Use AtomicU64 for window::Id
This commit is contained in:
parent
67408311f4
commit
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9 changed files with 228 additions and 212 deletions
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@ -6,6 +6,22 @@ use std::path::PathBuf;
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/// A window-related event.
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#[derive(PartialEq, Clone, Debug)]
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pub enum Event {
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/// A window was opened.
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Opened {
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/// The position of the opened window. This is relative to the top-left corner of the desktop
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/// the window is on, including virtual desktops. Refers to window's "inner" position,
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/// or the client area, in logical pixels.
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///
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/// **Note**: Not available in Wayland.
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position: Option<Point>,
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/// The size of the created window. This is its "inner" size, or the size of the
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/// client area, in logical pixels.
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size: Size,
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},
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/// A window was closed.
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Closed,
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/// A window was moved.
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Moved {
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/// The new logical x location of the window
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@ -30,22 +46,6 @@ pub enum Event {
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/// The user has requested for the window to close.
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CloseRequested,
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/// A window was created.
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Created {
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/// The position of the created window. This is relative to the top-left corner of the desktop
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/// the window is on, including virtual desktops. Refers to window's "inner" position,
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/// or the client area, in logical pixels.
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///
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/// **Note**: Not available in Wayland.
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position: Option<Point>,
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/// The size of the created window. This is its "inner" size, or the size of the
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/// client area, in logical pixels.
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size: Size,
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},
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/// A window was destroyed by the runtime.
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Destroyed,
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/// A window was focused.
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Focused,
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@ -1,5 +1,6 @@
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use std::collections::hash_map::DefaultHasher;
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use std::hash::{Hash, Hasher};
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use std::hash::Hash;
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use std::sync::atomic::{self, AtomicU64};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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/// The id of the window.
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@ -7,15 +8,14 @@ use std::hash::{Hash, Hasher};
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/// Internally Iced reserves `window::Id::MAIN` for the first window spawned.
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pub struct Id(u64);
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static COUNT: AtomicU64 = AtomicU64::new(1);
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impl Id {
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/// The reserved window [`Id`] for the first window in an Iced application.
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pub const MAIN: Self = Id(0);
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/// Creates a new unique window [`Id`].
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pub fn new(id: impl Hash) -> Id {
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let mut hasher = DefaultHasher::new();
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id.hash(&mut hasher);
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Id(hasher.finish())
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pub fn unique() -> Id {
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Id(COUNT.fetch_add(1, atomic::Ordering::Relaxed))
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}
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}
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@ -35,8 +35,8 @@ enum Message {
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ScaleChanged(window::Id, String),
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TitleChanged(window::Id, String),
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CloseWindow(window::Id),
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WindowCreated(window::Id, Option<Point>),
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WindowDestroyed(window::Id),
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WindowOpened(window::Id, Option<Point>),
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WindowClosed(window::Id),
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NewWindow,
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}
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@ -69,6 +69,8 @@ impl multi_window::Application for Example {
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let window =
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self.windows.get_mut(&id).expect("Window not found!");
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window.scale_input = scale;
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Command::none()
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}
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Message::ScaleChanged(id, scale) => {
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let window =
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@ -78,20 +80,23 @@ impl multi_window::Application for Example {
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.parse::<f64>()
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.unwrap_or(window.current_scale)
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.clamp(0.5, 5.0);
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Command::none()
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}
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Message::TitleChanged(id, title) => {
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let window =
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self.windows.get_mut(&id).expect("Window not found.");
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window.title = title;
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Command::none()
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}
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Message::CloseWindow(id) => {
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return window::close(id);
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}
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Message::WindowDestroyed(id) => {
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Message::CloseWindow(id) => window::close(id),
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Message::WindowClosed(id) => {
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self.windows.remove(&id);
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Command::none()
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}
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Message::WindowCreated(id, position) => {
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Message::WindowOpened(id, position) => {
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if let Some(position) = position {
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self.next_window_pos = window::Position::Specific(
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position + Vector::new(20.0, 20.0),
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@ -99,27 +104,25 @@ impl multi_window::Application for Example {
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}
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if let Some(window) = self.windows.get(&id) {
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return text_input::focus(window.input_id.clone());
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text_input::focus(window.input_id.clone())
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} else {
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Command::none()
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}
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}
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Message::NewWindow => {
