Write documentation for iced_pure
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26 changed files with 558 additions and 31 deletions
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@ -48,7 +48,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the vertical spacing _between_ elements.
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///
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/// Custom margins per element do not exist in Iced. You should use this
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/// Custom margins per element do not exist in iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub fn spacing(mut self, units: u16) -> Self {
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@ -48,7 +48,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the horizontal spacing _between_ elements.
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///
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/// Custom margins per element do not exist in Iced. You should use this
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/// Custom margins per element do not exist in iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub fn spacing(mut self, units: u16) -> Self {
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@ -29,7 +29,7 @@ where
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/// The default padding of a [`Tooltip`] drawn by this renderer.
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const DEFAULT_PADDING: u16 = 5;
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/// Creates an empty [`Tooltip`].
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/// Creates a new [`Tooltip`].
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///
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/// [`Tooltip`]: struct.Tooltip.html
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pub fn new(
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@ -8,25 +8,171 @@ use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::{Clipboard, Length, Point, Rectangle, Shell};
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/// A generic [`Widget`].
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///
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/// It is useful to build composable user interfaces that do not leak
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/// implementation details in their __view logic__.
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///
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/// If you have a [built-in widget], you should be able to use `Into<Element>`
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/// to turn it into an [`Element`].
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///
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/// [built-in widget]: crate::widget
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pub struct Element<'a, Message, Renderer> {
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widget: Box<dyn Widget<Message, Renderer> + 'a>,
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}
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impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
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/// Creates a new [`Element`] containing the given [`Widget`].
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pub fn new(widget: impl Widget<Message, Renderer> + 'a) -> Self {
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Self {
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widget: Box::new(widget),
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}
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}
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/// Returns a reference to the [`Widget`] of the [`Element`],
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pub fn as_widget(&self) -> &dyn Widget<Message, Renderer> {
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self.widget.as_ref()
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}
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/// Returns a mutable reference to the [`Widget`] of the [`Element`],
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pub fn as_widget_mut(&mut self) -> &mut dyn Widget<Message, Renderer> {
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self.widget.as_mut()
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}
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/// Applies a transformation to the produced message of the [`Element`].
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///
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/// This method is useful when you want to decouple different parts of your
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/// UI and make them __composable__.
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///
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/// # Example
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/// Imagine we want to use [our counter](index.html#usage). But instead of
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/// showing a single counter, we want to display many of them. We can reuse
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/// the `Counter` type as it is!
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///
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/// We use composition to model the __state__ of our new application:
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///
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/// ```
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/// # mod counter {
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/// # pub struct Counter;
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/// # }
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/// use counter::Counter;
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///
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/// struct ManyCounters {
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/// counters: Vec<Counter>,
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/// }
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/// ```
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///
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/// We can store the state of multiple counters now. However, the
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/// __messages__ we implemented before describe the user interactions
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/// of a __single__ counter. Right now, we need to also identify which
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/// counter is receiving user interactions. Can we use composition again?
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/// Yes.
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///
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/// ```
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/// # mod counter {
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/// # #[derive(Debug, Clone, Copy)]
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/// # pub enum Message {}
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/// # }
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/// #[derive(Debug, Clone, Copy)]
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/// pub enum Message {
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/// Counter(usize, counter::Message)
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/// }
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/// ```
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///
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/// We compose the previous __messages__ with the index of the counter
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/// producing them. Let's implement our __view logic__ now:
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///
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/// ```
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/// # mod counter {
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/// # type Text = iced_pure::widget::Text<iced_native::renderer::Null>;
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/// #
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/// # #[derive(Debug, Clone, Copy)]
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/// # pub enum Message {}
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/// # pub struct Counter;
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/// #
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/// # impl Counter {
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/// # pub fn view(&mut self) -> Text {
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/// # Text::new("")
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/// # }
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/// # }
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/// # }
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/// #
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/// # mod iced_wgpu {
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/// # pub use iced_native::renderer::Null as Renderer;
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/// # }
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/// #
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/// # use counter::Counter;
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/// #
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/// # struct ManyCounters {
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/// # counters: Vec<Counter>,
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/// # }
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/// #
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/// # #[derive(Debug, Clone, Copy)]
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/// # pub enum Message {
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/// # Counter(usize, counter::Message)
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/// # }
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/// use iced_pure::Element;
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/// use iced_pure::widget::Row;
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/// use iced_wgpu::Renderer;
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///
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/// impl ManyCounters {
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/// pub fn view(&mut self) -> Row<Message, Renderer> {
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/// // We can quickly populate a `Row` by folding over our counters
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/// self.counters.iter_mut().enumerate().fold(
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/// Row::new().spacing(20),
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/// |row, (index, counter)| {
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/// // We display the counter
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/// let element: Element<counter::Message, Renderer> =
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/// counter.view().into();
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///
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/// row.push(
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/// // Here we turn our `Element<counter::Message>` into
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/// // an `Element<Message>` by combining the `index` and the
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/// // message of the `element`.
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/// element.map(move |message| Message::Counter(index, message))
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/// )
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/// }
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/// )
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/// }
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/// }
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/// ```
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///
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/// Finally, our __update logic__ is pretty straightforward: simple
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/// delegation.
