec::new(),
}
}
@ -74,7 +72,7 @@ impl<Element> Column<Element> {
/// Sets the maximum width of the [`Column`].
///
/// [`Column`]: struct.Column.html
pub fn max_width(mut self, max_width: Length) -> Self {
pub fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
@ -82,22 +80,11 @@ impl<Element> Column<Element> {
/// Sets the maximum height of the [`Column`] in pixels.
///
/// [`Column`]: struct.Column.html
pub fn max_height(mut self, max_height: Length) -> Self {
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the alignment of the [`Column`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Column`]: struct.Column.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
/// Sets the horizontal alignment of the contents of the [`Column`] .
///
/// [`Column`]: struct.Column.html
@ -106,15 +93,6 @@ impl<Element> Column<Element> {
self
}
/// Sets the vertical distribution strategy for the contents of the
/// [`Column`] .
///
/// [`Column`]: struct.Column.html
pub fn justify_content(mut self, justify: Justify) -> Self {
self.justify_content = justify;
self
}
/// Adds an element to the [`Column`].
///
/// [`Column`]: struct.Column.html

View file

@ -0,0 +1,84 @@
use crate::{Align, Length};
use std::u32;
#[derive(Debug)]
pub struct Container<Element> {
pub width: Length,
pub height: Length,
pub max_width: u32,
pub max_height: u32,
pub horizontal_alignment: Align,
pub vertical_alignment: Align,
pub content: Element,
}
impl<Element> Container<Element> {
/// Creates an empty [`Container`].
///
/// [`Container`]: struct.Container.html
pub fn new<T>(content: T) -> Self
where
T: Into<Element>,
{
Container {
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
max_height: u32::MAX,
horizontal_alignment: Align::Start,
vertical_alignment: Align::Start,
content: content.into(),
}
}
/// Sets the width of the [`Container`].
///
/// [`Container`]: struct.Container.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Container`].
///
/// [`Container`]: struct.Container.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the maximum width of the [`Container`].
///
/// [`Container`]: struct.Container.html
pub fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
/// Sets the maximum height of the [`Container`] in pixels.
///
/// [`Container`]: struct.Container.html
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Centers the contents in the horizontal axis of the [`Container`].
///
/// [`Container`]: struct.Container.html
pub fn center_x(mut self) -> Self {
self.horizontal_alignment = Align::Center;
self
}
/// Centers the contents in the vertical axis of the [`Container`].
///
/// [`Container`]: struct.Container.html
pub fn center_y(mut self) -> Self {
self.vertical_alignment = Align::Center;
self
}
}

View file

@ -1,6 +1,6 @@
//! Display images in your user interface.
use crate::{Align, Length, Rectangle};
use crate::{Length, Rectangle};
/// A frame that displays an image while keeping aspect ratio.
///
@ -24,8 +24,6 @@ pub struct Image {
/// The height of the image
pub height: Length,
pub align_self: Option<Align>,
}
impl Image {
@ -38,7 +36,6 @@ impl Image {
clip: None,
width: Length::Shrink,
height: Length::Shrink,
align_self: None,
}
}
@ -65,15 +62,4 @@ impl Image {
self.height = height;
self
}
/// Sets the alignment of the [`Image`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Image`]: struct.Image.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
}

View file

@ -1,4 +1,6 @@
use crate::{Align, Justify, Length};
use crate::{Align, Length};
use std::u32;
/// A container that distributes its contents horizontally.
///
@ -10,11 +12,9 @@ pub struct Row<Element> {
pub padding: u16,
pub width: Length,
pub height: Length,
pub max_width: Length,
pub max_height: Length,
pub align_self: Option<Align>,
pub max_width: u32,
pub max_height: u32,
pub align_items: Align,
pub justify_content: Justify,
pub children: Vec<Element>,
}
@ -28,11 +28,9 @@ impl<Element> Row<Element> {
padding: 0,
width: Length::Fill,
height: Length::Shrink,
max_width: Length::Shrink,
max_height: Length::Shrink,
align_self: None,
max_width: u32::MAX,
max_height: u32::MAX,
align_items: Align::Start,
justify_content: Justify::Start,
children: Vec::new(),
}
}
@ -74,7 +72,7 @@ impl<Element> Row<Element> {
/// Sets the maximum width of the [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn max_width(mut self, max_width: Length) -> Self {
pub fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
@ -82,22 +80,11 @@ impl<Element> Row<Element> {
/// Sets the maximum height of the [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn max_height(mut self, max_height: Length) -> Self {
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the alignment of the [`Row`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Row`]: struct.Row.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
/// Sets the vertical alignment of the contents of the [`Row`] .
///
/// [`Row`]: struct.Row.html
@ -106,15 +93,6 @@ impl<Element> Row<Element> {
self
}
/// Sets the horizontal distribution strategy for the contents of the
/// [`Row`] .
///
/// [`Row`]: struct.Row.html
pub fn justify_content(mut self, justify: Justify) -> Self {
self.justify_content = justify;
self
}
/// Adds an [`Element`] to the [`Row`].
///
/// [`Element`]: ../struct.Element.html

View file

@ -1,11 +1,12 @@
use crate::{Align, Column, Length, Point, Rectangle};
use std::u32;
#[derive(Debug)]
pub struct Scrollable<'a, Element> {
pub state: &'a mut State,
pub height: Length,
pub max_height: Length,
pub align_self: Option<Align>,
pub max_height: u32,
pub content: Column<Element>,
}
@ -14,8 +15,7 @@ impl<'a, Element> Scrollable<'a, Element> {
Scrollable {
state,
height: Length::Shrink,
max_height: Length::Shrink,
align_self: None,
max_height: u32::MAX,
content: Column::new(),
}
}
@ -57,7 +57,7 @@ impl<'a, Element> Scrollable<'a, Element> {
/// Sets the maximum width of the [`Scrollable`].
///
/// [`Scrollable`]: struct.Scrollable.html
pub fn max_width(mut self, max_width: Length) -> Self {
pub fn max_width(mut self, max_width: u32) -> Self {
self.content = self.content.max_width(max_width);
self
}
@ -65,22 +65,11 @@ impl<'a, Element> Scrollable<'a, Element> {
/// Sets the maximum height of the [`Scrollable`] in pixels.
///
/// [`Scrollable`]: struct.Scrollable.html
pub fn max_height(mut self, max_height: Length) -> Self {
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the alignment of the [`Scrollable`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Scrollable`]: struct.Scrollable.html
pub fn align_self(mut self, align: Align) -> Self {
self.align_self = Some(align);
self
}
/// Sets the horizontal alignment of the contents of the [`Scrollable`] .
///
/// [`Scrollable`]: struct.Scrollable.html
@ -140,9 +129,9 @@ impl State {
pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 {
let hidden_content =
(content_bounds.height - bounds.height).round() as u32;
(content_bounds.height - bounds.height).max(0.0).round() as u32;
self.offset.min(hidden_content).max(0)
self.offset.min(hidden_content)
}
pub fn is_scrollbar_grabbed(&self) -> bool {

View file

@ -1,6 +1,6 @@
use iced::{
button, scrollable, Align, Application, Button, Column, Element, Image,
Justify, Length, Scrollable, Text,
button, scrollable, Align, Application, Button, Container, Element, Image,
Length, Scrollable, Text,
};
pub fn main() {
@ -65,11 +65,10 @@ impl Application for Example {
.border_radius(5),
);
Column::new()
Container::new(content)
.width(Length::Fill)
.height(Length::Fill)
.justify_content(Justify::Center)
.padding(20)
.push(content)
.center_y()
.into()
}
}

View file

@ -1,6 +1,6 @@
use iced::{
scrollable, text::HorizontalAlignment, text_input, Align, Application,
Checkbox, Color, Column, Element, Length, Scrollable, Text, TextInput,
scrollable, text::HorizontalAlignment, text_input, Application, Checkbox,
Color, Column, Container, Element, Length, Scrollable, Text, TextInput,
};
pub fn main() {
@ -77,8 +77,7 @@ impl Application for Todos {
);
let content = Column::new()
.max_width(Length::Units(800))
.align_self(Align::Center)
.max_width(800)
.spacing(20)
.push(title)
.push(input)
@ -86,7 +85,7 @@ impl Application for Todos {
Scrollable::new(&mut self.scroll)
.padding(40)
.push(content)
.push(Container::new(content).width(Length::Fill).center_x())
.into()
}
}

