Write documentation for iced_pure

This commit is contained in:
Héctor Ramón Jiménez 2022-05-02 20:16:00 +02:00
parent 68e9eb0a9b
commit e7d595c7de
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26 changed files with 558 additions and 31 deletions

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@ -1,3 +1,4 @@
//! Allow your users to perform actions by pressing a button.
use crate::overlay;
use crate::widget::tree::{self, Tree};
use crate::{Element, Widget};
@ -15,6 +16,40 @@ pub use iced_style::button::{Style, StyleSheet};
use button::State;
/// A generic widget that produces a message when pressed.
///
/// ```
/// # type Button<'a, Message> =
/// # iced_pure::widget::Button<'a, Message, iced_native::renderer::Null>;
/// #
/// #[derive(Clone)]
/// enum Message {
/// ButtonPressed,
/// }
///
/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
/// ```
///
/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
/// be disabled:
///
/// ```
/// # type Button<'a, Message> =
/// # iced_pure::widget::Button<'a, Message, iced_native::renderer::Null>;
/// #
/// #[derive(Clone)]
/// enum Message {
/// ButtonPressed,
/// }
///
/// fn disabled_button<'a>() -> Button<'a, Message> {
/// Button::new("I'm disabled!")
/// }
///
/// fn enabled_button<'a>() -> Button<'a, Message> {
/// disabled_button().on_press(Message::ButtonPressed)
/// }
/// ```
pub struct Button<'a, Message, Renderer> {
content: Element<'a, Message, Renderer>,
on_press: Option<Message>,
@ -25,6 +60,7 @@ pub struct Button<'a, Message, Renderer> {
}
impl<'a, Message, Renderer> Button<'a, Message, Renderer> {
/// Creates a new [`Button`] with the given content.
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Button {
content: content.into(),

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@ -1,3 +1,4 @@
//! Show toggle controls using checkboxes.
use crate::widget::Tree;
use crate::{Element, Widget};

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@ -13,6 +13,7 @@ use iced_native::{
use std::u32;
/// A container that distributes its contents vertically.
pub struct Column<'a, Message, Renderer> {
spacing: u16,
padding: Padding,
@ -24,10 +25,12 @@ pub struct Column<'a, Message, Renderer> {
}
impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
/// Creates an empty [`Column`].
pub fn new() -> Self {
Self::with_children(Vec::new())
}
/// Creates a [`Column`] with the given elements.
pub fn with_children(
children: Vec<Element<'a, Message, Renderer>>,
) -> Self {
@ -42,21 +45,29 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
}
}
/// Sets the vertical spacing _between_ elements.
///
/// Custom margins per element do not exist in iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the [`Padding`] of the [`Column`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the width of the [`Column`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Column`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
@ -68,11 +79,13 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
self
}
/// Sets the horizontal alignment of the contents of the [`Column`] .
pub fn align_items(mut self, align: Alignment) -> Self {
self.align_items = align;
self
}
/// Adds an element to the [`Column`].
pub fn push(
mut self,
child: impl Into<Element<'a, Message, Renderer>>,

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@ -1,3 +1,4 @@
//! Display images in your user interface.
use crate::widget::{Tree, Widget};
use crate::Element;

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@ -213,7 +213,7 @@ where
fn diff(&self, tree: &mut Tree) {
tree.diff_children_custom(
&self.elements,
|(_, content), state| content.diff(state),
|state, (_, content)| content.diff(state),
|(_, content)| content.state(),
)
}

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@ -57,7 +57,7 @@ impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
pub fn state(&self) -> Tree {
pub(super) fn state(&self) -> Tree {
let children = if let Some(title_bar) = self.title_bar.as_ref() {
vec![Tree::new(&self.body), title_bar.state()]
} else {
@ -70,7 +70,7 @@ where
}
}
pub fn diff(&self, tree: &mut Tree) {
pub(super) fn diff(&self, tree: &mut Tree) {
if tree.children.len() == 2 {
if let Some(title_bar) = self.title_bar.as_ref() {
title_bar.diff(&mut tree.children[1]);