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///
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/// ```
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/// # mod counter {
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/// # #[derive(Debug, Clone, Copy)]
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/// # pub enum Message {}
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/// # pub struct Counter;
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/// #
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/// # impl Counter {
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/// # pub fn update(&mut self, _message: Message) {}
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/// # }
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/// # }
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/// #
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/// # use counter::Counter;
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/// #
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/// # struct ManyCounters {
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/// # counters: Vec<Counter>,
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/// # }
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/// #
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/// # #[derive(Debug, Clone, Copy)]
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/// # pub enum Message {
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/// # Counter(usize, counter::Message)
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/// # }
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/// impl ManyCounters {
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/// pub fn update(&mut self, message: Message) {
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/// match message {
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/// Message::Counter(index, counter_msg) => {
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/// if let Some(counter) = self.counters.get_mut(index) {
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/// counter.update(counter_msg);
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/// }
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/// }
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/// }
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/// }
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/// }
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/// ```
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pub fn map<B>(
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self,
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f: impl Fn(Message) -> B + 'a,
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@ -1,3 +1,4 @@
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//! Helper functions to create pure widgets.
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use crate::widget;
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use crate::Element;
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@ -5,6 +6,9 @@ use iced_native::Length;
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use std::borrow::Cow;
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use std::ops::RangeInclusive;
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/// Creates a new [`Container`] with the provided content.
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///
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/// [`Container`]: widget::Container
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pub fn container<'a, Message, Renderer>(
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content: impl Into<Element<'a, Message, Renderer>>,
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) -> widget::Container<'a, Message, Renderer>
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@ -14,15 +18,24 @@ where
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widget::Container::new(content)
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}
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/// Creates a new [`Column`].
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///
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/// [`Column`]: widget::Column
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pub fn column<'a, Message, Renderer>() -> widget::Column<'a, Message, Renderer>
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{
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widget::Column::new()
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}
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/// Creates a new [`Row`].
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///
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/// [`Row`]: widget::Row
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pub fn row<'a, Message, Renderer>() -> widget::Row<'a, Message, Renderer> {
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widget::Row::new()
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}
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/// Creates a new [`Scrollable`] with the provided content.
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///
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/// [`Scrollable`]: widget::Scrollable
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pub fn scrollable<'a, Message, Renderer>(
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content: impl Into<Element<'a, Message, Renderer>>,
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) -> widget::Scrollable<'a, Message, Renderer>
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widget::Scrollable::new(content)
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}
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/// Creates a new [`Button`] with the provided content.
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///
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/// [`Button`]: widget::Button
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pub fn button<'a, Message, Renderer>(
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content: impl Into<Element<'a, Message, Renderer>>,
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) -> widget::Button<'a, Message, Renderer> {
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widget::Button::new(content)
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}
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/// Creates a new [`Tooltip`] with the provided content, tooltip text, and [`tooltip::Position`].
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///
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/// [`Tooltip`]: widget::Tooltip
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/// [`tooltip::Position`]: widget::tooltip::Position
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pub fn tooltip<'a, Message, Renderer>(
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content: impl Into<Element<'a, Message, Renderer>>,
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tooltip: impl ToString,
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widget::Tooltip::new(content, tooltip, position)
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}
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/// Creates a new [`Text`] widget with the provided content.
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///
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/// [`Text`]: widget::Text
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pub fn text<Renderer>(text: impl Into<String>) -> widget::Text<Renderer>
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where
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Renderer: iced_native::text::Renderer,
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widget::Text::new(text)
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}
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/// Creates a new [`Checkbox`].
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///
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/// [`Checkbox`]: widget::Checkbox
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pub fn checkbox<'a, Message, Renderer>(
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label: impl Into<String>,
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is_checked: bool,
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widget::Checkbox::new(is_checked, label, f)
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}
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/// Creates a new [`Radio`].
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///
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/// [`Radio`]: widget::Radio
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pub fn radio<'a, Message, Renderer, V>(
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label: impl Into<String>,
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value: V,
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widget::Radio::new(value, label, selected, on_click)
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}
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/// Creates a new [`Toggler`].
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///
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/// [`Toggler`]: widget::Toggler
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pub fn toggler<'a, Message, Renderer>(
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label: impl Into<Option<String>>,
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is_checked: bool,
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widget::Toggler::new(is_checked, label, f)
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}
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/// Creates a new [`TextInput`].
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///
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/// [`TextInput`]: widget::TextInput
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pub fn text_input<'a, Message, Renderer>(
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placeholder: &str,
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value: &str,
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widget::TextInput::new(placeholder, value, on_change)
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}
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/// Creates a new [`Slider`].
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///
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/// [`Slider`]: widget::Slider
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pub fn slider<'a, Message, T>(
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range: std::ops::RangeInclusive<T>,
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value: T,
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widget::Slider::new(range, value, on_change)
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}
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/// Creates a new [`PickList`].
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///
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/// [`PickList`]: widget::PickList
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pub fn pick_list<'a, Message, Renderer, T>(
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options: impl Into<Cow<'a, [T]>>,
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selected: Option<T>,
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widget::PickList::new(options, selected, on_selected)
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}
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/// Creates a new [`Image`].