View file

@ -1,7 +1,7 @@
use iced::{
button, scrollable, slider, text::HorizontalAlignment, text_input, Align,
Application, Background, Button, Checkbox, Color, Column, Element, Image,
Justify, Length, Radio, Row, Scrollable, Slider, Text, TextInput,
button, scrollable, slider, text::HorizontalAlignment, text_input,
Application, Background, Button, Checkbox, Color, Column, Container,
Element, Image, Length, Radio, Row, Scrollable, Slider, Text, TextInput,
};
pub fn main() {
@ -25,7 +25,7 @@ impl Tour {
scroll: scrollable::State::new(),
back_button: button::State::new(),
next_button: button::State::new(),
debug: false,
debug: true,
}
}
}
@ -78,28 +78,26 @@ impl Application for Tour {
);
}
let element: Element<_> = Column::new()
.max_width(Length::Units(540))
let content: Element<_> = Column::new()
.max_width(540)
.spacing(20)
.padding(20)
.push(steps.view(self.debug).map(Message::StepMessage))
.push(controls)
.into();
let element = if self.debug {
element.explain(Color::BLACK)
let content = if self.debug {
content.explain(Color::BLACK)
} else {
element
content
};
Column::new()
let scrollable = Scrollable::new(scroll)
.push(Container::new(content).width(Length::Fill).center_x());
Container::new(scrollable)
.height(Length::Fill)
.justify_content(Justify::Center)
.push(
Scrollable::new(scroll)
.align_items(Align::Center)
.push(element),
)
.center_y()
.into()
}
}
@ -340,10 +338,7 @@ impl<'a> Step {
}
fn container(title: &str) -> Column<'a, StepMessage> {
Column::new()
.spacing(20)
.align_items(Align::Stretch)
.push(Text::new(title).size(50))
Column::new().spacing(20).push(Text::new(title).size(50))
}
fn welcome() -> Column<'a, StepMessage> {
@ -646,19 +641,22 @@ impl<'a> Step {
}
}
fn ferris(width: u16) -> Image {
// This should go away once we unify resource loading on native
// platforms
if cfg!(target_arch = "wasm32") {
Image::new("resources/ferris.png")
} else {
Image::new(format!(
"{}/examples/resources/ferris.png",
env!("CARGO_MANIFEST_DIR")
))
}
.width(Length::Units(width))
.align_self(Align::Center)
fn ferris<'a>(width: u16) -> Container<'a, StepMessage> {
Container::new(
// This should go away once we unify resource loading on native
// platforms
if cfg!(target_arch = "wasm32") {
Image::new("resources/ferris.png")
} else {
Image::new(format!(
"{}/examples/resources/ferris.png",
env!("CARGO_MANIFEST_DIR")
))
}
.width(Length::Units(width)),
)
.width(Length::Fill)
.center_x()
}
fn button<'a, Message>(

View file

@ -9,6 +9,5 @@ repository = "https://github.com/hecrj/iced"
[dependencies]
iced_core = { version = "0.1.0-alpha", path = "../core" }
stretch = "0.2"
twox-hash = "1.5"
raw-window-handle = "0.3"

View file

@ -1,6 +1,6 @@
use stretch::{geometry, result};
use crate::{renderer, Color, Event, Hasher, Layout, Node, Point, Widget};
use crate::{
layout, renderer, Color, Event, Hasher, Layout, Length, Point, Widget,
};
/// A generic [`Widget`].
///
@ -41,8 +41,20 @@ where
}
}
pub fn node(&self, renderer: &Renderer) -> Node {
self.widget.node(renderer)
pub fn width(&self) -> Length {
self.widget.width()
}
pub fn height(&self) -> Length {
self.widget.height()
}
pub fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.widget.layout(renderer, limits)
}
pub fn draw(
@ -116,7 +128,7 @@ where
/// #
/// # mod iced_wgpu {
/// # use iced_native::{
/// # text, row, Text, Node, Point, Rectangle, Style, Layout, Row
/// # text, row, layout, Text, Size, Point, Rectangle, Layout, Row
/// # };
/// # pub struct Renderer;
/// #
@ -132,8 +144,12 @@ where
/// # }
/// #
/// # impl text::Renderer for Renderer {
/// # fn node(&self, _text: &Text) -> Node {
/// # Node::new(Style::default())
/// # fn layout(
/// # &self,
/// # _text: &Text,
/// # _limits: &layout::Limits,
/// # ) -> layout::Node {
/// # layout::Node::new(Size::ZERO)
/// # }
/// #
/// # fn draw(
@ -247,12 +263,6 @@ where
}
}
pub(crate) fn compute_layout(&self, renderer: &Renderer) -> result::Layout {
let node = self.widget.node(renderer);
node.0.compute_layout(geometry::Size::undefined()).unwrap()
}
pub(crate) fn hash_layout(&self, state: &mut Hasher) {
self.widget.hash_layout(state);
}
@ -289,8 +299,12 @@ where
A: Clone,
Renderer: crate::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
self.widget.node(renderer)
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.widget.layout(renderer, limits)
}
fn on_event(
@ -361,8 +375,12 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
where
Renderer: crate::Renderer + renderer::Debugger,
{
fn node(&self, renderer: &Renderer) -> Node {
self.element.widget.node(renderer)
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.element.widget.layout(renderer, limits)
}
fn on_event(

View file

@ -1,62 +1,50 @@
use stretch::result;
mod limits;
mod node;
pub mod flex;
pub use limits::Limits;
pub use node::Node;
use crate::{Point, Rectangle, Vector};
/// The computed bounds of a [`Node`] and its children.
///
/// This type is provided by the GUI runtime to [`Widget::on_event`] and
/// [`Widget::draw`], describing the layout of the [`Node`] produced by
/// [`Widget::node`].
///
/// [`Node`]: struct.Node.html
/// [`Widget::on_event`]: widget/trait.Widget.html#method.on_event
/// [`Widget::draw`]: widget/trait.Widget.html#tymethod.draw
/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
#[derive(Debug, Clone, Copy)]
pub struct Layout<'a> {
layout: &'a result::Layout,
position: Point,
node: &'a Node,
}
impl<'a> Layout<'a> {
pub(crate) fn new(layout: &'a result::Layout) -> Self {
Self::with_parent_position(layout, Point::new(0.0, 0.0))
pub(crate) fn new(node: &'a Node) -> Self {
Self::with_offset(Vector::new(0.0, 0.0), node)
}
fn with_parent_position(
layout: &'a result::Layout,
parent_position: Point,
) -> Self {
let position =
parent_position + Vector::new(layout.location.x, layout.location.y);
pub(crate) fn with_offset(offset: Vector, node: &'a Node) -> Self {
let bounds = node.bounds();
Layout { layout, position }
}
/// Gets the bounds of the [`Layout`].
///
/// The returned [`Rectangle`] describes the position and size of a
/// [`Node`].
///
/// [`Layout`]: struct.Layout.html
/// [`Rectangle`]: struct.Rectangle.html
/// [`Node`]: struct.Node.html
pub fn bounds(&self) -> Rectangle {
Rectangle {
x: self.position.x,
y: self.position.y,
width: self.layout.size.width,
height: self.layout.size.height,
Self {
position: Point::new(bounds.x, bounds.y) + offset,
node,
}
}
pub fn bounds(&self) -> Rectangle {
let bounds = self.node.bounds();
Rectangle {
x: self.position.x,
y: self.position.y,
width: bounds.width,
height: bounds.height,
}
}
/// Returns an iterator over the [`Layout`] of the children of a [`Node`].
///
/// [`Layout`]: struct.Layout.html
/// [`Node`]: struct.Node.html
pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> {
self.layout.children.iter().map(move |layout| {
Layout::with_parent_position(layout, self.position)
self.node.children().iter().map(move |node| {
Layout::with_offset(
Vector::new(self.position.x, self.position.y),
node,
)
})
}
}