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@ -81,7 +81,7 @@ impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
pub fn state(&self) -> Tree {
pub(super) fn state(&self) -> Tree {
let children = if let Some(controls) = self.controls.as_ref() {
vec![Tree::new(&self.content), Tree::new(controls)]
} else {
@ -94,7 +94,7 @@ where
}
}
pub fn diff(&self, tree: &mut Tree) {
pub(super) fn diff(&self, tree: &mut Tree) {
if tree.children.len() == 2 {
if let Some(controls) = self.controls.as_ref() {
tree.children[1].diff(controls);

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@ -1,3 +1,4 @@
//! Provide progress feedback to your users.
use crate::widget::Tree;
use crate::{Element, Widget};

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@ -1,3 +1,4 @@
//! Create choices using radio buttons.
use crate::widget::Tree;
use crate::{Element, Widget};

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@ -11,6 +11,7 @@ use iced_native::{
Alignment, Clipboard, Length, Padding, Point, Rectangle, Shell,
};
/// A container that distributes its contents horizontally.
pub struct Row<'a, Message, Renderer> {
spacing: u16,
padding: Padding,
@ -21,10 +22,12 @@ pub struct Row<'a, Message, Renderer> {
}
impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
/// Creates an empty [`Row`].
pub fn new() -> Self {
Self::with_children(Vec::new())
}
/// Creates a [`Row`] with the given elements.
pub fn with_children(
children: Vec<Element<'a, Message, Renderer>>,
) -> Self {
@ -38,31 +41,41 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
}
}
/// Sets the horizontal spacing _between_ elements.
///
/// Custom margins per element do not exist in iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the [`Padding`] of the [`Row`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the width of the [`Row`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Row`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the vertical alignment of the contents of the [`Row`] .
pub fn align_items(mut self, align: Alignment) -> Self {
self.align_items = align;
self
}
/// Adds an [`Element`] to the [`Row`].
pub fn push(
mut self,
child: impl Into<Element<'a, Message, Renderer>>,

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@ -1,3 +1,4 @@
//! Display a horizontal or vertical rule for dividing content.
use crate::widget::Tree;
use crate::{Element, Widget};

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@ -1,3 +1,4 @@
//! Navigate an endless amount of content with a scrollbar.
use crate::overlay;
use crate::widget::tree::{self, Tree};
use crate::{Element, Widget};

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@ -1,3 +1,4 @@
//! Display vector graphics in your application.
use crate::widget::{Tree, Widget};
use crate::Element;

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@ -1,3 +1,4 @@
//! Display fields that can be filled with text.
use crate::widget::tree::{self, Tree};
use crate::{Element, Widget};
@ -15,10 +16,7 @@ pub use iced_style::text_input::{Style, StyleSheet};
///
/// # Example
/// ```
/// # use iced_native::renderer::Null;
/// # use iced_pure::widget::text_input;
/// #
/// # pub type TextInput<'a, Message> = iced_pure::widget::TextInput<'a, Message, Null>;
/// # pub type TextInput<'a, Message> = iced_pure::widget::TextInput<'a, Message, iced_native::renderer::Null>;
/// #[derive(Debug, Clone)]
/// enum Message {
/// TextInputChanged(String),

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@ -1,3 +1,4 @@
//! Show toggle controls using togglers.
use crate::widget::{Tree, Widget};
use crate::Element;

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@ -32,7 +32,7 @@ where
/// The default padding of a [`Tooltip`] drawn by this renderer.
const DEFAULT_PADDING: u16 = 5;
/// Creates an empty [`Tooltip`].
/// Creates a new [`Tooltip`].
///
/// [`Tooltip`]: struct.Tooltip.html
pub fn new(