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let count = self.windows.len() + 1;
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let id = window::Id::new(count);
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let (id, spawn_window) = window::spawn(window::Settings {
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position: self.next_window_pos,
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exit_on_close_request: count % 2 == 0,
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..Default::default()
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});
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self.windows.insert(id, Window::new(count));
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return window::spawn(
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id,
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window::Settings {
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position: self.next_window_pos,
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exit_on_close_request: count % 2 == 0,
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..Default::default()
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},
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);
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spawn_window
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}
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}
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Command::none()
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}
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fn view(&self, window: window::Id) -> Element<Message> {
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@ -151,12 +154,10 @@ impl multi_window::Application for Example {
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window::Event::CloseRequested => {
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Some(Message::CloseWindow(id))
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}
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window::Event::Destroyed => {
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Some(Message::WindowDestroyed(id))
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}
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window::Event::Created { position, .. } => {
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Some(Message::WindowCreated(id, position))
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window::Event::Opened { position, .. } => {
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Some(Message::WindowOpened(id, position))
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}
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window::Event::Closed => Some(Message::WindowClosed(id)),
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_ => None,
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}
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} else {
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@ -27,7 +27,7 @@ pub enum Action<T> {
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Clipboard(clipboard::Action<T>),
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/// Run a window action.
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Window(window::Id, window::Action<T>),
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Window(window::Action<T>),
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/// Run a system action.
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System(system::Action<T>),
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@ -63,7 +63,7 @@ impl<T> Action<T> {
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Self::Future(future) => Action::Future(Box::pin(future.map(f))),
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Self::Stream(stream) => Action::Stream(Box::pin(stream.map(f))),
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Self::Clipboard(action) => Action::Clipboard(action.map(f)),
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Self::Window(id, window) => Action::Window(id, window.map(f)),
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Self::Window(window) => Action::Window(window.map(f)),
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Self::System(system) => Action::System(system.map(f)),
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Self::Widget(operation) => {
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Action::Widget(Box::new(widget::operation::map(operation, f)))
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@ -84,8 +84,8 @@ impl<T> fmt::Debug for Action<T> {
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Self::Clipboard(action) => {
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write!(f, "Action::Clipboard({action:?})")
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}
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Self::Window(id, action) => {
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write!(f, "Action::Window({id:?}, {action:?})")
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Self::Window(action) => {
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write!(f, "Action::Window({action:?})")
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}
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Self::System(action) => write!(f, "Action::System({action:?})"),
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Self::Widget(_action) => write!(f, "Action::Widget"),
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@ -1,8 +1,8 @@
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//! Build interactive programs using The Elm Architecture.
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use crate::{window, Command};
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use crate::core::text;
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use crate::core::window;
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use crate::core::{Element, Renderer};
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use crate::Command;
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/// The core of a user interface for a multi-window application following The Elm Architecture.
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pub trait Program: Sized {
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@ -3,13 +3,14 @@ mod action;
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pub mod screenshot;
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pub use crate::core::window::Id;
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pub use action::Action;
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pub use screenshot::Screenshot;
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use crate::command::{self, Command};
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use crate::core::time::Instant;
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use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};
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use crate::core::window::{
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Event, Icon, Id, Level, Mode, Settings, UserAttention,
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};
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use crate::core::{Point, Size};
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use crate::futures::event;
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use crate::futures::Subscription;
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@ -29,73 +30,77 @@ pub fn frames() -> Subscription<Instant> {
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})
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}
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/// Spawns a new window with the given `id` and `settings`.
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pub fn spawn<Message>(
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id: window::Id,
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settings: window::Settings,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Spawn { settings }))
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/// Spawns a new window with the given `settings`.
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///
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/// Returns the new window [`Id`] alongside the [`Command`].
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pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) {
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let id = Id::unique();
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(
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id,
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Command::single(command::Action::Window(Action::Spawn(id, settings))),
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)
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}
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/// Closes the window with `id`.
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pub fn close<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Close))
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pub fn close<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Close(id)))
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}
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/// Begins dragging the window while the left mouse button is held.
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pub fn drag<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Drag))
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pub fn drag<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Drag(id)))
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}
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/// Resizes the window to the given logical dimensions.