View file

@ -0,0 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

168
native/src/layout/flex.rs Normal file
View file

@ -0,0 +1,168 @@
// This code is heavily inspired by the [`druid`] codebase.
//
// [`druid`]: https://github.com/xi-editor/druid
//
// Copyright 2018 The xi-editor Authors, Héctor Ramón
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use crate::{
layout::{Limits, Node},
Align, Element, Size,
};
#[derive(Debug)]
pub enum Axis {
Horizontal,
Vertical,
}
impl Axis {
fn main(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.width,
Axis::Vertical => size.height,
}
}
fn cross(&self, size: Size) -> f32 {
match self {
Axis::Horizontal => size.height,
Axis::Vertical => size.width,
}
}
fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
match self {
Axis::Horizontal => (main, cross),
Axis::Vertical => (cross, main),
}
}
}
// TODO: Remove `Message` type parameter
pub fn resolve<Message, Renderer>(
axis: Axis,
renderer: &Renderer,
limits: &Limits,
padding: f32,
spacing: f32,
align_items: Align,
children: &[Element<'_, Message, Renderer>],
) -> Node
where
Renderer: crate::Renderer,
{
let limits = limits.pad(padding);
let mut total_non_fill =
spacing as f32 * (children.len() as i32 - 1).max(0) as f32;
let mut fill_sum = 0;
let mut cross = axis.cross(limits.min());
let mut nodes: Vec<Node> = Vec::with_capacity(children.len());
nodes.resize(children.len(), Node::default());
for (i, child) in children.iter().enumerate() {
let fill_factor = match axis {
Axis::Horizontal => child.width(),
Axis::Vertical => child.height(),
}
.fill_factor();
if fill_factor == 0 {
let child_limits = Limits::new(Size::ZERO, limits.max());
let layout = child.layout(renderer, &child_limits);
let size = layout.size();
total_non_fill += axis.main(size);
cross = cross.max(axis.cross(size));
nodes[i] = layout;
} else {
fill_sum += fill_factor;
}
}
let available = axis.main(limits.max());
let remaining = (available - total_non_fill).max(0.0);
for (i, child) in children.iter().enumerate() {
let fill_factor = match axis {
Axis::Horizontal => child.width(),
Axis::Vertical => child.height(),
}
.fill_factor();
if fill_factor != 0 {
let max_main = remaining * fill_factor as f32 / fill_sum as f32;
let min_main = if max_main.is_infinite() {
0.0
} else {
max_main
};
let (min_main, min_cross) =
axis.pack(min_main, axis.cross(limits.min()));
let (max_main, max_cross) =
axis.pack(max_main, axis.cross(limits.max()));
let child_limits = Limits::new(
Size::new(min_main, min_cross),
Size::new(max_main, max_cross),
);
let layout = child.layout(renderer, &child_limits);
cross = cross.max(axis.cross(layout.size()));
nodes[i] = layout;
}
}
let mut main = padding;
for (i, node) in nodes.iter_mut().enumerate() {
if i > 0 {
main += spacing;
}
let (x, y) = axis.pack(main, padding);
node.bounds.x = x;
node.bounds.y = y;
match axis {
Axis::Horizontal => {
node.align(Align::Start, align_items, Size::new(0.0, cross));
}
Axis::Vertical => {
node.align(align_items, Align::Start, Size::new(cross, 0.0));
}
}
let size = node.size();
main += axis.main(size);
}
let (width, height) = axis.pack(main, cross);
let size = limits.resolve(Size::new(width, height));
let (padding_x, padding_y) = axis.pack(padding, padding * 2.0);
Node::with_children(
Size::new(size.width + padding_x, size.height + padding_y),
nodes,
)
}

139
native/src/layout/limits.rs Normal file
View file

@ -0,0 +1,139 @@
use crate::{Length, Size};
#[derive(Debug, Clone, Copy)]
pub struct Limits {
min: Size,
max: Size,
fill: Size,
}
impl Limits {
pub const NONE: Limits = Limits {
min: Size::ZERO,
max: Size::INFINITY,
fill: Size::INFINITY,
};
pub fn new(min: Size, max: Size) -> Limits {
Limits {
min,
max,
fill: Size::INFINITY,
}
}
pub fn min(&self) -> Size {
self.min
}
pub fn max(&self) -> Size {
self.max
}
pub fn width(mut self, width: Length) -> Limits {
match width {
Length::Shrink => {
self.fill.width = self.min.width;
}
Length::Fill => {
self.fill.width = self.fill.width.min(self.max.width);
}
Length::Units(units) => {
let new_width =
(units as f32).min(self.max.width).max(self.min.width);
self.min.width = new_width;
self.max.width = new_width;
self.fill.width = new_width;
}
}
self
}
pub fn height(mut self, height: Length) -> Limits {
match height {
Length::Shrink => {
self.fill.height = self.min.height;
}
Length::Fill => {
self.fill.height = self.fill.height.min(self.max.height);
}
Length::Units(units) => {
let new_height =
(units as f32).min(self.max.height).max(self.min.height);
self.min.height = new_height;
self.max.height = new_height;
self.fill.height = new_height;
}
}
self
}
pub fn min_width(mut self, min_width: u32) -> Limits {
self.min.width =
self.min.width.max(min_width as f32).min(self.max.width);
self
}
pub fn max_width(mut self, max_width: u32) -> Limits {
self.max.width =
self.max.width.min(max_width as f32).max(self.min.width);
self
}
pub fn max_height(mut self, max_height: u32) -> Limits {
self.max.height =
self.max.height.min(max_height as f32).max(self.min.height);
self
}
pub fn pad(&self, padding: f32) -> Limits {
self.shrink(Size::new(padding * 2.0, padding * 2.0))
}
pub fn shrink(&self, size: Size) -> Limits {
let min = Size::new(
(self.min().width - size.width).max(0.0),
(self.min().height - size.height).max(0.0),
);
let max = Size::new(
(self.max().width - size.width).max(0.0),
(self.max().height - size.height).max(0.0),
);
let fill = Size::new(
(self.fill.width - size.width).max(0.0),
(self.fill.height - size.height).max(0.0),
);
Limits { min, max, fill }
}
pub fn loose(&self) -> Limits {
Limits {
min: Size::ZERO,
max: self.max,
fill: self.fill,
}
}
pub fn resolve(&self, intrinsic_size: Size) -> Size {
Size::new(
intrinsic_size
.width
.min(self.max.width)
.max(self.fill.width),
intrinsic_size
.height
.min(self.max.height)
.max(self.fill.height),
)
}
}

64
native/src/layout/node.rs Normal file
View file

@ -0,0 +1,64 @@
use crate::{Align, Rectangle, Size};
#[derive(Debug, Clone, Default)]
pub struct Node {
pub bounds: Rectangle,
children: Vec<Node>,
}
impl Node {
pub fn new(size: Size) -> Self {
Self::with_children(size, Vec::new())
}
pub fn with_children(size: Size, children: Vec<Node>) -> Self {
Node {
bounds: Rectangle {
x: 0.0,
y: 0.0,
width: size.width,
height: size.height,
},
children,
}
}
pub fn size(&self) -> Size {
Size::new(self.bounds.width, self.bounds.height)
}
pub fn bounds(&self) -> Rectangle {
self.bounds
}
pub fn children(&self) -> &[Node] {
&self.children
}
pub fn align(
&mut self,
horizontal_alignment: Align,
vertical_alignment: Align,
space: Size,
) {
match horizontal_alignment {
Align::Start => {}
Align::Center => {
self.bounds.x += (space.width - self.bounds.width) / 2.0;
}
Align::End => {
self.bounds.x += space.width - self.bounds.width;
}
}
match vertical_alignment {
Align::Start => {}
Align::Center => {
self.bounds.y += (space.height - self.bounds.height) / 2.0;
}
Align::End => {
self.bounds.y += space.height - self.bounds.height;
}
}
}
}