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@ -1,14 +1,24 @@
//! Store internal widget state in a state tree to ensure continuity.
use crate::Element;
use std::any::{self, Any};
/// A persistent state widget tree.
///
/// A [`Tree`] is normally associated with a specific widget in the widget tree.
pub struct Tree {
/// The tag of the [`Tree`].
pub tag: Tag,
/// The [`State`] of the [`Tree`].
pub state: State,
/// The children of the root widget of the [`Tree`].
pub children: Vec<Tree>,
}
impl Tree {
/// Creates an empty, stateless [`Tree`] with no children.
pub fn empty() -> Self {
Self {
tag: Tag::stateless(),
@ -17,6 +27,7 @@ impl Tree {
}
}
/// Creates a new [`Tree`] for the provided [`Element`].
pub fn new<Message, Renderer>(
element: &Element<'_, Message, Renderer>,
) -> Self {
@ -27,6 +38,14 @@ impl Tree {
}
}
/// Reconciliates the current tree with the provided [`Element`].
///
/// If the tag of the [`Element`] matches the tag of the [`Tree`], then the
/// [`Element`] proceeds with the reconciliation (i.e. [`Widget::diff`] is called).
///
/// Otherwise, the whole [`Tree`] is recreated.
///
/// [`Widget::diff`]: crate::Widget::diff
pub fn diff<Message, Renderer>(
&mut self,
new: &Element<'_, Message, Renderer>,
@ -38,21 +57,20 @@ impl Tree {
}
}
/// Reconciliates the children of the tree with the provided list of [`Element`].
pub fn diff_children<Message, Renderer>(
&mut self,
new_children: &[Element<'_, Message, Renderer>],
) {
self.diff_children_custom(
new_children,
|new, child_state| child_state.diff(new),
Self::new,
)
self.diff_children_custom(new_children, Self::diff, Self::new)
}
/// Reconciliates the children of the tree with the provided list of [`Element`] using custom
/// logic both for diffing and creating new widget state.
pub fn diff_children_custom<T>(
&mut self,
new_children: &[T],
diff: impl Fn(&T, &mut Tree),
diff: impl Fn(&mut Tree, &T),
new_state: impl Fn(&T) -> Self,
) {
if self.children.len() > new_children.len() {
@ -62,7 +80,7 @@ impl Tree {
for (child_state, new) in
self.children.iter_mut().zip(new_children.iter())
{
diff(new, child_state);
diff(child_state, new);
}
if self.children.len() < new_children.len() {
@ -73,10 +91,12 @@ impl Tree {
}
}
/// The identifier of some widget state.
#[derive(Debug, Clone, Copy, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct Tag(any::TypeId);
impl Tag {
/// Creates a [`Tag`] for a state of type `T`.
pub fn of<T>() -> Self
where
T: 'static,
@ -84,17 +104,23 @@ impl Tag {
Self(any::TypeId::of::<T>())
}
/// Creates a [`Tag`] for a stateless widget.
pub fn stateless() -> Self {
Self::of::<()>()
}
}
/// The internal [`State`] of a widget.
pub enum State {
/// No meaningful internal state.
None,
/// Some meaningful internal state.
Some(Box<dyn Any>),
}
impl State {
/// Creates a new [`State`].
pub fn new<T>(state: T) -> Self
where
T: 'static,
@ -102,6 +128,10 @@ impl State {
State::Some(Box::new(state))
}
/// Downcasts the [`State`] to `T` and returns a reference to it.
///
/// # Panics
/// This method will panic if the downcast fails or the [`State`] is [`State::None`].
pub fn downcast_ref<T>(&self) -> &T
where
T: 'static,
@ -114,6 +144,10 @@ impl State {
}
}
/// Downcasts the [`State`] to `T` and returns a mutable reference to it.
///
/// # Panics
/// This method will panic if the downcast fails or the [`State`] is [`State::None`].
pub fn downcast_mut<T>(&mut self) -> &mut T
where
T: 'static,