Use AtomicU64 for window::Id
This commit is contained in:
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67408311f4
commit
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9 changed files with 228 additions and 212 deletions
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@ -27,7 +27,7 @@ pub enum Action<T> {
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Clipboard(clipboard::Action<T>),
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/// Run a window action.
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Window(window::Id, window::Action<T>),
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Window(window::Action<T>),
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/// Run a system action.
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System(system::Action<T>),
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@ -63,7 +63,7 @@ impl<T> Action<T> {
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Self::Future(future) => Action::Future(Box::pin(future.map(f))),
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Self::Stream(stream) => Action::Stream(Box::pin(stream.map(f))),
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Self::Clipboard(action) => Action::Clipboard(action.map(f)),
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Self::Window(id, window) => Action::Window(id, window.map(f)),
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Self::Window(window) => Action::Window(window.map(f)),
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Self::System(system) => Action::System(system.map(f)),
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Self::Widget(operation) => {
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Action::Widget(Box::new(widget::operation::map(operation, f)))
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@ -84,8 +84,8 @@ impl<T> fmt::Debug for Action<T> {
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Self::Clipboard(action) => {
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write!(f, "Action::Clipboard({action:?})")
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}
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Self::Window(id, action) => {
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write!(f, "Action::Window({id:?}, {action:?})")
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Self::Window(action) => {
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write!(f, "Action::Window({action:?})")
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}
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Self::System(action) => write!(f, "Action::System({action:?})"),
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Self::Widget(_action) => write!(f, "Action::Widget"),
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@ -1,8 +1,8 @@
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//! Build interactive programs using The Elm Architecture.
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use crate::{window, Command};
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use crate::core::text;
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use crate::core::window;
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use crate::core::{Element, Renderer};
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use crate::Command;
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/// The core of a user interface for a multi-window application following The Elm Architecture.
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pub trait Program: Sized {
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@ -3,13 +3,14 @@ mod action;
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pub mod screenshot;
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pub use crate::core::window::Id;
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pub use action::Action;
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pub use screenshot::Screenshot;
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use crate::command::{self, Command};
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use crate::core::time::Instant;
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use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};
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use crate::core::window::{
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Event, Icon, Id, Level, Mode, Settings, UserAttention,
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};
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use crate::core::{Point, Size};
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use crate::futures::event;
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use crate::futures::Subscription;
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@ -29,73 +30,77 @@ pub fn frames() -> Subscription<Instant> {
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})
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}
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/// Spawns a new window with the given `id` and `settings`.
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pub fn spawn<Message>(
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id: window::Id,
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settings: window::Settings,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Spawn { settings }))
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/// Spawns a new window with the given `settings`.
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///
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/// Returns the new window [`Id`] alongside the [`Command`].
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pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) {
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let id = Id::unique();
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(
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id,
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Command::single(command::Action::Window(Action::Spawn(id, settings))),
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)
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}
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/// Closes the window with `id`.
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pub fn close<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Close))
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pub fn close<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Close(id)))
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}
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/// Begins dragging the window while the left mouse button is held.
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pub fn drag<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Drag))
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pub fn drag<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Drag(id)))
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}
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/// Resizes the window to the given logical dimensions.
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pub fn resize<Message>(id: window::Id, new_size: Size) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Resize(new_size)))
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pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> {
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Command::single(command::Action::Window(Action::Resize(id, new_size)))
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}
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/// Fetches the window's size in logical dimensions.
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pub fn fetch_size<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Size) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f))))
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}
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/// Maximizes the window.
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pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Maximize(maximized)))
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pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Maximize(id, maximized)))
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}
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/// Minimizes the window.
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pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Minimize(minimized)))
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pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Minimize(id, minimized)))
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}
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/// Moves the window to the given logical coordinates.
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pub fn move_to<Message>(id: window::Id, position: Point) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Move(position)))
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pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> {
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Command::single(command::Action::Window(Action::Move(id, position)))
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}
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/// Changes the [`Mode`] of the window.
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pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeMode(mode)))
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pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeMode(id, mode)))
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}
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/// Fetches the current [`Mode`] of the window.