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pub fn resize<Message>(id: window::Id, new_size: Size) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Resize(new_size)))
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pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> {
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Command::single(command::Action::Window(Action::Resize(id, new_size)))
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}
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/// Fetches the window's size in logical dimensions.
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pub fn fetch_size<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Size) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f))))
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}
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/// Maximizes the window.
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pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Maximize(maximized)))
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pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Maximize(id, maximized)))
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}
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/// Minimizes the window.
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pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Minimize(minimized)))
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pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Minimize(id, minimized)))
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}
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/// Moves the window to the given logical coordinates.
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pub fn move_to<Message>(id: window::Id, position: Point) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Move(position)))
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pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> {
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Command::single(command::Action::Window(Action::Move(id, position)))
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}
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/// Changes the [`Mode`] of the window.
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pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeMode(mode)))
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pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeMode(id, mode)))
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}
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/// Fetches the current [`Mode`] of the window.
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pub fn fetch_mode<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Mode) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f))))
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}
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/// Toggles the window to maximized or back.
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pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ToggleMaximize))
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pub fn toggle_maximize<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleMaximize(id)))
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}
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/// Toggles the window decorations.
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pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ToggleDecorations))
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pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleDecorations(id)))
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}
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/// Request user attention to the window. This has no effect if the application
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@ -105,13 +110,13 @@ pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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pub fn request_user_attention<Message>(
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id: window::Id,
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id: Id,
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user_attention: Option<UserAttention>,
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) -> Command<Message> {
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Command::single(command::Action::Window(
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Command::single(command::Action::Window(Action::RequestUserAttention(
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id,
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Action::RequestUserAttention(user_attention),
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))
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user_attention,
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)))
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}
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/// Brings the window to the front and sets input focus. Has no effect if the window is
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@ -120,36 +125,36 @@ pub fn request_user_attention<Message>(
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/// This [`Command`] steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::GainFocus))
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pub fn gain_focus<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::GainFocus(id)))
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}
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/// Changes the window [`Level`].
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pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeLevel(level)))
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pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeLevel(id, level)))
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}
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/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
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/// not to be confused with [`window::Id`].
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/// not to be confused with [`Id`].
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pub fn fetch_id<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(u64) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))
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Command::single(command::Action::Window(Action::FetchId(id, Box::new(f))))
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}
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/// Changes the [`Icon`] of the window.
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pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))
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pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeIcon(id, icon)))
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}
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/// Captures a [`Screenshot`] from the window.
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pub fn screenshot<Message>(
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id: window::Id,
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id: Id,
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f: impl FnOnce(Screenshot) -> Message + Send + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(
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Command::single(command::Action::Window(Action::Screenshot(
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id,
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Action::Screenshot(Box::new(f)),
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))
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Box::new(f),
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)))
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}
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@ -1,4 +1,4 @@
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use crate::core::window::{Icon, Level, Mode, Settings, UserAttention};
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use crate::core::window::{Icon, Id, Level, Mode, Settings, UserAttention};
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use crate::core::{Point, Size};
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use crate::futures::MaybeSend;
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use crate::window::Screenshot;
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@ -7,43 +7,40 @@ use std::fmt;
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/// An operation to be performed on some window.
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pub enum Action<T> {
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/// Close the current window and exits the application.
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Close,
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/// Spawns a new window with some [`Settings`].
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Spawn(Id, Settings),
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/// Close the window and exits the application.
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Close(Id),
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/// Move the window with the left mouse button until the button is
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/// released.
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///
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/// There’s no guarantee that this will work unless the left mouse
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/// button was pressed immediately before this function is called.
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Drag,
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/// Spawns a new window.
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Spawn {
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/// The settings of the window.
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settings: Settings,
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},
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Drag(Id),
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/// Resize the window to the given logical dimensions.