View file

@ -77,7 +77,7 @@
//! #
//! # mod iced_wgpu {
//! # use iced_native::{
//! # button, text, Button, Text, Node, Point, Rectangle, Style, Color, Layout
//! # button, text, layout, Button, Text, Point, Rectangle, Color, Layout, Size
//! # };
//! #
//! # pub struct Renderer {}
@ -87,11 +87,12 @@
//! # }
//! #
//! # impl button::Renderer for Renderer {
//! # fn node<Message>(
//! # fn layout<Message>(
//! # &self,
//! # _button: &Button<'_, Message, Self>
//! # ) -> Node {
//! # Node::new(Style::default())
//! # _button: &Button<'_, Message, Self>,
//! # _limits: &layout::Limits,
//! # ) -> layout::Node {
//! # layout::Node::new(Size::ZERO)
//! # }
//! #
//! # fn draw<Message>(
@ -103,8 +104,12 @@
//! # }
//! #
//! # impl text::Renderer for Renderer {
//! # fn node(&self, _text: &Text) -> Node {
//! # Node::new(Style::default())
//! # fn layout(
//! # &self,
//! # _text: &Text,
//! # _limits: &layout::Limits,
//! # ) -> layout::Node {
//! # layout::Node::new(Size::ZERO)
//! # }
//! #
//! # fn draw(
@ -199,32 +204,27 @@
#![deny(unsafe_code)]
#![deny(rust_2018_idioms)]
pub mod input;
pub mod layout;
pub mod renderer;
pub mod widget;
mod element;
mod event;
mod hasher;
mod layout;
mod mouse_cursor;
mod node;
mod style;
mod size;
mod user_interface;
pub use iced_core::{
Align, Background, Color, Justify, Length, Point, Rectangle, Vector,
Align, Background, Color, Length, Point, Rectangle, Vector,
};
#[doc(no_inline)]
pub use stretch::{geometry::Size, number::Number};
pub use element::Element;
pub use event::Event;
pub use hasher::Hasher;
pub use layout::Layout;
pub use mouse_cursor::MouseCursor;
pub use node::Node;
pub use renderer::Renderer;
pub use style::Style;
pub use size::Size;
pub use user_interface::{Cache, UserInterface};
pub use widget::*;

View file

@ -1,60 +0,0 @@
use stretch::node;
use crate::{Number, Size, Style};
/// The visual requirements of a [`Widget`] and its children.
///
/// When there have been changes and the [`Layout`] needs to be recomputed, the
/// runtime obtains a [`Node`] by calling [`Widget::node`].
///
/// [`Style`]: struct.Style.html
/// [`Widget`]: widget/trait.Widget.html
/// [`Node`]: struct.Node.html
/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
/// [`Layout`]: struct.Layout.html
#[derive(Debug)]
pub struct Node(pub(crate) node::Node);
impl Node {
/// Creates a new [`Node`] with the given [`Style`].
///
/// [`Node`]: struct.Node.html
/// [`Style`]: struct.Style.html
pub fn new(style: Style) -> Node {
Self::with_children(style, Vec::new())
}
/// Creates a new [`Node`] with the given [`Style`] and a measure function.
///
/// This type of node cannot have any children.
///
/// You should use this when your [`Widget`] can adapt its contents to the
/// size of its container. The measure function will receive the container
/// size as a parameter and must compute the size of the [`Node`] inside
/// the given bounds (if the `Number` for a dimension is `Undefined` it
/// means that it has no boundary).
///
/// [`Node`]: struct.Node.html
/// [`Style`]: struct.Style.html
/// [`Widget`]: widget/trait.Widget.html
pub fn with_measure<F>(style: Style, measure: F) -> Node
where
F: 'static + Fn(Size<Number>) -> Size<f32>,
{
Node(node::Node::new_leaf(
style.0,
Box::new(move |size| Ok(measure(size))),
))
}
/// Creates a new [`Node`] with the given [`Style`] and children.
///
/// [`Node`]: struct.Node.html
/// [`Style`]: struct.Style.html
pub fn with_children(style: Style, children: Vec<Node>) -> Node {
Node(node::Node::new(
style.0,
children.iter().map(|c| &c.0).collect(),
))
}
}

View file

@ -26,6 +26,15 @@ mod windowed;
pub use debugger::Debugger;
pub use windowed::{Target, Windowed};
pub trait Renderer {
use crate::{layout, Element};
pub trait Renderer: Sized {
type Output;
fn layout<'a, Message>(
&mut self,
element: &Element<'a, Message, Self>,
) -> layout::Node {
element.layout(self, &layout::Limits::NONE)
}
}

25
native/src/size.rs Normal file
View file

@ -0,0 +1,25 @@
use std::f32;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Size {
/// The width.
pub width: f32,
/// The height.
pub height: f32,
}
impl Size {
pub const ZERO: Size = Size::new(0., 0.);
pub const INFINITY: Size = Size::new(f32::INFINITY, f32::INFINITY);
pub const fn new(width: f32, height: f32) -> Self {
Size { width, height }
}
pub fn pad(&self, padding: f32) -> Self {
Size {
width: self.width + padding * 2.0,
height: self.height + padding * 2.0,
}
}
}

View file

@ -1,156 +0,0 @@
use crate::{Align, Justify, Length};
use stretch::style;
/// The appearance of a [`Node`].
///
/// [`Node`]: struct.Node.html
#[derive(Debug, Clone, Copy)]
pub struct Style(pub(crate) style::Style);
impl Default for Style {
fn default() -> Style {
Style::new()
}
}
impl Style {
/// Creates a new [`Style`].
///
/// [`Style`]: struct.Style.html
pub fn new() -> Self {
Style(style::Style {
align_items: style::AlignItems::FlexStart,
justify_content: style::JustifyContent::FlexStart,
..style::Style::default()
})
}
/// Defines the width of a [`Node`].
///
/// [`Node`]: struct.Node.html
pub fn width(mut self, width: Length) -> Self {
self.0.size.width = into_dimension(width);
self
}
/// Defines the height of a [`Node`].
///
/// [`Node`]: struct.Node.html
pub fn height(mut self, height: Length) -> Self {
self.0.size.height = into_dimension(height);
self
}
/// Defines the minimum width of a [`Node`].
///
/// [`Node`]: struct.Node.html
pub fn min_width(mut self, min_width: Length) -> Self {
self.0.min_size.width = into_dimension(min_width);
self
}
/// Defines the maximum width of a [`Node`].
///
/// [`Node`]: struct.Node.html
pub fn max_width(mut self, max_width: Length) -> Self {
self.0.max_size.width = into_dimension(max_width);
self
}
/// Defines the minimum height of a [`Node`].
///
/// [`Node`]: struct.Node.html
pub fn min_height(mut self, min_height: Length) -> Self {
self.0.min_size.height = into_dimension(min_height);
self
}
/// Defines the maximum height of a [`Node`].
///
/// [`Node`]: struct.Node.html
pub fn max_height(mut self, max_height: Length) -> Self {
self.0.max_size.height = into_dimension(max_height);
self
}
pub fn align_items(mut self, align: Align) -> Self {
self.0.align_items = into_align_items(align);
self
}
pub fn justify_content(mut self, justify: Justify) -> Self {
self.0.justify_content = into_justify_content(justify);
self
}
/// Sets the alignment of a [`Node`].
///
/// If the [`Node`] is inside a...
///
/// * [`Column`], this setting will affect its __horizontal__ alignment.
/// * [`Row`], this setting will affect its __vertical__ alignment.
///
/// [`Node`]: struct.Node.html
/// [`Column`]: widget/struct.Column.html
/// [`Row`]: widget/struct.Row.html
pub fn align_self(mut self, align: Option<Align>) -> Self {
self.0.align_self = match align {
Some(align) => into_align_self(align),
None => stretch::style::AlignSelf::Auto,
};
self
}
/// Sets the padding of a [`Node`].
///
/// [`Node`]: struct.Node.html
pub fn padding(mut self, units: u16) -> Self {
self.0.padding = stretch::geometry::Rect {
start: style::Dimension::Points(units as f32),
end: style::Dimension::Points(units as f32),
top: style::Dimension::Points(units as f32),
bottom: style::Dimension::Points(units as f32),
};
self
}
}
fn into_dimension(length: Length) -> style::Dimension {
match length {
Length::Shrink => style::Dimension::Undefined,
Length::Fill => style::Dimension::Percent(1.0),
Length::Units(units) => style::Dimension::Points(units as f32),
}
}
fn into_align_items(align: Align) -> style::AlignItems {
match align {
Align::Start => style::AlignItems::FlexStart,
Align::Center => style::AlignItems::Center,
Align::End => style::AlignItems::FlexEnd,
Align::Stretch => style::AlignItems::Stretch,
}
}
fn into_align_self(align: Align) -> style::AlignSelf {
match align {
Align::Start => style::AlignSelf::FlexStart,
Align::Center => style::AlignSelf::Center,
Align::End => style::AlignSelf::FlexEnd,
Align::Stretch => style::AlignSelf::Stretch,
}
}
fn into_justify_content(justify: Justify) -> style::JustifyContent {
match justify {
Justify::Start => style::JustifyContent::FlexStart,
Justify::Center => style::JustifyContent::Center,
Justify::End => style::JustifyContent::FlexEnd,
Justify::SpaceBetween => style::JustifyContent::SpaceBetween,
Justify::SpaceAround => style::JustifyContent::SpaceAround,
Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly,
}
}

