Fixed lint issues & cleaned up some documentation.
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1eb8d972ba
commit
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24 changed files with 33 additions and 40 deletions
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@ -47,4 +47,4 @@ void main() {
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fragColor = color_stops[color_stops_size - 2];
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}
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}
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}
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}
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@ -15,4 +15,4 @@ uniform vec4 color;
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void main() {
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fragColor = color;
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}
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}
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@ -6,4 +6,4 @@ out vec2 raw_position;
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void main() {
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gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
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raw_position = i_Position;
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}
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}
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