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pub fn fetch_mode<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Mode) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f))))
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}
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/// Toggles the window to maximized or back.
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pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ToggleMaximize))
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pub fn toggle_maximize<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleMaximize(id)))
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}
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/// Toggles the window decorations.
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pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ToggleDecorations))
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pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleDecorations(id)))
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}
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/// Request user attention to the window. This has no effect if the application
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@ -105,13 +110,13 @@ pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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pub fn request_user_attention<Message>(
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id: window::Id,
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id: Id,
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user_attention: Option<UserAttention>,
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) -> Command<Message> {
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Command::single(command::Action::Window(
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Command::single(command::Action::Window(Action::RequestUserAttention(
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id,
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Action::RequestUserAttention(user_attention),
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))
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user_attention,
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)))
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}
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/// Brings the window to the front and sets input focus. Has no effect if the window is
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@ -120,36 +125,36 @@ pub fn request_user_attention<Message>(
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/// This [`Command`] steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::GainFocus))
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pub fn gain_focus<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::GainFocus(id)))
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}
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/// Changes the window [`Level`].
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pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeLevel(level)))
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pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeLevel(id, level)))
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}
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/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
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/// not to be confused with [`window::Id`].
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/// not to be confused with [`Id`].
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pub fn fetch_id<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(u64) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchId(id, Box::new(f))))
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}
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/// Changes the [`Icon`] of the window.
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pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))
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pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeIcon(id, icon)))
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}
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/// Captures a [`Screenshot`] from the window.
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pub fn screenshot<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Screenshot) -> Message + Send + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(
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Command::single(command::Action::Window(Action::Screenshot(
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id,
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Action::Screenshot(Box::new(f)),
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))
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Box::new(f),
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)))
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}
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@ -1,4 +1,4 @@
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use crate::core::window::{Icon, Level, Mode, Settings, UserAttention};
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use crate::core::window::{Icon, Id, Level, Mode, Settings, UserAttention};
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use crate::core::{Point, Size};
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use crate::futures::MaybeSend;
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use crate::window::Screenshot;
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@ -7,43 +7,40 @@ use std::fmt;
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/// An operation to be performed on some window.
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pub enum Action<T> {
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/// Close the current window and exits the application.
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Close,
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/// Spawns a new window with some [`Settings`].
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Spawn(Id, Settings),
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/// Close the window and exits the application.
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Close(Id),
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/// Move the window with the left mouse button until the button is
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/// released.
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///
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/// There’s no guarantee that this will work unless the left mouse
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/// button was pressed immediately before this function is called.
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Drag,
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/// Spawns a new window.
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Spawn {
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/// The settings of the window.
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settings: Settings,
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},
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Drag(Id),
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/// Resize the window to the given logical dimensions.
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Resize(Size),
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Resize(Id, Size),
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/// Fetch the current logical dimensions of the window.
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FetchSize(Box<dyn FnOnce(Size) -> T + 'static>),
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FetchSize(Id, Box<dyn FnOnce(Size) -> T + 'static>),
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/// Set the window to maximized or back
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Maximize(bool),
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Maximize(Id, bool),
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/// Set the window to minimized or back
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Minimize(bool),
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Minimize(Id, bool),
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/// Move the window to the given logical coordinates.
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///
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/// Unsupported on Wayland.
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Move(Point),
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Move(Id, Point),
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/// Change the [`Mode`] of the window.
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ChangeMode(Mode),
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ChangeMode(Id, Mode),
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/// Fetch the current [`Mode`] of the window.
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FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
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FetchMode(Id, Box<dyn FnOnce(Mode) -> T + 'static>),
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/// Toggle the window to maximized or back
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ToggleMaximize,
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ToggleMaximize(Id),
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/// Toggle whether window has decorations.
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///
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/// ## Platform-specific
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/// - **X11:** Not implemented.
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/// - **Web:** Unsupported.
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ToggleDecorations,
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ToggleDecorations(Id),
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/// Request user attention to the window, this has no effect if the application
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/// is already focused. How requesting for user attention manifests is platform dependent,
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/// see [`UserAttention`] for details.
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@ -57,7 +54,7 @@ pub enum Action<T> {
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/// - **macOS:** `None` has no effect.