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///
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/// [`Image`]: widget::Image
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pub fn image<Handle>(handle: impl Into<Handle>) -> widget::Image<Handle> {
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widget::Image::new(handle.into())
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}
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/// Creates a new horizontal [`Space`] with the given [`Length`].
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///
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/// [`Space`]: widget::Space
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pub fn horizontal_space(width: Length) -> widget::Space {
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widget::Space::with_width(width)
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}
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/// Creates a new vertical [`Space`] with the given [`Length`].
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///
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/// [`Space`]: widget::Space
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pub fn vertical_space(height: Length) -> widget::Space {
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widget::Space::with_height(height)
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}
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119
pure/src/lib.rs
119
pure/src/lib.rs
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@ -1,3 +1,93 @@
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//! Stateless, pure widgets for iced.
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//!
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//! # The Elm Architecture, purity, and continuity
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//! As you may know, applications made with `iced` use [The Elm Architecture].
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//!
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//! In a nutshell, this architecture defines the initial state of the application, a way to `view` it, and a way to `update` it after a user interaction. The `update` logic is called after a meaningful user interaction, which in turn updates the state of the application. Then, the `view` logic is executed to redisplay the application.
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//!
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//! Since `view` logic is only run after an `update`, all of the mutations to the application state must only happen in the `update` logic. If the application state changes anywhere else, the `view` logic will not be rerun and, therefore, the previously generated `view` may stay outdated.
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//!
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//! However, the `Application` trait in `iced` defines `view` as:
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//!
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//! ```ignore
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//! pub trait Application {
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//! fn view(&mut self) -> Element<Self::Message>;
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//! }
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//! ```
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//!
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//! As a consequence, the application state can be mutated in `view` logic. The `view` logic in `iced` is __impure__.
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//!
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//! This impurity is necessary because `iced` puts the burden of widget __continuity__ on its users. In other words, it's up to you to provide `iced` with the internal state of each widget every time `view` is called.
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//!
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//! If we take a look at the classic `counter` example:
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//!
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//! ```ignore
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//! struct Counter {
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//! value: i32,
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//! increment_button: button::State,
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//! decrement_button: button::State,
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//! }
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//!
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//! // ...
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//!
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//! impl Counter {
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//! pub fn view(&mut self) -> Column<Message> {
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//! Column::new()
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//! .push(
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//! Button::new(&mut self.increment_button, Text::new("+"))
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//! .on_press(Message::IncrementPressed),
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//! )
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//! .push(Text::new(self.value.to_string()).size(50))
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//! .push(
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//! Button::new(&mut self.decrement_button, Text::new("-"))
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//! .on_press(Message::DecrementPressed),
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//! )
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//! }
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//! }
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//! ```
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//!
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//! We can see how we need to keep track of the `button::State` of each `Button` in our `Counter` state and provide a mutable reference to the widgets in our `view` logic. The widgets produced by `view` are __stateful__.
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//!
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//! While this approach forces users to keep track of widget state and causes impurity, I originally chose it because it allows `iced` to directly consume the widget tree produced by `view`. Since there is no internal state decoupled from `view` maintained by the runtime, `iced` does not need to compare (e.g. reconciliate) widget trees in order to ensure continuity.
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//!
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//! # Stateless widgets
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//! As the library matures, the need for some kind of persistent widget data (see #553) between `view` calls becomes more apparent (e.g. incremental rendering, animations, accessibility, etc.).
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//!
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//! If we are going to end up having persistent widget data anyways... There is no reason to have impure, stateful widgets anymore!
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//!
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//! And so I started exploring and ended up creating a new subcrate called `iced_pure`, which introduces a completely stateless implementation for every widget in `iced`.
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//!
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//! With the help of this crate, we can now write a pure `counter` example:
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//!
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//! ```ignore
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//! struct Counter {
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//! value: i32,
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//! }
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//!
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//! // ...
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//!
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//! impl Counter {
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//! fn view(&self) -> Column<Message> {
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//! Column::new()
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//! .push(Button::new("Increment").on_press(Message::IncrementPressed))
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//! .push(Text::new(self.value.to_string()).size(50))
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//! .push(Button::new("Decrement").on_press(Message::DecrementPressed))
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//! }
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//! }
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//! ```
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//!
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//! Notice how we no longer need to keep track of the `button::State`! The widgets in `iced_pure` do not take any mutable application state in `view`. They are __stateless__ widgets. As a consequence, we do not need mutable access to `self` in `view` anymore. `view` becomes __pure__.
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//!