View file

@ -1,7 +1,6 @@
use crate::{input::mouse, Element, Event, Layout, Point};
use crate::{input::mouse, layout, Element, Event, Layout, Point, Size};
use std::hash::Hasher;
use stretch::{geometry, result};
/// A set of interactive graphical elements with a specific [`Layout`].
///
@ -15,7 +14,7 @@ use stretch::{geometry, result};
pub struct UserInterface<'a, Message, Renderer> {
hash: u64,
root: Element<'a, Message, Renderer>,
layout: result::Layout,
layout: layout::Node,
cursor_position: Point,
}
@ -98,7 +97,7 @@ where
pub fn build<E: Into<Element<'a, Message, Renderer>>>(
root: E,
cache: Cache,
renderer: &Renderer,
renderer: &mut Renderer,
) -> Self {
let root = root.into();
@ -110,7 +109,11 @@ where
let layout = if hash == cache.hash {
cache.layout
} else {
root.compute_layout(renderer)
let layout_start = std::time::Instant::now();
let layout = renderer.layout(&root);
dbg!(std::time::Instant::now() - layout_start);
layout
};
UserInterface {
@ -326,7 +329,7 @@ where
#[derive(Debug, Clone)]
pub struct Cache {
hash: u64,
layout: result::Layout,
layout: layout::Node,
cursor_position: Point,
}
@ -339,16 +342,9 @@ impl Cache {
/// [`Cache`]: struct.Cache.html
/// [`UserInterface`]: struct.UserInterface.html
pub fn new() -> Cache {
use crate::{Node, Style};
let empty_node = Node::new(Style::default());
Cache {
hash: 0,
layout: empty_node
.0
.compute_layout(geometry::Size::undefined())
.unwrap(),
layout: layout::Node::new(Size::new(0.0, 0.0)),
cursor_position: Point::new(-1.0, -1.0),
}
}

View file

@ -31,6 +31,8 @@ pub mod slider;
pub mod text;
pub mod text_input;
mod container;
#[doc(no_inline)]
pub use button::Button;
#[doc(no_inline)]
@ -38,6 +40,8 @@ pub use checkbox::Checkbox;
#[doc(no_inline)]
pub use column::Column;
#[doc(no_inline)]
pub use container::Container;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
pub use radio::Radio;
@ -52,7 +56,7 @@ pub use text::Text;
#[doc(no_inline)]
pub use text_input::TextInput;
use crate::{Event, Hasher, Layout, Node, Point};
use crate::{layout, Event, Hasher, Layout, Length, Point};
/// A component that displays information and allows interaction.
///
@ -73,7 +77,19 @@ where
/// [`Node`]: ../struct.Node.html
/// [`Widget`]: trait.Widget.html
/// [`Layout`]: ../struct.Layout.html
fn node(&self, renderer: &Renderer) -> Node;
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node;
fn width(&self) -> Length {
Length::Shrink
}
fn height(&self) -> Length {
Length::Shrink
}
/// Draws the [`Widget`] using the associated `Renderer`.
///

View file

@ -7,7 +7,7 @@
//! [`Class`]: enum.Class.html
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use crate::{layout, Element, Event, Hasher, Layout, Point, Widget};
use std::hash::Hash;
pub use iced_core::button::State;
@ -21,8 +21,12 @@ where
Renderer: self::Renderer,
Message: Clone + std::fmt::Debug,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(&self)
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
renderer.layout(&self, limits)
}
fn on_event(
@ -74,7 +78,6 @@ where
fn hash_layout(&self, state: &mut Hasher) {
self.width.hash(state);
self.align_self.hash(state);
self.content.hash_layout(state);
}
}
@ -91,7 +94,11 @@ pub trait Renderer: crate::Renderer + Sized {
///
/// [`Node`]: ../../struct.Node.html
/// [`Button`]: struct.Button.html
fn node<Message>(&self, button: &Button<'_, Message, Self>) -> Node;
fn layout<Message>(
&self,
button: &Button<'_, Message, Self>,
limits: &layout::Limits,
) -> layout::Node;
/// Draws a [`Button`].
///

View file

@ -2,7 +2,7 @@
use std::hash::Hash;
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use crate::{layout, Element, Event, Hasher, Layout, Point, Widget};
pub use iced_core::Checkbox;
@ -10,8 +10,12 @@ impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message>
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(&self)
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
renderer.layout(&self, limits)
}
fn on_event(
@ -63,7 +67,11 @@ pub trait Renderer: crate::Renderer {
///
/// [`Node`]: ../../struct.Node.html
/// [`Checkbox`]: struct.Checkbox.html
fn node<Message>(&self, checkbox: &Checkbox<Message>) -> Node;
fn layout<Message>(
&self,
checkbox: &Checkbox<Message>,
limits: &layout::Limits,
) -> layout::Node;
/// Draws a [`Checkbox`].
///

View file

@ -1,6 +1,6 @@
use std::hash::Hash;
use crate::{Element, Event, Hasher, Layout, Node, Point, Style, Widget};
use crate::{layout, Element, Event, Hasher, Layout, Length, Point, Widget};
/// A container that distributes its contents vertically.
pub type Column<'a, Message, Renderer> =
@ -11,42 +11,30 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
let mut children: Vec<Node> = self
.children
.iter()
.map(|child| {
let mut node = child.widget.node(renderer);
fn width(&self) -> Length {
self.width
}
let mut style = node.0.style();
style.margin.bottom =
stretch::style::Dimension::Points(f32::from(self.spacing));
node.0.set_style(style);
node
})
.collect();
if let Some(node) = children.last_mut() {
let mut style = node.0.style();
style.margin.bottom = stretch::style::Dimension::Undefined;
node.0.set_style(style);
}
let mut style = Style::default()
.width(self.width)
.height(self.height)
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.max_width(self.max_width)
.max_height(self.max_height)
.padding(self.padding)
.align_self(self.align_self)
.align_items(self.align_items)
.justify_content(self.justify_content);
.width(self.width)
.height(self.height);
style.0.flex_direction = stretch::style::FlexDirection::Column;
Node::with_children(style, children)
layout::flex::resolve(
layout::flex::Axis::Vertical,
renderer,
&limits,
self.padding as f32,
self.spacing as f32,
self.align_items,
&self.children,
)
}
fn on_event(
@ -85,9 +73,7 @@ where
self.height.hash(state);
self.max_width.hash(state);
self.max_height.hash(state);
self.align_self.hash(state);
self.align_items.hash(state);
self.justify_content.hash(state);
self.spacing.hash(state);
for child in &self.children {

View file

@ -0,0 +1,90 @@
use std::hash::Hash;
use crate::{layout, Element, Event, Hasher, Layout, Length, Point, Widget};
/// A container that distributes its contents vertically.
pub type Container<'a, Message, Renderer> =
iced_core::Container<Element<'a, Message, Renderer>>;
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Container<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.loose()
.max_width(self.max_width)
.max_height(self.max_height)
.width(self.width)
.height(self.height);
let mut content = self.content.layout(renderer, &limits);
let size = limits.resolve(content.size());
content.align(self.horizontal_alignment, self.vertical_alignment, size);
layout::Node::with_children(size, vec![content])
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
) {
self.content.widget.on_event(
event,
layout.children().next().unwrap(),
cursor_position,
messages,
renderer,
)
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
self.content.draw(
renderer,
layout.children().next().unwrap(),
cursor_position,
)
}
fn hash_layout(&self, state: &mut Hasher) {
0.hash(state);
self.width.hash(state);
self.height.hash(state);
self.max_width.hash(state);
self.max_height.hash(state);
self.content.hash_layout(state);
}
}
impl<'a, Message, Renderer> From<Container<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + crate::Renderer,
Message: 'static,
{
fn from(
column: Container<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(column)
}
}

