Fixed lint issues & cleaned up some documentation.

This commit is contained in:
shan 2022-10-06 07:28:05 -07:00
parent 1eb8d972ba
commit cb7c467654
24 changed files with 33 additions and 40 deletions

View file

@ -1,6 +1,6 @@
use iced::executor;
use iced::widget::canvas::{
Cache, Cursor, Geometry, LineCap, Path, Stroke, Style,
Cache, Cursor, Geometry, LineCap, Path, Stroke, stroke,
};
use iced::widget::{canvas, container};
use iced::{
@ -111,7 +111,7 @@ impl<Message> canvas::Program<Message> for Clock {
let thin_stroke = || -> Stroke {
Stroke {
width,
style: Style::Solid(Color::WHITE),
style: stroke::Style::Solid(Color::WHITE),
line_cap: LineCap::Round,
..Stroke::default()
}
@ -120,7 +120,7 @@ impl<Message> canvas::Program<Message> for Clock {
let wide_stroke = || -> Stroke {
Stroke {
width: width * 3.0,
style: Style::Solid(Color::WHITE),
style: stroke::Style::Solid(Color::WHITE),
line_cap: LineCap::Round,
..Stroke::default()
}

View file

@ -7,5 +7,4 @@ publish = false
[dependencies]
iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
iced_graphics = { path = "../../graphics" }
rand = "0.8.5"
rand = "0.8.5"

View file

@ -1,13 +1,12 @@
use rand::{Rng, thread_rng};
use crate::canvas::{Cursor, Geometry};
use iced::widget::canvas::{Cache, Fill, Frame, Gradient};
use iced::widget::canvas::{Cache, Fill, Frame, Gradient, fill};
use iced::widget::{canvas, Canvas};
use iced::Settings;
use iced::{
executor, Application, Color, Command, Element, Length, Point, Rectangle,
Renderer, Size, Theme,
};
use iced_graphics::widget::canvas::fill;
fn main() -> iced::Result {
ModernArt::run(Settings {
@ -139,4 +138,4 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
};
solid
}
}

View file

@ -11,7 +11,7 @@ use iced::executor;
use iced::theme::{self, Theme};
use iced::time;
use iced::widget::canvas;
use iced::widget::canvas::{Cursor, Path, Stroke};
use iced::widget::canvas::{Cursor, Path, Stroke, stroke};
use iced::window;
use iced::{
Application, Color, Command, Element, Length, Point, Rectangle, Settings,
@ -19,7 +19,6 @@ use iced::{
};
use std::time::Instant;
use crate::canvas::Style;
pub fn main() -> iced::Result {
SolarSystem::run(Settings {
@ -85,7 +84,7 @@ impl Application for SolarSystem {
}
fn subscription(&self) -> Subscription<Message> {
time::every(std::time::Duration::from_millis(10)).map(Message::Tick)
time::every(time::Duration::from_millis(10)).map(Message::Tick)
}
}
@ -179,7 +178,7 @@ impl<Message> canvas::Program<Message> for State {
frame.stroke(
&orbit,
Stroke {
style: Style::Solid(Color::from_rgba8(0, 153, 255, 0.1)),
style: stroke::Style::Solid(Color::from_rgba8(0, 153, 255, 0.1)),
width: 1.0,
line_dash: canvas::LineDash {
offset: 0,

View file

@ -47,4 +47,4 @@ void main() {
fragColor = color_stops[color_stops_size - 2];
}
}
}
}

View file

@ -15,4 +15,4 @@ uniform vec4 color;
void main() {
fragColor = color;
}
}

View file

@ -6,4 +6,4 @@ out vec2 raw_position;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
raw_position = i_Position;
}
}

View file

@ -1,4 +1,4 @@
//! Draw meshes of triangle.
//! Draw meshes of triangles.
mod gradient;
mod solid;

View file

@ -11,7 +11,7 @@ pub struct SolidProgram {
}
#[derive(Debug)]
pub(crate) struct SolidUniformData {
struct SolidUniformData {
pub color: Color,
pub color_location: <Context as HasContext>::UniformLocation,
pub transform: Transformation,
@ -74,10 +74,10 @@ impl SolidProgram {
}
}
pub fn use_program(&mut self, gl: &glow::Context, color: &Color, transform: &Transformation) {
pub fn use_program(&mut self, gl: &Context, color: &Color, transform: &Transformation) {
unsafe {
gl.use_program(Some(self.program))
}
self.write_uniforms(gl, color, transform)
}
}
}