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//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
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#![doc(
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html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
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)]
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#![deny(missing_docs)]
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//#![deny(missing_debug_implementations)]
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//#![deny(unused_results)]
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#![forbid(unsafe_code)]
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//#![forbid(rust_2018_idioms)]
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pub mod helpers;
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pub mod overlay;
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pub mod widget;
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|
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@ -16,6 +106,32 @@ use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::{Clipboard, Length, Point, Rectangle, Shell};
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|
||||
/// A bridge between impure and pure widgets.
|
||||
///
|
||||
/// If you already have an existing `iced` application, you do not need to switch completely to the new traits in order to benefit from the `pure` module. Instead, you can leverage the new `Pure` widget to include `pure` widgets in your impure `Application`.
|
||||
///
|
||||
/// For instance, let's say we want to use our pure `Counter` in an impure application:
|
||||
///
|
||||
/// ```ignore
|
||||
/// use iced_pure::{self, Pure};
|
||||
///
|
||||
/// struct Impure {
|
||||
/// state: pure::State,
|
||||
/// counter: Counter,
|
||||
/// }
|
||||
///
|
||||
/// impl Sandbox for Impure {
|
||||
/// // ...
|
||||
///
|
||||
/// pub fn view(&mut self) -> Element<Self::Message> {
|
||||
/// Pure::new(&mut self.state, self.counter.view()).into()
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// [`Pure`] acts as a bridge between pure and impure widgets. It is completely opt-in and can be used to slowly migrate your application to the new architecture.
|
||||
///
|
||||
/// The purification of your application may trigger a bunch of important refactors, since it's far easier to keep your data decoupled from the GUI state with stateless widgets. For this reason, I recommend starting small in the most nested views of your application and slowly expand the purity upwards.
|
||||
pub struct Pure<'a, Message, Renderer> {
|
||||
state: &'a mut State,
|
||||
element: Element<'a, Message, Renderer>,
|
||||
|
|
@ -26,6 +142,7 @@ where
|
|||
Message: 'a,
|
||||
Renderer: iced_native::Renderer + 'a,
|
||||
{
|
||||
/// Creates a new [`Pure`] widget with the given [`State`] and impure [`Element`].
|
||||
pub fn new(
|
||||
state: &'a mut State,
|
||||
content: impl Into<Element<'a, Message, Renderer>>,
|
||||
|
|
@ -37,6 +154,7 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
/// The internal state of a [`Pure`] widget.
|
||||
pub struct State {
|
||||
state_tree: widget::Tree,
|
||||
}
|
||||
|
|
@ -48,6 +166,7 @@ impl Default for State {
|
|||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`] for a [`Pure`] widget.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
state_tree: widget::Tree::empty(),
|
||||
|
|
|
|||
|
|
@ -1,9 +1,14 @@
|
|||
//! Display interactive elements on top of other widgets.
|
||||
use crate::widget::Tree;
|
||||
|
||||
use iced_native::Layout;
|
||||
|
||||
pub use iced_native::overlay::*;
|
||||
|
||||
/// Obtains the first overlay [`Element`] found in the given children.
|
||||
///
|
||||
/// This method will generally only be used by advanced users that are
|
||||
/// implementing the [`Widget`](crate::Widget) trait.
|
||||
pub fn from_children<'a, Message, Renderer>(
|
||||
children: &'a [crate::Element<'_, Message, Renderer>],
|
||||
tree: &'a mut Tree,
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Use the built-in widgets or create your own.
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod container;
|
||||
|
|
@ -48,17 +49,28 @@ use iced_native::overlay;
|
|||
use iced_native::renderer;
|
||||
use iced_native::{Clipboard, Length, Point, Rectangle, Shell};
|
||||
|
||||
/// A component that displays information and allows interaction.
|
||||
///
|
||||
/// If you want to build your own widgets, you will need to implement this
|
||||
/// trait.
|
||||
pub trait Widget<Message, Renderer> {
|
||||
/// Returns the width of the [`Widget`].
|
||||
fn width(&self) -> Length;
|
||||
|
||||
/// Returns the height of the [`Widget`].
|
||||
fn height(&self) -> Length;
|
||||
|
||||
/// Returns the [`layout::Node`] of the [`Widget`].
|
||||
///
|
||||
/// This [`layout::Node`] is used by the runtime to compute the [`Layout`] of the
|
||||
/// user interface.
|
||||
fn layout(
|
||||
&self,
|
||||
renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node;
|
||||
|
||||
/// Draws the [`Widget`] using the associated `Renderer`.
|
||||
fn draw(
|
||||
&self,
|
||||
state: &Tree,
|
||||
|
|
@ -69,31 +81,31 @@ pub trait Widget<Message, Renderer> {
|
|||
viewport: &Rectangle,
|
||||
);
|
||||
|
||||
/// Returns the [`Tag`] of the [`Widget`].
|
||||
///
|
||||
/// [`Tag`]: tree::Tag
|
||||
fn tag(&self) -> tree::Tag {
|
||||
tree::Tag::stateless()
|
||||
}
|
||||
|
||||
/// Returns the [`State`] of the [`Widget`].
|
||||
///
|
||||
/// [`State`]: tree::State
|
||||
fn state(&self) -> tree::State {
|
||||
tree::State::None
|
||||
}
|
||||
|
||||
/// Returns the state [`Tree`] of the children of the [`Widget`].
|
||||
fn children(&self) -> Vec<Tree> {
|
||||
Vec::new()
|
||||
}
|
||||
|
||||
/// Reconciliates the [`Widget`] with the provided [`Tree`].
|
||||
fn diff(&self, _tree: &mut Tree) {}
|
||||
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
_state: &Tree,
|
||||
_layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
_viewport: &Rectangle,
|
||||
_renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
mouse::Interaction::Idle
|
||||
}
|
||||
|
||||
/// Processes a runtime [`Event`].
|
||||
///
|
||||
/// By default, it does nothing.
|
||||
fn on_event(
|
||||
&mut self,
|
||||
_state: &mut Tree,
|
||||
|
|
@ -107,6 +119,21 @@ pub trait Widget<Message, Renderer> {
|
|||
event::Status::Ignored
|
||||
}
|
||||
|
||||
/// Returns the current [`mouse::Interaction`] of the [`Widget`].
|
||||
///
|
||||
/// By default, it returns [`mouse::Interaction::Idle`].
