Use AtomicU64 for window::Id

This commit is contained in:
Héctor Ramón Jiménez 2023-12-02 20:41:58 +01:00
parent 67408311f4
commit ea42af766f
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GPG key ID: 7CC46565708259A7
9 changed files with 228 additions and 212 deletions

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@ -3,13 +3,14 @@ mod action;
pub mod screenshot;
pub use crate::core::window::Id;
pub use action::Action;
pub use screenshot::Screenshot;
use crate::command::{self, Command};
use crate::core::time::Instant;
use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};
use crate::core::window::{
Event, Icon, Id, Level, Mode, Settings, UserAttention,
};
use crate::core::{Point, Size};
use crate::futures::event;
use crate::futures::Subscription;
@ -29,73 +30,77 @@ pub fn frames() -> Subscription<Instant> {
})
}
/// Spawns a new window with the given `id` and `settings`.
pub fn spawn<Message>(
id: window::Id,
settings: window::Settings,
) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Spawn { settings }))
/// Spawns a new window with the given `settings`.
///
/// Returns the new window [`Id`] alongside the [`Command`].
pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) {
let id = Id::unique();
(
id,
Command::single(command::Action::Window(Action::Spawn(id, settings))),
)
}
/// Closes the window with `id`.
pub fn close<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Close))
pub fn close<Message>(id: Id) -> Command<Message> {
Command::single(command::Action::Window(Action::Close(id)))
}
/// Begins dragging the window while the left mouse button is held.
pub fn drag<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Drag))
pub fn drag<Message>(id: Id) -> Command<Message> {
Command::single(command::Action::Window(Action::Drag(id)))
}
/// Resizes the window to the given logical dimensions.
pub fn resize<Message>(id: window::Id, new_size: Size) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Resize(new_size)))
pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> {
Command::single(command::Action::Window(Action::Resize(id, new_size)))
}
/// Fetches the window's size in logical dimensions.
pub fn fetch_size<Message>(
id: window::Id,
id: Id,
f: impl FnOnce(Size) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))
Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f))))
}
/// Maximizes the window.
pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Maximize(maximized)))
pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> {
Command::single(command::Action::Window(Action::Maximize(id, maximized)))
}
/// Minimizes the window.
pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Minimize(minimized)))
pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> {
Command::single(command::Action::Window(Action::Minimize(id, minimized)))
}
/// Moves the window to the given logical coordinates.
pub fn move_to<Message>(id: window::Id, position: Point) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Move(position)))
pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> {
Command::single(command::Action::Window(Action::Move(id, position)))
}
/// Changes the [`Mode`] of the window.
pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ChangeMode(mode)))
pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> {
Command::single(command::Action::Window(Action::ChangeMode(id, mode)))
}
/// Fetches the current [`Mode`] of the window.
pub fn fetch_mode<Message>(
id: window::Id,
id: Id,
f: impl FnOnce(Mode) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))
Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f))))
}
/// Toggles the window to maximized or back.
pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ToggleMaximize))
pub fn toggle_maximize<Message>(id: Id) -> Command<Message> {
Command::single(command::Action::Window(Action::ToggleMaximize(id)))
}
/// Toggles the window decorations.
pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ToggleDecorations))
pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
Command::single(command::Action::Window(Action::ToggleDecorations(id)))
}
/// Request user attention to the window. This has no effect if the application
@ -105,13 +110,13 @@ pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
pub fn request_user_attention<Message>(
id: window::Id,
id: Id,
user_attention: Option<UserAttention>,
) -> Command<Message> {
Command::single(command::Action::Window(
Command::single(command::Action::Window(Action::RequestUserAttention(
id,
Action::RequestUserAttention(user_attention),
))
user_attention,
)))
}
/// Brings the window to the front and sets input focus. Has no effect if the window is
@ -120,36 +125,36 @@ pub fn request_user_attention<Message>(
/// This [`Command`] steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::GainFocus))
pub fn gain_focus<Message>(id: Id) -> Command<Message> {
Command::single(command::Action::Window(Action::GainFocus(id)))
}
/// Changes the window [`Level`].
pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ChangeLevel(level)))
pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> {
Command::single(command::Action::Window(Action::ChangeLevel(id, level)))
}
/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
/// not to be confused with [`window::Id`].
/// not to be confused with [`Id`].
pub fn fetch_id<Message>(
id: window::Id,
id: Id,
f: impl FnOnce(u64) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))
Command::single(command::Action::Window(Action::FetchId(id, Box::new(f))))
}
/// Changes the [`Icon`] of the window.
pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))
pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> {
Command::single(command::Action::Window(Action::ChangeIcon(id, icon)))
}
/// Captures a [`Screenshot`] from the window.
pub fn screenshot<Message>(
id: window::Id,
id: Id,
f: impl FnOnce(Screenshot) -> Message + Send + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(
Command::single(command::Action::Window(Action::Screenshot(
id,
Action::Screenshot(Box::new(f)),
))
Box::new(f),
)))
}