Fixed lint issues & cleaned up some documentation.
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24 changed files with 33 additions and 40 deletions
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@ -9,7 +9,7 @@ use glam::{IVec4, Vec4};
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use iced_graphics::gradient::Gradient;
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use iced_graphics::Transformation;
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pub(super) struct GradientPipeline {
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pub struct GradientPipeline {
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pipeline: wgpu::RenderPipeline,
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pub(super) uniform_buffer: DynamicBuffer<GradientUniforms>,
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pub(super) storage_buffer: DynamicBuffer<GradientStorage>,
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