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
_state: &Tree,
|
||||
_layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
_viewport: &Rectangle,
|
||||
_renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
mouse::Interaction::Idle
|
||||
}
|
||||
|
||||
/// Returns the overlay of the [`Widget`], if there is any.
|
||||
fn overlay<'a>(
|
||||
&'a self,
|
||||
_state: &'a mut Tree,
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Allow your users to perform actions by pressing a button.
|
||||
use crate::overlay;
|
||||
use crate::widget::tree::{self, Tree};
|
||||
use crate::{Element, Widget};
|
||||
|
|
@ -15,6 +16,40 @@ pub use iced_style::button::{Style, StyleSheet};
|
|||
|
||||
use button::State;
|
||||
|
||||
/// A generic widget that produces a message when pressed.
|
||||
///
|
||||
/// ```
|
||||
/// # type Button<'a, Message> =
|
||||
/// # iced_pure::widget::Button<'a, Message, iced_native::renderer::Null>;
|
||||
/// #
|
||||
/// #[derive(Clone)]
|
||||
/// enum Message {
|
||||
/// ButtonPressed,
|
||||
/// }
|
||||
///
|
||||
/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
|
||||
/// ```
|
||||
///
|
||||
/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
|
||||
/// be disabled:
|
||||
///
|
||||
/// ```
|
||||
/// # type Button<'a, Message> =
|
||||
/// # iced_pure::widget::Button<'a, Message, iced_native::renderer::Null>;
|
||||
/// #
|
||||
/// #[derive(Clone)]
|
||||
/// enum Message {
|
||||
/// ButtonPressed,
|
||||
/// }
|
||||
///
|
||||
/// fn disabled_button<'a>() -> Button<'a, Message> {
|
||||
/// Button::new("I'm disabled!")
|
||||
/// }
|
||||
///
|
||||
/// fn enabled_button<'a>() -> Button<'a, Message> {
|
||||
/// disabled_button().on_press(Message::ButtonPressed)
|
||||
/// }
|
||||
/// ```
|
||||
pub struct Button<'a, Message, Renderer> {
|
||||
content: Element<'a, Message, Renderer>,
|
||||
on_press: Option<Message>,
|
||||
|
|
@ -25,6 +60,7 @@ pub struct Button<'a, Message, Renderer> {
|
|||
}
|
||||
|
||||
impl<'a, Message, Renderer> Button<'a, Message, Renderer> {
|
||||
/// Creates a new [`Button`] with the given content.
|
||||
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
|
||||
Button {
|
||||
content: content.into(),
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use crate::widget::Tree;
|
||||
use crate::{Element, Widget};
|
||||
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ use iced_native::{
|
|||
|
||||
use std::u32;
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
pub struct Column<'a, Message, Renderer> {
|
||||
spacing: u16,
|
||||
padding: Padding,
|
||||
|
|
@ -24,10 +25,12 @@ pub struct Column<'a, Message, Renderer> {
|
|||
}
|
||||
|
||||
impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||
/// Creates an empty [`Column`].
|
||||
pub fn new() -> Self {
|
||||
Self::with_children(Vec::new())
|
||||
}
|
||||
|
||||
/// Creates a [`Column`] with the given elements.
|
||||
pub fn with_children(
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
) -> Self {
|
||||
|
|
@ -42,21 +45,29 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Sets the vertical spacing _between_ elements.
|
||||
///
|
||||
/// Custom margins per element do not exist in iced. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, units: u16) -> Self {
|
||||
self.spacing = units;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Padding`] of the [`Column`].
|
||||
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
|
||||
self.padding = padding.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Column`].
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Column`].