View file

@ -29,4 +29,3 @@ impl Gradient {
linear::Builder::new(start, end)
}
}

View file

@ -68,4 +68,4 @@ impl Builder {
color_stops: stops
}))
}
}
}

View file

@ -256,4 +256,4 @@ pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> (usize, usize) {
.fold((0, 0), |(total_v, total_i), (v, i)| {
(total_v + v, total_i + i)
})
}
}

View file

@ -20,4 +20,4 @@ pub enum Image {
/// The bounds of the image.
bounds: Rectangle,
},
}
}

View file

@ -36,4 +36,4 @@ impl <'a> Into<Style> for Gradient {
}
}
}
}
}

View file

@ -27,4 +27,4 @@ pub struct Quad {
unsafe impl bytemuck::Zeroable for Quad {}
#[allow(unsafe_code)]
unsafe impl bytemuck::Pod for Quad {}
unsafe impl bytemuck::Pod for Quad {}

View file

@ -23,4 +23,4 @@ pub struct Text<'a> {
/// The vertical alignment of the [`Text`].
pub vertical_alignment: alignment::Vertical,
}
}

View file

@ -56,4 +56,4 @@ impl Into<Mat4> for Transformation {
fn into(self) -> Mat4 {
self.0
}
}
}

View file

@ -16,4 +16,4 @@ pub struct Mesh2D {
pub struct Vertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
}
}

View file

@ -9,7 +9,7 @@ use std::mem;
const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128;
/// A generic buffer struct useful for items which have no alignment requirements
/// (e.g. Vertex, Index buffers) and are set once and never changed until destroyed.
/// (e.g. Vertex, Index buffers) & no dynamic offsets.
#[derive(Debug)]
pub(crate) struct StaticBuffer<T> {
//stored sequentially per mesh iteration; refers to the offset index in the GPU buffer
@ -17,7 +17,6 @@ pub(crate) struct StaticBuffer<T> {
label: &'static str,
usages: wgpu::BufferUsages,
gpu: wgpu::Buffer,
//the static size of the buffer
size: wgpu::BufferAddress,
_data: PhantomData<T>,
}
@ -75,11 +74,9 @@ impl<T: Pod + Zeroable> StaticBuffer<T> {
}
}
/// Writes the current vertex data to the gpu buffer if it is currently writable with a memcpy &
/// stores its offset.
/// Writes the current vertex data to the gpu buffer with a memcpy & stores its offset.
///
/// This will return either the offset of the written bytes, or `None` if the GPU buffer is not
/// currently writable.
/// Returns the size of the written bytes.
pub fn write(
&mut self,
device: &wgpu::Device,
@ -125,4 +122,4 @@ impl<T: Pod + Zeroable> StaticBuffer<T> {
pub fn clear(&mut self) {
self.offsets.clear()
}
}
}

View file

@ -41,8 +41,8 @@
pub mod settings;
pub mod triangle;
pub mod window;
pub mod buffers;
mod buffers;
mod backend;
mod quad;
mod text;

View file

@ -85,4 +85,4 @@ fn fs_gradient(input: VertexOutput) -> @location(0) vec4<f32> {
}
return color;
}
}

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@ -15,4 +15,4 @@ fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
@fragment
fn fs_solid() -> @location(0) vec4<f32> {
return solid_uniforms.color;
}
}

View file

@ -26,7 +26,7 @@ pub(crate) struct Pipeline {
pipelines: TrianglePipelines,
}
/// Supported triangle pipelines for different fills. Both use the same vertex shader.
/// Supported triangle pipelines for different fills.
pub(crate) struct TrianglePipelines {
solid: SolidPipeline,
gradient: GradientPipeline,

View file

@ -9,7 +9,7 @@ use glam::{IVec4, Vec4};
use iced_graphics::gradient::Gradient;
use iced_graphics::Transformation;
pub(super) struct GradientPipeline {
pub struct GradientPipeline {
pipeline: wgpu::RenderPipeline,
pub(super) uniform_buffer: DynamicBuffer<GradientUniforms>,
pub(super) storage_buffer: DynamicBuffer<GradientStorage>,