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/// - **X11:** Requests for user attention must be manually cleared.
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/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
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RequestUserAttention(Option<UserAttention>),
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RequestUserAttention(Id, Option<UserAttention>),
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/// Bring the window to the front and sets input focus. Has no effect if the window is
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/// already in focus, minimized, or not visible.
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///
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@ -68,11 +65,11 @@ pub enum Action<T> {
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/// ## Platform-specific
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///
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/// - **Web / Wayland:** Unsupported.
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GainFocus,
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GainFocus(Id),
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/// Change the window [`Level`].
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ChangeLevel(Level),
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/// Fetch an identifier unique to the window.
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FetchId(Box<dyn FnOnce(u64) -> T + 'static>),
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ChangeLevel(Id, Level),
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/// Fetch the raw identifier unique to the window.
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FetchId(Id, Box<dyn FnOnce(u64) -> T + 'static>),
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/// Change the window [`Icon`].
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///
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/// On Windows and X11, this is typically the small icon in the top-left
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@ -87,9 +84,9 @@ pub enum Action<T> {
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///
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/// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
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/// said, it's usually in the same ballpark as on Windows.
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ChangeIcon(Icon),
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ChangeIcon(Id, Icon),
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/// Screenshot the viewport of the window.
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Screenshot(Box<dyn FnOnce(Screenshot) -> T + 'static>),
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Screenshot(Id, Box<dyn FnOnce(Screenshot) -> T + 'static>),
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}
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impl<T> Action<T> {
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@ -102,30 +99,35 @@ impl<T> Action<T> {
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T: 'static,
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{
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match self {
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Self::Close => Action::Close,
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Self::Drag => Action::Drag,
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Self::Spawn { settings } => Action::Spawn { settings },
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Self::Resize(size) => Action::Resize(size),
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Self::FetchSize(o) => Action::FetchSize(Box::new(move |s| f(o(s)))),
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Self::Maximize(maximized) => Action::Maximize(maximized),
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Self::Minimize(minimized) => Action::Minimize(minimized),
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Self::Move(position) => Action::Move(position),
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Self::ChangeMode(mode) => Action::ChangeMode(mode),
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Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
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Self::ToggleMaximize => Action::ToggleMaximize,
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Self::ToggleDecorations => Action::ToggleDecorations,
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Self::RequestUserAttention(attention_type) => {
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Action::RequestUserAttention(attention_type)
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Self::Spawn(id, settings) => Action::Spawn(id, settings),
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Self::Close(id) => Action::Close(id),
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Self::Drag(id) => Action::Drag(id),
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Self::Resize(id, size) => Action::Resize(id, size),
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Self::FetchSize(id, o) => {
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Action::FetchSize(id, Box::new(move |s| f(o(s))))
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}
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Self::GainFocus => Action::GainFocus,
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Self::ChangeLevel(level) => Action::ChangeLevel(level),
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Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))),
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Self::ChangeIcon(icon) => Action::ChangeIcon(icon),
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Self::Screenshot(tag) => {
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Action::Screenshot(Box::new(move |screenshot| {