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
|
|
@ -68,11 +79,13 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
|||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal alignment of the contents of the [`Column`] .
|
||||
pub fn align_items(mut self, align: Alignment) -> Self {
|
||||
self.align_items = align;
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an element to the [`Column`].
|
||||
pub fn push(
|
||||
mut self,
|
||||
child: impl Into<Element<'a, Message, Renderer>>,
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Display images in your user interface.
|
||||
use crate::widget::{Tree, Widget};
|
||||
use crate::Element;
|
||||
|
||||
|
|
|
|||
|
|
@ -213,7 +213,7 @@ where
|
|||
fn diff(&self, tree: &mut Tree) {
|
||||
tree.diff_children_custom(
|
||||
&self.elements,
|
||||
|(_, content), state| content.diff(state),
|
||||
|state, (_, content)| content.diff(state),
|
||||
|(_, content)| content.state(),
|
||||
)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ impl<'a, Message, Renderer> Content<'a, Message, Renderer>
|
|||
where
|
||||
Renderer: iced_native::Renderer,
|
||||
{
|
||||
pub fn state(&self) -> Tree {
|
||||
pub(super) fn state(&self) -> Tree {
|
||||
let children = if let Some(title_bar) = self.title_bar.as_ref() {
|
||||
vec![Tree::new(&self.body), title_bar.state()]
|
||||
} else {
|
||||
|
|
@ -70,7 +70,7 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
pub fn diff(&self, tree: &mut Tree) {
|
||||
pub(super) fn diff(&self, tree: &mut Tree) {
|
||||
if tree.children.len() == 2 {
|
||||
if let Some(title_bar) = self.title_bar.as_ref() {
|
||||
title_bar.diff(&mut tree.children[1]);
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
|
|||
where
|
||||
Renderer: iced_native::Renderer,
|
||||
{
|
||||
pub fn state(&self) -> Tree {
|
||||
pub(super) fn state(&self) -> Tree {
|
||||
let children = if let Some(controls) = self.controls.as_ref() {
|
||||
vec![Tree::new(&self.content), Tree::new(controls)]
|
||||
} else {
|
||||
|
|
@ -94,7 +94,7 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
pub fn diff(&self, tree: &mut Tree) {
|
||||
pub(super) fn diff(&self, tree: &mut Tree) {
|
||||
if tree.children.len() == 2 {
|
||||
if let Some(controls) = self.controls.as_ref() {
|
||||
tree.children[1].diff(controls);
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Provide progress feedback to your users.
|
||||
use crate::widget::Tree;
|
||||
use crate::{Element, Widget};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::widget::Tree;
|
||||
use crate::{Element, Widget};
|
||||
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ use iced_native::{
|
|||
Alignment, Clipboard, Length, Padding, Point, Rectangle, Shell,
|
||||
};
|
||||
|
||||
/// A container that distributes its contents horizontally.
|
||||
pub struct Row<'a, Message, Renderer> {
|
||||
spacing: u16,
|
||||
padding: Padding,
|
||||
|
|
@ -21,10 +22,12 @@ pub struct Row<'a, Message, Renderer> {
|
|||
}
|
||||
|
||||
impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||
/// Creates an empty [`Row`].
|
||||
pub fn new() -> Self {
|
||||
Self::with_children(Vec::new())
|
||||
}
|
||||
|
||||
/// Creates a [`Row`] with the given elements.
|
||||
pub fn with_children(
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
) -> Self {
|
||||
|
|
@ -38,31 +41,41 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Sets the horizontal spacing _between_ elements.
|
||||
///
|
||||
/// Custom margins per element do not exist in iced. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, units: u16) -> Self {
|
||||
self.spacing = units;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Padding`] of the [`Row`].
|
||||
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
|
||||
self.padding = padding.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Row`].
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Row`].
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical alignment of the contents of the [`Row`] .
|
||||
pub fn align_items(mut self, align: Alignment) -> Self {
|
||||
self.align_items = align;
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an [`Element`] to the [`Row`].
|
||||
pub fn push(
|
||||
mut self,
|
||||
child: impl Into<Element<'a, Message, Renderer>>,
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Display a horizontal or vertical rule for dividing content.
|
||||
use crate::widget::Tree;
|
||||
use crate::{Element, Widget};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::overlay;
|
||||
use crate::widget::tree::{self, Tree};
|
||||
use crate::{Element, Widget};
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Display vector graphics in your application.
|
||||
use crate::widget::{Tree, Widget};
|
||||
use crate::Element;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Display fields that can be filled with text.
|
||||
use crate::widget::tree::{self, Tree};
|
||||
use crate::{Element, Widget};
|
||||
|
||||
|
|
@ -15,10 +16,7 @@ pub use iced_style::text_input::{Style, StyleSheet};
|
|||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # use iced_native::renderer::Null;
|
||||
/// # use iced_pure::widget::text_input;
|
||||
/// #
|
||||
/// # pub type TextInput<'a, Message> = iced_pure::widget::TextInput<'a, Message, Null>;
|
||||
/// # pub type TextInput<'a, Message> = iced_pure::widget::TextInput<'a, Message, iced_native::renderer::Null>;
|
||||
/// #[derive(Debug, Clone)]
|
||||
/// enum Message {
|
||||
/// TextInputChanged(String),
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
//! Show toggle controls using togglers.
|
||||
use crate::widget::{Tree, Widget};
|
||||
use crate::Element;
|
||||
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ where
|
|||
/// The default padding of a [`Tooltip`] drawn by this renderer.
|
||||
const DEFAULT_PADDING: u16 = 5;
|
||||
|
||||
/// Creates an empty [`Tooltip`].
|
||||
/// Creates a new [`Tooltip`].
|
||||
///
|
||||
/// [`Tooltip`]: struct.Tooltip.html
|
||||
pub fn new(
|
||||
|
|
|
|||
|
|
@ -1,14 +1,24 @@
|
|||
//! Store internal widget state in a state tree to ensure continuity.
