Use AtomicU64 for window::Id
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9 changed files with 228 additions and 212 deletions
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@ -3,13 +3,14 @@ mod action;
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pub mod screenshot;
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pub use crate::core::window::Id;
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pub use action::Action;
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pub use screenshot::Screenshot;
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use crate::command::{self, Command};
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use crate::core::time::Instant;
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use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};
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use crate::core::window::{
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Event, Icon, Id, Level, Mode, Settings, UserAttention,
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};
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use crate::core::{Point, Size};
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use crate::futures::event;
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use crate::futures::Subscription;
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@ -29,73 +30,77 @@ pub fn frames() -> Subscription<Instant> {
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})
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}
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/// Spawns a new window with the given `id` and `settings`.
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pub fn spawn<Message>(
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id: window::Id,
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settings: window::Settings,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Spawn { settings }))
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/// Spawns a new window with the given `settings`.
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///
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/// Returns the new window [`Id`] alongside the [`Command`].
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pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) {
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let id = Id::unique();
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(
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id,
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Command::single(command::Action::Window(Action::Spawn(id, settings))),
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)
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}
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/// Closes the window with `id`.
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pub fn close<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Close))
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pub fn close<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Close(id)))
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}
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/// Begins dragging the window while the left mouse button is held.
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pub fn drag<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Drag))
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pub fn drag<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Drag(id)))
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}
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/// Resizes the window to the given logical dimensions.
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pub fn resize<Message>(id: window::Id, new_size: Size) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Resize(new_size)))
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pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> {
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Command::single(command::Action::Window(Action::Resize(id, new_size)))
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}
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/// Fetches the window's size in logical dimensions.
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pub fn fetch_size<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Size) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f))))
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}
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/// Maximizes the window.
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pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Maximize(maximized)))
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pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Maximize(id, maximized)))
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}
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/// Minimizes the window.
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pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Minimize(minimized)))
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pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Minimize(id, minimized)))
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}
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/// Moves the window to the given logical coordinates.
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pub fn move_to<Message>(id: window::Id, position: Point) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Move(position)))
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pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> {
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Command::single(command::Action::Window(Action::Move(id, position)))
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}
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/// Changes the [`Mode`] of the window.
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pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeMode(mode)))
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pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeMode(id, mode)))
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}
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/// Fetches the current [`Mode`] of the window.
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pub fn fetch_mode<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Mode) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f))))
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}
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/// Toggles the window to maximized or back.
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pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ToggleMaximize))
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pub fn toggle_maximize<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleMaximize(id)))
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}
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/// Toggles the window decorations.
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pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ToggleDecorations))
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pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleDecorations(id)))
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}
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/// Request user attention to the window. This has no effect if the application
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@ -105,13 +110,13 @@ pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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pub fn request_user_attention<Message>(
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id: window::Id,
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id: Id,
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user_attention: Option<UserAttention>,
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) -> Command<Message> {
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Command::single(command::Action::Window(
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Command::single(command::Action::Window(Action::RequestUserAttention(
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id,
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Action::RequestUserAttention(user_attention),
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))
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user_attention,
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)))
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}
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/// Brings the window to the front and sets input focus. Has no effect if the window is
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@ -120,36 +125,36 @@ pub fn request_user_attention<Message>(
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/// This [`Command`] steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::GainFocus))
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pub fn gain_focus<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::GainFocus(id)))
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}
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/// Changes the window [`Level`].
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pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeLevel(level)))
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pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeLevel(id, level)))
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}
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/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
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/// not to be confused with [`window::Id`].
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/// not to be confused with [`Id`].
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pub fn fetch_id<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(u64) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchId(id, Box::new(f))))
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}
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/// Changes the [`Icon`] of the window.
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pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))
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pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeIcon(id, icon)))
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}
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/// Captures a [`Screenshot`] from the window.
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pub fn screenshot<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Screenshot) -> Message + Send + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(
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Command::single(command::Action::Window(Action::Screenshot(
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id,
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Action::Screenshot(Box::new(f)),
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))
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Box::new(f),
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)))
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}
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