View file

@ -1,6 +1,6 @@
//! Display images in your user interface.
use crate::{Element, Hasher, Layout, Node, Point, Widget};
use crate::{layout, Element, Hasher, Layout, Point, Widget};
use std::hash::Hash;
@ -10,8 +10,12 @@ impl<Message, Renderer> Widget<Message, Renderer> for Image
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(&self)
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
renderer.layout(&self, limits)
}
fn draw(
@ -26,7 +30,6 @@ where
fn hash_layout(&self, state: &mut Hasher) {
self.width.hash(state);
self.height.hash(state);
self.align_self.hash(state);
}
}
@ -44,7 +47,7 @@ pub trait Renderer: crate::Renderer {
///
/// [`Node`]: ../../struct.Node.html
/// [`Image`]: struct.Image.html
fn node(&self, image: &Image) -> Node;
fn layout(&self, image: &Image, limits: &layout::Limits) -> layout::Node;
/// Draws an [`Image`].
///

View file

@ -1,6 +1,6 @@
//! Create choices using radio buttons.
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use crate::{layout, Element, Event, Hasher, Layout, Length, Point, Widget};
use std::hash::Hash;
@ -11,8 +11,16 @@ where
Renderer: self::Renderer,
Message: Clone + std::fmt::Debug,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(&self)
fn width(&self) -> Length {
Length::Fill
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
renderer.layout(&self, limits)
}
fn on_event(
@ -62,7 +70,11 @@ pub trait Renderer: crate::Renderer {
///
/// [`Node`]: ../../struct.Node.html
/// [`Radio`]: struct.Radio.html
fn node<Message>(&self, radio: &Radio<Message>) -> Node;
fn layout<Message>(
&self,
radio: &Radio<Message>,
limits: &layout::Limits,
) -> layout::Node;
/// Draws a [`Radio`] button.
///

View file

@ -1,6 +1,6 @@
use std::hash::Hash;
use crate::{Element, Event, Hasher, Layout, Node, Point, Style, Widget};
use crate::{layout, Element, Event, Hasher, Layout, Length, Point, Widget};
/// A container that distributes its contents horizontally.
pub type Row<'a, Message, Renderer> =
@ -11,42 +11,30 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
let mut children: Vec<Node> = self
.children
.iter()
.map(|child| {
let mut node = child.widget.node(renderer);
fn width(&self) -> Length {
self.width
}
let mut style = node.0.style();
style.margin.end =
stretch::style::Dimension::Points(f32::from(self.spacing));
node.0.set_style(style);
node
})
.collect();
if let Some(node) = children.last_mut() {
let mut style = node.0.style();
style.margin.end = stretch::style::Dimension::Undefined;
node.0.set_style(style);
}
let mut style = Style::default()
.width(self.width)
.height(self.height)
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.max_width(self.max_width)
.max_height(self.max_height)
.padding(self.padding)
.align_self(self.align_self)
.align_items(self.align_items)
.justify_content(self.justify_content);
.width(self.width)
.height(self.height);
style.0.flex_direction = stretch::style::FlexDirection::Row;
Node::with_children(style, children)
layout::flex::resolve(
layout::flex::Axis::Horizontal,
renderer,
&limits,
self.padding as f32,
self.spacing as f32,
self.align_items,
&self.children,
)
}
fn on_event(
@ -85,9 +73,7 @@ where
self.height.hash(state);
self.max_width.hash(state);
self.max_height.hash(state);
self.align_self.hash(state);
self.align_items.hash(state);
self.justify_content.hash(state);
self.spacing.hash(state);
self.spacing.hash(state);

View file

@ -1,11 +1,13 @@
use crate::{
column,
input::{mouse, ButtonState},
Element, Event, Hasher, Layout, Node, Point, Rectangle, Style, Widget,
layout, Element, Event, Hasher, Layout, Length, Point, Rectangle, Size,
Widget,
};
pub use iced_core::scrollable::State;
use std::f32;
use std::hash::Hash;
/// A scrollable [`Column`].
@ -19,26 +21,25 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
where
Renderer: self::Renderer + column::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
let mut content = self.content.node(renderer);
{
let mut style = content.0.style();
style.flex_shrink = 0.0;
content.0.set_style(style);
}
let mut style = Style::default()
.width(self.content.width)
.max_width(self.content.max_width)
.height(self.height)
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.max_height(self.max_height)
.align_self(self.align_self);
.width(Length::Fill)
.height(self.height);
style.0.flex_direction = stretch::style::FlexDirection::Column;
let child_limits = layout::Limits::new(
Size::new(limits.min().width, 0.0),
Size::new(limits.max().width, f32::INFINITY),
);
Node::with_children(style, vec![content])
let content = self.content.layout(renderer, &child_limits);
let size = limits.resolve(content.size());
layout::Node::with_children(size, vec![content])
}
fn on_event(
@ -167,7 +168,6 @@ where
self.height.hash(state);
self.max_height.hash(state);
self.align_self.hash(state);
self.content.hash_layout(state)
}

View file

@ -7,7 +7,7 @@
use std::hash::Hash;
use crate::input::{mouse, ButtonState};
use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
use crate::{layout, Element, Event, Hasher, Layout, Length, Point, Widget};
pub use iced_core::slider::*;
@ -15,8 +15,16 @@ impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(&self)
fn width(&self) -> Length {
self.width
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
renderer.layout(&self, limits)
}
fn on_event(
@ -93,7 +101,11 @@ pub trait Renderer: crate::Renderer {
///
/// [`Node`]: ../../struct.Node.html
/// [`Radio`]: struct.Radio.html
fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node;
fn layout<Message>(
&self,
slider: &Slider<'_, Message>,
limits: &layout::Limits,
) -> layout::Node;
/// Draws a [`Slider`].
///

View file

@ -1,5 +1,5 @@
//! Write some text for your users to read.
use crate::{Element, Hasher, Layout, Node, Point, Widget};
use crate::{layout, Element, Hasher, Layout, Length, Point, Widget};
use std::hash::Hash;
@ -9,8 +9,16 @@ impl<Message, Renderer> Widget<Message, Renderer> for Text
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(&self)
fn width(&self) -> Length {
self.width
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
renderer.layout(&self, limits)
}
fn draw(
@ -49,7 +57,7 @@ pub trait Renderer: crate::Renderer {
/// [`Style`]: ../../struct.Style.html
/// [`Text`]: struct.Text.html
/// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
fn node(&self, text: &Text) -> Node;
fn layout(&self, text: &Text, limits: &layout::Limits) -> layout::Node;
/// Draws a [`Text`] fragment.
///

View file

@ -1,6 +1,6 @@
use crate::{
input::{keyboard, mouse, ButtonState},
Element, Event, Hasher, Layout, Length, Node, Point, Rectangle, Style,
layout, Element, Event, Hasher, Layout, Length, Point, Rectangle, Size,
Widget,
};
@ -11,19 +11,24 @@ where
Renderer: self::Renderer,
Message: Clone + std::fmt::Debug,
{
fn node(&self, renderer: &Renderer) -> Node {
let text_bounds =
Node::new(Style::default().width(Length::Fill).height(
Length::Units(self.size.unwrap_or(renderer.default_size())),
));
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = self.padding as f32;
let text_size = self.size.unwrap_or(renderer.default_size());
Node::with_children(
Style::default()
.width(self.width)
.max_width(self.width)
.padding(self.padding),
vec![text_bounds],
)
let limits = limits
.pad(padding)
.width(self.width)
.height(Length::Units(text_size));
let mut text = layout::Node::new(limits.resolve(Size::ZERO));
text.bounds.x = padding;
text.bounds.y = padding;
layout::Node::with_children(text.size().pad(padding), vec![text])
}
fn on_event(