|
||||
use crate::Element;
|
||||
|
||||
use std::any::{self, Any};
|
||||
|
||||
/// A persistent state widget tree.
|
||||
///
|
||||
/// A [`Tree`] is normally associated with a specific widget in the widget tree.
|
||||
pub struct Tree {
|
||||
/// The tag of the [`Tree`].
|
||||
pub tag: Tag,
|
||||
|
||||
/// The [`State`] of the [`Tree`].
|
||||
pub state: State,
|
||||
|
||||
/// The children of the root widget of the [`Tree`].
|
||||
pub children: Vec<Tree>,
|
||||
}
|
||||
|
||||
impl Tree {
|
||||
/// Creates an empty, stateless [`Tree`] with no children.
|
||||
pub fn empty() -> Self {
|
||||
Self {
|
||||
tag: Tag::stateless(),
|
||||
|
|
@ -17,6 +27,7 @@ impl Tree {
|
|||
}
|
||||
}
|
||||
|
||||
/// Creates a new [`Tree`] for the provided [`Element`].
|
||||
pub fn new<Message, Renderer>(
|
||||
element: &Element<'_, Message, Renderer>,
|
||||
) -> Self {
|
||||
|
|
@ -27,6 +38,14 @@ impl Tree {
|
|||
}
|
||||
}
|
||||
|
||||
/// Reconciliates the current tree with the provided [`Element`].
|
||||
///
|
||||
/// If the tag of the [`Element`] matches the tag of the [`Tree`], then the
|
||||
/// [`Element`] proceeds with the reconciliation (i.e. [`Widget::diff`] is called).
|
||||
///
|
||||
/// Otherwise, the whole [`Tree`] is recreated.
|
||||
///
|
||||
/// [`Widget::diff`]: crate::Widget::diff
|
||||
pub fn diff<Message, Renderer>(
|
||||
&mut self,
|
||||
new: &Element<'_, Message, Renderer>,
|
||||
|
|
@ -38,21 +57,20 @@ impl Tree {
|
|||
}
|
||||
}
|
||||
|
||||
/// Reconciliates the children of the tree with the provided list of [`Element`].
|
||||
pub fn diff_children<Message, Renderer>(
|
||||
&mut self,
|
||||
new_children: &[Element<'_, Message, Renderer>],
|
||||
) {
|
||||
self.diff_children_custom(
|
||||
new_children,
|
||||
|new, child_state| child_state.diff(new),
|
||||
Self::new,
|
||||
)
|
||||
self.diff_children_custom(new_children, Self::diff, Self::new)
|
||||
}
|
||||
|
||||
/// Reconciliates the children of the tree with the provided list of [`Element`] using custom
|
||||
/// logic both for diffing and creating new widget state.
|
||||
pub fn diff_children_custom<T>(
|
||||
&mut self,
|
||||
new_children: &[T],
|
||||
diff: impl Fn(&T, &mut Tree),
|
||||
diff: impl Fn(&mut Tree, &T),
|
||||
new_state: impl Fn(&T) -> Self,
|
||||
) {
|
||||
if self.children.len() > new_children.len() {
|
||||
|
|
@ -62,7 +80,7 @@ impl Tree {
|
|||
for (child_state, new) in
|
||||
self.children.iter_mut().zip(new_children.iter())
|
||||
{
|
||||
diff(new, child_state);
|
||||
diff(child_state, new);
|
||||
}
|
||||
|
||||
if self.children.len() < new_children.len() {
|
||||
|
|
@ -73,10 +91,12 @@ impl Tree {
|
|||
}
|
||||
}
|
||||
|
||||
/// The identifier of some widget state.
|
||||
#[derive(Debug, Clone, Copy, PartialOrd, Ord, PartialEq, Eq, Hash)]
|
||||
pub struct Tag(any::TypeId);
|
||||
|
||||
impl Tag {
|
||||
/// Creates a [`Tag`] for a state of type `T`.
|
||||
pub fn of<T>() -> Self
|
||||
where
|
||||
T: 'static,
|
||||
|
|
@ -84,17 +104,23 @@ impl Tag {
|
|||
Self(any::TypeId::of::<T>())
|
||||
}
|
||||
|
||||
/// Creates a [`Tag`] for a stateless widget.
|
||||
pub fn stateless() -> Self {
|
||||
Self::of::<()>()
|
||||
}
|
||||
}
|
||||
|
||||
/// The internal [`State`] of a widget.
|
||||
pub enum State {
|
||||
/// No meaningful internal state.
|
||||
None,
|
||||
|
||||
/// Some meaningful internal state.
|
||||
Some(Box<dyn Any>),
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
pub fn new<T>(state: T) -> Self
|
||||
where
|
||||
T: 'static,
|
||||
|
|
@ -102,6 +128,10 @@ impl State {
|
|||
State::Some(Box::new(state))
|
||||
}
|
||||
|
||||
/// Downcasts the [`State`] to `T` and returns a reference to it.
|
||||
///
|
||||
/// # Panics
|
||||
/// This method will panic if the downcast fails or the [`State`] is [`State::None`].
