Avoid redundant buffer::Buffer import

This commit is contained in:
Héctor Ramón Jiménez 2023-05-19 04:02:18 +02:00
parent f557b810f5
commit e267e075cc
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GPG key ID: 140CC052C94F138E
4 changed files with 8 additions and 7 deletions

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@ -8,10 +8,10 @@ mod vector;
use atlas::Atlas; use atlas::Atlas;
use crate::buffer::Buffer;
use crate::core::{Rectangle, Size}; use crate::core::{Rectangle, Size};
use crate::graphics::Transformation; use crate::graphics::Transformation;
use crate::layer; use crate::layer;
use crate::Buffer;
use std::cell::RefCell; use std::cell::RefCell;
use std::mem; use std::mem;

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@ -50,6 +50,8 @@ mod quad;
mod text; mod text;
mod triangle; mod triangle;
use buffer::Buffer;
pub use iced_graphics as graphics; pub use iced_graphics as graphics;
pub use iced_graphics::core; pub use iced_graphics::core;

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@ -195,9 +195,9 @@ impl Layer {
} }
mod solid { mod solid {
use crate::buffer::Buffer;
use crate::layer::quad; use crate::layer::quad;
use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES}; use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
use crate::Buffer;
#[derive(Debug)] #[derive(Debug)]
pub struct Pipeline { pub struct Pipeline {
@ -324,9 +324,9 @@ mod solid {
} }
mod gradient { mod gradient {
use crate::buffer::Buffer;
use crate::layer::quad; use crate::layer::quad;
use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES}; use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
use crate::Buffer;
#[derive(Debug)] #[derive(Debug)]
pub struct Pipeline { pub struct Pipeline {

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@ -1,10 +1,10 @@
//! Draw meshes of triangles. //! Draw meshes of triangles.
mod msaa; mod msaa;
use crate::buffer::Buffer;
use crate::core::Size; use crate::core::Size;
use crate::graphics::{Antialiasing, Transformation}; use crate::graphics::{Antialiasing, Transformation};
use crate::layer::mesh::{self, Mesh}; use crate::layer::mesh::{self, Mesh};
use crate::Buffer;
const INITIAL_INDEX_COUNT: usize = 1_000; const INITIAL_INDEX_COUNT: usize = 1_000;
const INITIAL_VERTEX_COUNT: usize = 1_000; const INITIAL_VERTEX_COUNT: usize = 1_000;
@ -389,10 +389,10 @@ impl Uniforms {
} }
mod solid { mod solid {
use crate::buffer::Buffer;
use crate::graphics::primitive; use crate::graphics::primitive;
use crate::graphics::Antialiasing; use crate::graphics::Antialiasing;
use crate::triangle; use crate::triangle;
use crate::Buffer;
#[derive(Debug)] #[derive(Debug)]
pub struct Pipeline { pub struct Pipeline {
@ -533,8 +533,7 @@ mod solid {
mod gradient { mod gradient {
use crate::graphics::{primitive, Antialiasing}; use crate::graphics::{primitive, Antialiasing};
use crate::triangle; use crate::triangle;
use crate::Buffer;
use crate::buffer::Buffer;
#[derive(Debug)] #[derive(Debug)]
pub struct Pipeline { pub struct Pipeline {