Use log crate instead of dbg!
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parent
c9510db551
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c9da3a10d9
3 changed files with 3 additions and 4 deletions
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@ -40,7 +40,6 @@ pub trait UserInterface {
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let mut cache = Some(iced_winit::Cache::default());
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let mut cache = Some(iced_winit::Cache::default());
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let mut events = Vec::new();
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let mut events = Vec::new();
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let mut redraws = 0;
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let mut primitive = Primitive::None;
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let mut primitive = Primitive::None;
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window.request_redraw();
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window.request_redraw();
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@ -90,11 +89,8 @@ pub trait UserInterface {
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event: WindowEvent::RedrawRequested,
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event: WindowEvent::RedrawRequested,
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..
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..
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} => {
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} => {
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println!("Redrawing {}", redraws);
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renderer.draw(&mut target, &primitive);
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renderer.draw(&mut target, &primitive);
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redraws += 1;
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// TODO: Handle animations!
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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}
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@ -15,3 +15,4 @@ iced_native = { version = "0.1.0-alpha", path = "../native" }
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wgpu = "0.3"
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wgpu = "0.3"
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wgpu_glyph = "0.4"
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wgpu_glyph = "0.4"
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raw-window-handle = "0.1"
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raw-window-handle = "0.1"
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log = "0.4"
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@ -96,6 +96,8 @@ impl Renderer {
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}
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}
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pub fn draw(&mut self, target: &mut Target, primitive: &Primitive) {
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pub fn draw(&mut self, target: &mut Target, primitive: &Primitive) {
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log::debug!("Drawing");
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let frame = target.swap_chain.get_next_texture();
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let frame = target.swap_chain.get_next_texture();
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let mut encoder = self
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let mut encoder = self
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