|
||||
pub fn downcast_ref<T>(&self) -> &T
|
||||
where
|
||||
T: 'static,
|
||||
|
|
@ -114,6 +144,10 @@ impl State {
|
|||
}
|
||||
}
|
||||
|
||||
/// Downcasts the [`State`] to `T` and returns a mutable reference to it.
|
||||
///
|
||||
/// # Panics
|
||||
/// This method will panic if the downcast fails or the [`State`] is [`State::None`].
|
||||
pub fn downcast_mut<T>(&mut self) -> &mut T
|
||||
where
|
||||
T: 'static,
|
||||
|
|
|
|||
78
src/pure.rs
78
src/pure.rs
|
|
@ -14,6 +14,84 @@
|
|||
//! offers an alternate [`Application`] trait with a completely pure `view`
|
||||
//! method.
|
||||
//!
|
||||
//! # The Elm Architecture, purity, and continuity
|
||||
//! As you may know, applications made with `iced` use [The Elm Architecture].
|
||||
//!
|
||||
//! In a nutshell, this architecture defines the initial state of the application, a way to `view` it, and a way to `update` it after a user interaction. The `update` logic is called after a meaningful user interaction, which in turn updates the state of the application. Then, the `view` logic is executed to redisplay the application.
|
||||
//!
|
||||
//! Since `view` logic is only run after an `update`, all of the mutations to the application state must only happen in the `update` logic. If the application state changes anywhere else, the `view` logic will not be rerun and, therefore, the previously generated `view` may stay outdated.
|
||||
//!
|
||||
//! However, the `Application` trait in `iced` defines `view` as:
|
||||
//!
|
||||
//! ```ignore
|
||||
//! pub trait Application {
|
||||
//! fn view(&mut self) -> Element<Self::Message>;
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! As a consequence, the application state can be mutated in `view` logic. The `view` logic in `iced` is __impure__.
|
||||
//!
|
||||
//! This impurity is necessary because `iced` puts the burden of widget __continuity__ on its users. In other words, it's up to you to provide `iced` with the internal state of each widget every time `view` is called.
|
||||
//!
|
||||
//! If we take a look at the classic `counter` example:
|
||||
//!
|
||||
//! ```ignore
|
||||
//! struct Counter {
|
||||
//! value: i32,
|
||||
//! increment_button: button::State,
|
||||
//! decrement_button: button::State,
|
||||
//! }
|
||||
//!
|
||||
//! // ...
|
||||
//!
|
||||
//! impl Counter {
|
||||
//! pub fn view(&mut self) -> Column<Message> {
|
||||
//! Column::new()
|
||||
//! .push(
|
||||
//! Button::new(&mut self.increment_button, Text::new("+"))
|
||||
//! .on_press(Message::IncrementPressed),
|
||||
//! )
|
||||
//! .push(Text::new(self.value.to_string()).size(50))
|
||||
//! .push(
|
||||
//! Button::new(&mut self.decrement_button, Text::new("-"))
|
||||
//! .on_press(Message::DecrementPressed),
|
||||
//! )
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! We can see how we need to keep track of the `button::State` of each `Button` in our `Counter` state and provide a mutable reference to the widgets in our `view` logic. The widgets produced by `view` are __stateful__.
|
||||
//!
|
||||
//! While this approach forces users to keep track of widget state and causes impurity, I originally chose it because it allows `iced` to directly consume the widget tree produced by `view`. Since there is no internal state decoupled from `view` maintained by the runtime, `iced` does not need to compare (e.g. reconciliate) widget trees in order to ensure continuity.
|
||||
//!
|
||||
//! # Stateless widgets
|
||||
//! As the library matures, the need for some kind of persistent widget data (see #553) between `view` calls becomes more apparent (e.g. incremental rendering, animations, accessibility, etc.).
|
||||
//!
|
||||
//! If we are going to end up having persistent widget data anyways... There is no reason to have impure, stateful widgets anymore!
|
||||
//!
|
||||
//! With the help of this module, we can now write a pure `counter` example:
|
||||
//!
|
||||
//! ```ignore
|
||||
//! struct Counter {
|
||||
//! value: i32,
|
||||
//! }
|
||||
//!
|
||||
//! // ...
|
||||
//!
|
||||
//! impl Counter {
|
||||
//! fn view(&self) -> Column<Message> {
|
||||
//! Column::new()
|
||||
//! .push(Button::new("Increment").on_press(Message::IncrementPressed))
|
||||
//! .push(Text::new(self.value.to_string()).size(50))
|
||||
//! .push(Button::new("Decrement").on_press(Message::DecrementPressed))
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Notice how we no longer need to keep track of the `button::State`! The widgets in `iced_pure` do not take any mutable application state in `view`. They are __stateless__ widgets. As a consequence, we do not need mutable access to `self` in `view` anymore. `view` becomes __pure__.
|
||||
//!
|
||||
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
|
||||
//!
|
||||
//! [the original widgets]: crate::widget
|
||||
//! [`button::State`]: crate::widget::button::State
|
||||
//! [impure `Application`]: crate::Application
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue