Merge pull request #2539 from iced-rs/feature/row-wrapping

Implement `row::Wrapping` widget
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Héctor Ramón 2024-08-06 18:06:42 +02:00 committed by GitHub
commit d5ffe98ce9
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3 changed files with 211 additions and 9 deletions

View file

@ -103,12 +103,13 @@ impl Node {
}
/// Translates the [`Node`] by the given translation.
pub fn translate(self, translation: impl Into<Vector>) -> Self {
let translation = translation.into();
pub fn translate(mut self, translation: impl Into<Vector>) -> Self {
self.translate_mut(translation);
self
}
Self {
bounds: self.bounds + translation,
..self
}
/// Translates the [`Node`] by the given translation.
pub fn translate_mut(&mut self, translation: impl Into<Vector>) {
self.bounds = self.bounds + translation.into();
}
}

View file

@ -258,9 +258,10 @@ fn application<'a>() -> Element<'a, Message> {
scrollable(
column![
"Content!",
square(400),
square(200),
square(400),
row((1..10).map(|i| square(if i % 2 == 0 { 80 } else { 160 })))
.spacing(20)
.align_y(Center)
.wrap(),
"The end"
]
.spacing(40)

View file

@ -142,6 +142,13 @@ where
) -> Self {
children.into_iter().fold(self, Self::push)
}
/// Turns the [`Row`] into a [`Wrapping`] row.
///
/// The original alignment of the [`Row`] is preserved per row wrapped.
pub fn wrap(self) -> Wrapping<'a, Message, Theme, Renderer> {
Wrapping { row: self }
}
}
impl<'a, Message, Renderer> Default for Row<'a, Message, Renderer>
@ -339,3 +346,196 @@ where
Self::new(row)
}
}
/// A [`Row`] that wraps its contents.
///
/// Create a [`Row`] first, and then call [`Row::wrap`] to
/// obtain a [`Row`] that wraps its contents.
///
/// The original alignment of the [`Row`] is preserved per row wrapped.
#[allow(missing_debug_implementations)]
pub struct Wrapping<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> {
row: Row<'a, Message, Theme, Renderer>,
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Wrapping<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.row.children()
}
fn diff(&self, tree: &mut Tree) {
self.row.diff(tree);
}
fn size(&self) -> Size<Length> {
self.row.size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.width(self.row.width)
.height(self.row.height)
.shrink(self.row.padding);
let spacing = self.row.spacing;
let max_width = limits.max().width;
let mut children: Vec<layout::Node> = Vec::new();
let mut intrinsic_size = Size::ZERO;
let mut row_start = 0;
let mut row_height = 0.0;
let mut x = 0.0;
let mut y = 0.0;
let align_factor = match self.row.align {
Alignment::Start => 0.0,
Alignment::Center => 2.0,
Alignment::End => 1.0,
};
let align = |row_start: std::ops::Range<usize>,
row_height: f32,
children: &mut Vec<layout::Node>| {
if align_factor != 0.0 {
for node in &mut children[row_start] {
let height = node.size().height;
node.translate_mut(Vector::new(
0.0,
(row_height - height) / align_factor,
));
}
}
};
for (i, child) in self.row.children.iter().enumerate() {
let node = child.as_widget().layout(
&mut tree.children[i],
renderer,
&limits,
);
let child_size = node.size();
if x != 0.0 && x + child_size.width > max_width {
intrinsic_size.width = intrinsic_size.width.max(x - spacing);
align(row_start..i, row_height, &mut children);
y += row_height + spacing;
x = 0.0;
row_start = i;
row_height = 0.0;
}
row_height = row_height.max(child_size.height);
children.push(node.move_to((
x + self.row.padding.left,
y + self.row.padding.top,
)));
x += child_size.width + spacing;
}
if x != 0.0 {
intrinsic_size.width = intrinsic_size.width.max(x - spacing);
}
intrinsic_size.height = (y - spacing).max(0.0) + row_height;
align(row_start..children.len(), row_height, &mut children);
let size =
limits.resolve(self.row.width, self.row.height, intrinsic_size);
layout::Node::with_children(size.expand(self.row.padding), children)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<()>,
) {
self.row.operate(tree, layout, renderer, operation);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.row.on_event(
tree, event, layout, cursor, renderer, clipboard, shell, viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.row
.mouse_interaction(tree, layout, cursor, viewport, renderer)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.row
.draw(tree, renderer, theme, style, layout, cursor, viewport);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.row.overlay(tree, layout, renderer, translation)
}
}
impl<'a, Message, Theme, Renderer> From<Wrapping<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: crate::core::Renderer + 'a,
{
fn from(row: Wrapping<'a, Message, Theme, Renderer>) -> Self {
Self::new(row)
}
}