View file

@ -2,11 +2,11 @@ pub use iced_wgpu::{Primitive, Renderer};
pub use iced_winit::{
button, scrollable, slider, text, text_input, winit, Align, Background,
Checkbox, Color, Image, Justify, Length, Radio, Scrollable, Slider, Text,
TextInput,
Checkbox, Color, Image, Length, Radio, Scrollable, Slider, Text, TextInput,
};
pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>;
pub type Container<'a, Message> = iced_winit::Container<'a, Message, Renderer>;
pub type Row<'a, Message> = iced_winit::Row<'a, Message, Renderer>;
pub type Column<'a, Message> = iced_winit::Column<'a, Message, Renderer>;
pub type Button<'a, Message> = iced_winit::Button<'a, Message, Renderer>;

View file

@ -7,7 +7,7 @@ pub mod widget;
pub use bus::Bus;
pub use element::Element;
pub use iced_core::{Align, Background, Color, Justify, Length};
pub use iced_core::{Align, Background, Color, Length};
pub use widget::*;
pub trait Application {

View file

@ -10,6 +10,7 @@ repository = "https://github.com/hecrj/iced"
[dependencies]
iced_native = { version = "0.1.0-alpha", path = "../native" }
wgpu = "0.4"
glyph_brush = "0.6"
wgpu_glyph = { version = "0.5", git = "https://github.com/hecrj/wgpu_glyph", branch = "feature/scissoring" }
raw-window-handle = "0.3"
image = "0.22"

View file

@ -9,9 +9,8 @@ use wgpu::{
Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions,
TextureFormat,
};
use wgpu_glyph::{GlyphBrush, GlyphBrushBuilder, Section};
use std::{cell::RefCell, rc::Rc};
use std::cell::RefCell;
mod target;
mod widget;
@ -23,8 +22,8 @@ pub struct Renderer {
queue: Queue,
quad_pipeline: quad::Pipeline,
image_pipeline: crate::image::Pipeline,
glyph_brush: Rc<RefCell<GlyphBrush<'static, ()>>>,
text_pipeline: wgpu_glyph::GlyphBrush<'static, ()>,
text_measurements: RefCell<glyph_brush::GlyphBrush<'static, ()>>,
}
pub struct Layer<'a> {
@ -72,10 +71,17 @@ impl Renderer {
.load(&[font::Family::Monospace])
.expect("Find monospace font");
let glyph_brush =
GlyphBrushBuilder::using_fonts_bytes(vec![default_font, mono_font])
.initial_cache_size((2048, 2048))
.build(&mut device, TextureFormat::Bgra8UnormSrgb);
let text_pipeline =
wgpu_glyph::GlyphBrushBuilder::using_fonts_bytes(vec![
default_font.clone(),
mono_font,
])
.initial_cache_size((2048, 2048))
.build(&mut device, TextureFormat::Bgra8UnormSrgb);
let text_measurements =
glyph_brush::GlyphBrushBuilder::using_font_bytes(default_font)
.build();
let quad_pipeline = quad::Pipeline::new(&mut device);
let image_pipeline = crate::image::Pipeline::new(&mut device);
@ -85,8 +91,8 @@ impl Renderer {
queue,
quad_pipeline,
image_pipeline,
glyph_brush: Rc::new(RefCell::new(glyph_brush)),
text_pipeline,
text_measurements: RefCell::new(text_measurements),
}
}
@ -190,7 +196,7 @@ impl Renderer {
}
};
layer.text.push(Section {
layer.text.push(wgpu_glyph::Section {
text: &content,
screen_position: (
x - layer.offset.x as f32,
@ -292,27 +298,26 @@ impl Renderer {
let first = layers.first().unwrap();
let mut overlay = Layer::new(first.bounds, Vector::new(0, 0));
let font_id =
wgpu_glyph::FontId(self.glyph_brush.borrow().fonts().len() - 1);
let font_id = wgpu_glyph::FontId(self.text_pipeline.fonts().len() - 1);
let scale = wgpu_glyph::Scale { x: 20.0, y: 20.0 };
for (i, line) in lines.iter().enumerate() {
overlay.text.push(Section {
overlay.text.push(wgpu_glyph::Section {
text: line.as_ref(),
screen_position: (11.0, 11.0 + 25.0 * i as f32),
color: [0.9, 0.9, 0.9, 1.0],
scale,
font_id,
..Section::default()
..wgpu_glyph::Section::default()
});
overlay.text.push(Section {
overlay.text.push(wgpu_glyph::Section {
text: line.as_ref(),
screen_position: (10.0, 10.0 + 25.0 * i as f32),
color: [0.0, 0.0, 0.0, 1.0],
scale,
font_id,
..Section::default()
..wgpu_glyph::Section::default()
});
}
@ -360,11 +365,9 @@ impl Renderer {
}
if layer.text.len() > 0 {
let mut glyph_brush = self.glyph_brush.borrow_mut();
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = Section {
let text = wgpu_glyph::Section {
screen_position: (
(text.screen_position.0 * dpi).round(),
(text.screen_position.1 * dpi).round(),
@ -377,10 +380,10 @@ impl Renderer {
..*text
};
glyph_brush.queue(text);
self.text_pipeline.queue(text);
}
glyph_brush
self.text_pipeline
.draw_queued_with_transform_and_scissoring(
&mut self.device,
encoder,
@ -400,6 +403,25 @@ impl Renderer {
impl iced_native::Renderer for Renderer {
type Output = (Primitive, MouseCursor);
fn layout<'a, Message>(
&mut self,
element: &iced_native::Element<'a, Message, Self>,
) -> iced_native::layout::Node {
let node = element.layout(self, &iced_native::layout::Limits::NONE);
// Trim measurements cache
// TODO: We should probably use a `GlyphCalculator` for this. However,
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
// This makes stuff quite inconvenient. A manual method for trimming the
// cache would make our lives easier.
self.text_measurements
.borrow_mut()
.process_queued(|_, _| {}, |_| {})
.expect("Trim text measurements");
node
}
}
impl Windowed for Renderer {
@ -438,7 +460,7 @@ impl Debugger for Renderer {
}
fn explain_layout(
layout: Layout,
layout: Layout<'_>,
color: Color,
primitives: &mut Vec<Primitive>,
) {

View file

@ -1,19 +1,30 @@
use crate::{Primitive, Renderer};
use iced_native::{
button, Align, Background, Button, Layout, Length, MouseCursor,
Node, Point, Rectangle, Style,
button, layout, Background, Button, Layout, Length, MouseCursor, Point,
Rectangle,
};
impl button::Renderer for Renderer {
fn node<Message>(&self, button: &Button<Message, Self>) -> Node {
let style = Style::default()
fn layout<Message>(
&self,
button: &Button<Message, Self>,
limits: &layout::Limits,
) -> layout::Node {
let padding = f32::from(button.padding);
let limits = limits
.min_width(100)
.width(button.width)
.padding(button.padding)
.min_width(Length::Units(100))
.align_self(button.align_self)
.align_items(Align::Stretch);
.height(Length::Shrink)
.pad(padding);
Node::with_children(style, vec![button.content.node(self)])
let mut content = button.content.layout(self, &limits);
content.bounds.x = padding;
content.bounds.y = padding;
let size = limits.resolve(content.size()).pad(padding);
layout::Node::with_children(size, vec![content])
}
fn draw<Message>(

View file

@ -1,16 +1,19 @@
use crate::{Primitive, Renderer};
use iced_native::{
checkbox, text, text::HorizontalAlignment, text::VerticalAlignment, Align,
Background, Checkbox, Column, Layout, Length, MouseCursor, Node,
Point, Rectangle, Row, Text, Widget,
checkbox, layout, text, text::HorizontalAlignment, text::VerticalAlignment,
Align, Background, Checkbox, Column, Layout, Length, MouseCursor, Point,
Rectangle, Row, Text, Widget,
};
const SIZE: f32 = 28.0;
impl checkbox::Renderer for Renderer {
fn node<Message>(&self, checkbox: &Checkbox<Message>) -> Node {
fn layout<Message>(
&self,
checkbox: &Checkbox<Message>,
limits: &layout::Limits,
) -> layout::Node {
Row::<(), Self>::new()
.width(Length::Fill)
.spacing(15)
.align_items(Align::Center)
.push(
@ -19,7 +22,7 @@ impl checkbox::Renderer for Renderer {
.height(Length::Units(SIZE as u16)),
)
.push(Text::new(&checkbox.label))
.node(self)
.layout(self, limits)
}
fn draw<Message>(