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f(tag(screenshot))
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}))
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Self::Maximize(id, maximized) => Action::Maximize(id, maximized),
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Self::Minimize(id, minimized) => Action::Minimize(id, minimized),
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Self::Move(id, position) => Action::Move(id, position),
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Self::ChangeMode(id, mode) => Action::ChangeMode(id, mode),
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Self::FetchMode(id, o) => {
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Action::FetchMode(id, Box::new(move |s| f(o(s))))
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}
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Self::ToggleMaximize(id) => Action::ToggleMaximize(id),
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Self::ToggleDecorations(id) => Action::ToggleDecorations(id),
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Self::RequestUserAttention(id, attention_type) => {
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Action::RequestUserAttention(id, attention_type)
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}
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Self::GainFocus(id) => Action::GainFocus(id),
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Self::ChangeLevel(id, level) => Action::ChangeLevel(id, level),
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Self::FetchId(id, o) => {
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Action::FetchId(id, Box::new(move |s| f(o(s))))
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}
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Self::ChangeIcon(id, icon) => Action::ChangeIcon(id, icon),
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Self::Screenshot(id, tag) => Action::Screenshot(
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id,
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Box::new(move |screenshot| f(tag(screenshot))),
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),
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}
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}
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}
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@ -133,38 +135,46 @@ impl<T> Action<T> {
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impl<T> fmt::Debug for Action<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Self::Close => write!(f, "Action::Close"),
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Self::Drag => write!(f, "Action::Drag"),
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Self::Spawn { settings } => {
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write!(f, "Action::Spawn {{ settings: {:?} }}", settings)
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Self::Spawn(id, settings) => {
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write!(f, "Action::Spawn({id:?}, {settings:?})")
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}
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Self::Resize(size) => write!(f, "Action::Resize({size:?})"),
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Self::FetchSize(_) => write!(f, "Action::FetchSize"),
|
||||
Self::Maximize(maximized) => {
|
||||
write!(f, "Action::Maximize({maximized})")
|
||||
Self::Close(id) => write!(f, "Action::Close({id:?})"),
|
||||
Self::Drag(id) => write!(f, "Action::Drag({id:?})"),
|
||||
Self::Resize(id, size) => {
|
||||
write!(f, "Action::Resize({id:?}, {size:?})")
|
||||
}
|
||||
Self::Minimize(minimized) => {
|
||||
write!(f, "Action::Minimize({minimized}")
|
||||
Self::FetchSize(id, _) => write!(f, "Action::FetchSize({id:?})"),
|
||||
Self::Maximize(id, maximized) => {
|
||||
write!(f, "Action::Maximize({id:?}, {maximized})")
|
||||
}
|
||||
Self::Move(position) => {
|
||||
write!(f, "Action::Move({position})")
|
||||
Self::Minimize(id, minimized) => {
|
||||
write!(f, "Action::Minimize({id:?}, {minimized}")
|
||||
}
|
||||
Self::ChangeMode(mode) => write!(f, "Action::SetMode({mode:?})"),
|
||||
Self::FetchMode(_) => write!(f, "Action::FetchMode"),
|
||||
Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"),
|
||||
Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"),
|
||||
Self::RequestUserAttention(_) => {
|
||||
write!(f, "Action::RequestUserAttention")
|
||||
Self::Move(id, position) => {
|
||||
write!(f, "Action::Move({id:?}, {position})")
|
||||
}
|
||||
Self::GainFocus => write!(f, "Action::GainFocus"),
|
||||
Self::ChangeLevel(level) => {
|
||||
write!(f, "Action::ChangeLevel({level:?})")
|
||||
Self::ChangeMode(id, mode) => {
|
||||
write!(f, "Action::SetMode({id:?}, {mode:?})")
|
||||
}
|
||||
Self::FetchId(_) => write!(f, "Action::FetchId"),
|
||||
Self::ChangeIcon(_icon) => {
|
||||
write!(f, "Action::ChangeIcon(icon)")
|
||||
Self::FetchMode(id, _) => write!(f, "Action::FetchMode({id:?})"),
|
||||
Self::ToggleMaximize(id) => {
|
||||
write!(f, "Action::ToggleMaximize({id:?})")
|
||||
}
|
||||
Self::Screenshot(_) => write!(f, "Action::Screenshot"),
|
||||
Self::ToggleDecorations(id) => {
|
||||
write!(f, "Action::ToggleDecorations({id:?})")
|
||||
}
|
||||
Self::RequestUserAttention(id, _) => {
|
||||
write!(f, "Action::RequestUserAttention({id:?})")
|
||||
}
|
||||
Self::GainFocus(id) => write!(f, "Action::GainFocus({id:?})"),
|
||||
Self::ChangeLevel(id, level) => {
|
||||
write!(f, "Action::ChangeLevel({id:?}, {level:?})")
|
||||
}
|
||||
Self::FetchId(id, _) => write!(f, "Action::FetchId({id:?})"),
|
||||
Self::ChangeIcon(id, _icon) => {
|
||||
write!(f, "Action::ChangeIcon({id:?})")
|
||||
}
|
||||
Self::Screenshot(id, _) => write!(f, "Action::Screenshot({id:?})"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue