261 lines
6.5 KiB
Rust
261 lines
6.5 KiB
Rust
//! Allow your users to perform actions by pressing a button.
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use crate::overlay;
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use crate::widget::tree::{self, Tree};
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use crate::{Element, Widget};
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use iced_native::event::{self, Event};
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use iced_native::layout;
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use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::widget::button;
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use iced_native::{
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Clipboard, Layout, Length, Padding, Point, Rectangle, Shell,
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};
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pub use iced_style::button::{Style, StyleSheet};
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use button::State;
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/// A generic widget that produces a message when pressed.
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///
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/// ```
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/// # type Button<'a, Message> =
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/// # iced_pure::widget::Button<'a, Message, iced_native::renderer::Null>;
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/// #
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/// #[derive(Clone)]
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/// enum Message {
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/// ButtonPressed,
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/// }
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///
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/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
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/// ```
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///
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/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
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/// be disabled:
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///
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/// ```
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/// # type Button<'a, Message> =
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/// # iced_pure::widget::Button<'a, Message, iced_native::renderer::Null>;
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/// #
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/// #[derive(Clone)]
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/// enum Message {
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/// ButtonPressed,
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/// }
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///
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/// fn disabled_button<'a>() -> Button<'a, Message> {
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/// Button::new("I'm disabled!")
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/// }
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///
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/// fn enabled_button<'a>() -> Button<'a, Message> {
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/// disabled_button().on_press(Message::ButtonPressed)
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/// }
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/// ```
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pub struct Button<'a, Message, Renderer> {
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content: Element<'a, Message, Renderer>,
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on_press: Option<Message>,
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style_sheet: Box<dyn StyleSheet + 'a>,
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width: Length,
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height: Length,
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padding: Padding,
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}
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impl<'a, Message, Renderer> Button<'a, Message, Renderer> {
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/// Creates a new [`Button`] with the given content.
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pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
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Button {
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content: content.into(),
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on_press: None,
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style_sheet: Default::default(),
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width: Length::Shrink,
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height: Length::Shrink,
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padding: Padding::new(5),
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}
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}
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/// Sets the width of the [`Button`].
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Button`].
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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/// Sets the [`Padding`] of the [`Button`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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/// Sets the message that will be produced when the [`Button`] is pressed.
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///
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/// Unless `on_press` is called, the [`Button`] will be disabled.
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pub fn on_press(mut self, msg: Message) -> Self {
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self.on_press = Some(msg);
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self
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}
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/// Sets the style of the [`Button`].
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pub fn style(
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mut self,
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style_sheet: impl Into<Box<dyn StyleSheet + 'a>>,
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) -> Self {
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self.style_sheet = style_sheet.into();
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Button<'a, Message, Renderer>
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where
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Message: 'a + Clone,
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Renderer: 'a + iced_native::Renderer,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::new())
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}
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fn children(&self) -> Vec<Tree> {
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vec![Tree::new(&self.content)]
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}
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fn diff(&self, tree: &mut Tree) {
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tree.diff_children(std::slice::from_ref(&self.content))
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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button::layout(
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renderer,
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limits,
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self.width,
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self.height,
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self.padding,
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|renderer, limits| {
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self.content.as_widget().layout(renderer, &limits)
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},
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)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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if let event::Status::Captured = self.content.as_widget_mut().on_event(
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&mut tree.children[0],
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event.clone(),
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layout.children().next().unwrap(),
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cursor_position,
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renderer,
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clipboard,
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shell,
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) {
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return event::Status::Captured;
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}
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button::update(
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event,
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layout,
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cursor_position,
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shell,
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&self.on_press,
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|| tree.state.downcast_mut::<State>(),
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)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let styling = button::draw(
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renderer,
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bounds,
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cursor_position,
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self.on_press.is_some(),
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self.style_sheet.as_ref(),
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|| tree.state.downcast_ref::<State>(),
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);
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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&renderer::Style {
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text_color: styling.text_color,
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},
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content_layout,
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cursor_position,
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&bounds,
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);
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}
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fn mouse_interaction(
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&self,
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_tree: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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button::mouse_interaction(
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layout,
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cursor_position,
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self.on_press.is_some(),
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)
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}
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fn overlay<'b>(
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&'b self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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self.content.as_widget().overlay(
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&mut tree.children[0],
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layout.children().next().unwrap(),
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renderer,
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)
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}
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}
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impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>>
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for Button<'a, Message, Renderer>
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where
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Message: Clone + 'a,
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Renderer: iced_native::Renderer + 'a,
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{
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fn into(self) -> Element<'a, Message, Renderer> {
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Element::new(self)
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}
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}
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