View file

@ -1,25 +1,28 @@
use crate::{Primitive, Renderer};
use iced_native::{image, Image, Layout, Length, MouseCursor, Node, Style};
use iced_native::{image, layout, Image, Layout, Length, MouseCursor, Size};
impl image::Renderer for Renderer {
fn node(&self, image: &Image) -> Node {
fn layout(&self, image: &Image, limits: &layout::Limits) -> layout::Node {
let (width, height) = self.image_pipeline.dimensions(&image.path);
let aspect_ratio = width as f32 / height as f32;
let mut style = Style::default().align_self(image.align_self);
// TODO: Deal with additional cases
style = match (image.width, image.height) {
(Length::Units(width), _) => style.width(image.width).height(
let (width, height) = match (image.width, image.height) {
(Length::Units(width), _) => (
image.width,
Length::Units((width as f32 / aspect_ratio).round() as u16),
),
(_, _) => style
.width(Length::Units(width as u16))
.height(Length::Units(height as u16)),
(_, _) => {
(Length::Units(width as u16), Length::Units(height as u16))
}
};
Node::new(style)
let mut size = limits.width(width).height(height).resolve(Size::ZERO);
size.height = size.width / aspect_ratio;
layout::Node::new(size)
}
fn draw(&mut self, image: &Image, layout: Layout<'_>) -> Self::Output {

View file

@ -1,14 +1,18 @@
use crate::{Primitive, Renderer};
use iced_native::{
radio, text, Align, Background, Column, Layout, Length, MouseCursor,
Node, Point, Radio, Rectangle, Row, Text, Widget,
layout, radio, text, Align, Background, Column, Layout, Length,
MouseCursor, Point, Radio, Rectangle, Row, Text, Widget,
};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
impl radio::Renderer for Renderer {
fn node<Message>(&self, radio: &Radio<Message>) -> Node {
fn layout<Message>(
&self,
radio: &Radio<Message>,
limits: &layout::Limits,
) -> layout::Node {
Row::<(), Self>::new()
.spacing(15)
.align_items(Align::Center)
@ -18,7 +22,7 @@ impl radio::Renderer for Renderer {
.height(Length::Units(SIZE as u16)),
)
.push(Text::new(&radio.label))
.node(self)
.layout(self, limits)
}
fn draw<Message>(

View file

@ -1,7 +1,7 @@
use crate::{Primitive, Renderer};
use iced_native::{
scrollable, Background, Layout, MouseCursor, Point, Rectangle,
Scrollable, Vector, Widget,
scrollable, Background, Layout, MouseCursor, Point, Rectangle, Scrollable,
Vector, Widget,
};
const SCROLLBAR_WIDTH: u16 = 10;

View file

@ -1,20 +1,22 @@
use crate::{Primitive, Renderer};
use iced_native::{
slider, Background, Color, Layout, Length, MouseCursor, Node, Point,
Rectangle, Slider, Style,
layout, slider, Background, Color, Layout, Length, MouseCursor, Point,
Rectangle, Size, Slider,
};
const HANDLE_WIDTH: f32 = 8.0;
const HANDLE_HEIGHT: f32 = 22.0;
impl slider::Renderer for Renderer {
fn node<Message>(&self, slider: &Slider<Message>) -> Node {
let style = Style::default()
.width(slider.width)
.height(Length::Units(HANDLE_HEIGHT as u16))
.min_width(Length::Units(100));
fn layout<Message>(
&self,
slider: &Slider<Message>,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(slider.width).height(Length::Units(30));
let size = limits.resolve(Size::ZERO);
Node::new(style)
layout::Node::new(size)
}
fn draw<Message>(

View file

@ -1,73 +1,37 @@
use crate::{Primitive, Renderer};
use iced_native::{text, Color, Layout, MouseCursor, Node, Style, Text};
use iced_native::{layout, text, Color, Layout, MouseCursor, Size, Text};
use wgpu_glyph::{GlyphCruncher, Section};
use std::cell::RefCell;
use std::f32;
// TODO: Obtain from renderer configuration
const DEFAULT_TEXT_SIZE: f32 = 20.0;
impl text::Renderer for Renderer {
fn node(&self, text: &Text) -> Node {
let glyph_brush = self.glyph_brush.clone();
let content = text.content.clone();
// TODO: Investigate why stretch tries to measure this MANY times
// with every ancestor's bounds.
// Bug? Using the library wrong? I should probably open an issue on
// the stretch repository.
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
fn layout(&self, text: &Text, limits: &layout::Limits) -> layout::Node {
let limits = limits.width(text.width).height(text.height);
let size = text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE);
let bounds = limits.max();
let style = Style::default().width(text.width);
let section = Section {
text: &text.content,
scale: wgpu_glyph::Scale { x: size, y: size },
bounds: (bounds.width, bounds.height),
..Default::default()
};
iced_native::Node::with_measure(style, move |bounds| {
let mut measure = measure.borrow_mut();
let (width, height) = if let Some(bounds) =
self.text_measurements.borrow_mut().glyph_bounds(&section)
{
(bounds.width().ceil(), bounds.height().ceil())
} else {
(0.0, 0.0)
};
if measure.is_none() {
let bounds = (
match bounds.width {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(w) => w,
},
match bounds.height {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(h) => h,
},
);
let size = limits.resolve(Size::new(width, height));
let text = Section {
text: &content,
scale: wgpu_glyph::Scale { x: size, y: size },
bounds,
..Default::default()
};
let (width, height) = if let Some(bounds) =
glyph_brush.borrow_mut().glyph_bounds(&text)
{
(bounds.width().ceil(), bounds.height().ceil())
} else {
(0.0, 0.0)
};
let size = iced_native::Size { width, height };
// If the text has no width boundary we avoid caching as the
// layout engine may just be measuring text in a row.
if bounds.0 == f32::INFINITY {
return size;
} else {
*measure = Some(size);
}
}
measure.unwrap()
})
layout::Node::new(size)
}
fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Output {

View file

@ -78,7 +78,7 @@ impl text_input::Renderer for Renderer {
.to_string();
let mut text_value_width = self
.glyph_brush
.text_measurements
.borrow_mut()
.glyph_bounds(Section {
text: text_before_cursor,
@ -94,7 +94,7 @@ impl text_input::Renderer for Renderer {
if spaces_at_the_end > 0 {
let space_width = {
let glyph_brush = self.glyph_brush.borrow();
let glyph_brush = self.text_measurements.borrow();
// TODO: Select appropriate font
let font = &glyph_brush.fonts()[0];

View file

@ -1,12 +1,13 @@
use crate::{
column, conversion,
conversion,
input::{keyboard, mouse},
renderer::{Target, Windowed},
Cache, Column, Debug, Element, Event, Length, MouseCursor, UserInterface,
Cache, Container, Debug, Element, Event, Length, MouseCursor,
UserInterface,
};
pub trait Application {
type Renderer: Windowed + column::Renderer;
type Renderer: Windowed;
type Message: std::fmt::Debug;
@ -60,7 +61,7 @@ pub trait Application {
let user_interface = UserInterface::build(
document(&mut self, size, &mut debug),
Cache::default(),
&renderer,
&mut renderer,
);
debug.layout_finished();
@ -86,7 +87,7 @@ pub trait Application {
let mut user_interface = UserInterface::build(
document(&mut self, size, &mut debug),
cache.take().unwrap(),
&renderer,
&mut renderer,
);
debug.layout_finished();
@ -129,7 +130,7 @@ pub trait Application {
let user_interface = UserInterface::build(
document(&mut self, size, &mut debug),
temp_cache,
&renderer,
&mut renderer,
);
debug.layout_finished();
@ -282,9 +283,8 @@ where
let view = application.view();
debug.view_finished();
Column::new()
Container::new(view)
.width(Length::Units(size.width.round() as u16))
.height(Length::Units(size.height.round() as u16))
.push(view)
.into()
}