Fixed lint issues & cleaned up some documentation.

This commit is contained in:
shan 2022-10-06 07:28:05 -07:00
parent 1eb8d972ba
commit cb7c467654
24 changed files with 33 additions and 40 deletions

View file

@ -47,4 +47,4 @@ void main() {
fragColor = color_stops[color_stops_size - 2];
}
}
}
}

View file

@ -15,4 +15,4 @@ uniform vec4 color;
void main() {
fragColor = color;
}
}

View file

@ -6,4 +6,4 @@ out vec2 raw_position;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
raw_position = i_Position;
}
}

View file

@ -1,4 +1,4 @@
//! Draw meshes of triangle.
//! Draw meshes of triangles.
mod gradient;
mod solid;

View file

@ -11,7 +11,7 @@ pub struct SolidProgram {
}
#[derive(Debug)]
pub(crate) struct SolidUniformData {
struct SolidUniformData {
pub color: Color,
pub color_location: <Context as HasContext>::UniformLocation,
pub transform: Transformation,
@ -74,10 +74,10 @@ impl SolidProgram {
}
}
pub fn use_program(&mut self, gl: &glow::Context, color: &Color, transform: &Transformation) {
pub fn use_program(&mut self, gl: &Context, color: &Color, transform: &Transformation) {
unsafe {
gl.use_program(Some(self.program))
}
self.write_uniforms(gl, color, transform)
}
}
}