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Resize(Size),
|
||||
Resize(Id, Size),
|
||||
/// Fetch the current logical dimensions of the window.
|
||||
FetchSize(Box<dyn FnOnce(Size) -> T + 'static>),
|
||||
FetchSize(Id, Box<dyn FnOnce(Size) -> T + 'static>),
|
||||
/// Set the window to maximized or back
|
||||
Maximize(bool),
|
||||
Maximize(Id, bool),
|
||||
/// Set the window to minimized or back
|
||||
Minimize(bool),
|
||||
Minimize(Id, bool),
|
||||
/// Move the window to the given logical coordinates.
|
||||
///
|
||||
/// Unsupported on Wayland.
|
||||
Move(Point),
|
||||
Move(Id, Point),
|
||||
/// Change the [`Mode`] of the window.
|
||||
ChangeMode(Mode),
|
||||
ChangeMode(Id, Mode),
|
||||
/// Fetch the current [`Mode`] of the window.
|
||||
FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
|
||||
FetchMode(Id, Box<dyn FnOnce(Mode) -> T + 'static>),
|
||||
/// Toggle the window to maximized or back
|
||||
ToggleMaximize,
|
||||
ToggleMaximize(Id),
|
||||
/// Toggle whether window has decorations.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
/// - **X11:** Not implemented.
|
||||
/// - **Web:** Unsupported.
|
||||
ToggleDecorations,
|
||||
ToggleDecorations(Id),
|
||||
/// Request user attention to the window, this has no effect if the application
|
||||
/// is already focused. How requesting for user attention manifests is platform dependent,
|
||||
/// see [`UserAttention`] for details.
|
||||
|
|
@ -57,7 +54,7 @@ pub enum Action<T> {
|
|||
/// - **macOS:** `None` has no effect.
|
||||
/// - **X11:** Requests for user attention must be manually cleared.
|
||||
/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
|
||||
RequestUserAttention(Option<UserAttention>),
|
||||
RequestUserAttention(Id, Option<UserAttention>),
|
||||
/// Bring the window to the front and sets input focus. Has no effect if the window is
|
||||
/// already in focus, minimized, or not visible.
|
||||
///
|
||||
|
|
@ -68,11 +65,11 @@ pub enum Action<T> {
|
|||
/// ## Platform-specific
|
||||
///
|
||||
/// - **Web / Wayland:** Unsupported.
|
||||
GainFocus,
|
||||
GainFocus(Id),
|
||||
/// Change the window [`Level`].
|
||||
ChangeLevel(Level),
|
||||
/// Fetch an identifier unique to the window.
|
||||
FetchId(Box<dyn FnOnce(u64) -> T + 'static>),
|
||||
ChangeLevel(Id, Level),
|
||||
/// Fetch the raw identifier unique to the window.
|
||||
FetchId(Id, Box<dyn FnOnce(u64) -> T + 'static>),
|
||||
/// Change the window [`Icon`].
|
||||
///
|
||||
/// On Windows and X11, this is typically the small icon in the top-left
|
||||
|
|
@ -87,9 +84,9 @@ pub enum Action<T> {
|
|||
///
|
||||
/// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
|
||||
/// said, it's usually in the same ballpark as on Windows.
|
||||
ChangeIcon(Icon),
|
||||
ChangeIcon(Id, Icon),
|
||||
/// Screenshot the viewport of the window.
|
||||
Screenshot(Box<dyn FnOnce(Screenshot) -> T + 'static>),
|
||||
Screenshot(Id, Box<dyn FnOnce(Screenshot) -> T + 'static>),
|
||||
}
|
||||
|
||||
impl<T> Action<T> {
|
||||
|
|
@ -102,30 +99,35 @@ impl<T> Action<T> {
|
|||
T: 'static,
|
||||
{
|
||||
match self {
|
||||
Self::Close => Action::Close,
|
||||
Self::Drag => Action::Drag,
|
||||
Self::Spawn { settings } => Action::Spawn { settings },
|
||||
Self::Resize(size) => Action::Resize(size),
|
||||
Self::FetchSize(o) => Action::FetchSize(Box::new(move |s| f(o(s)))),
|
||||
Self::Maximize(maximized) => Action::Maximize(maximized),
|
||||
Self::Minimize(minimized) => Action::Minimize(minimized),
|
||||
Self::Move(position) => Action::Move(position),
|
||||
Self::ChangeMode(mode) => Action::ChangeMode(mode),
|
||||
Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
|
||||
Self::ToggleMaximize => Action::ToggleMaximize,
|
||||
Self::ToggleDecorations => Action::ToggleDecorations,
|
||||
Self::RequestUserAttention(attention_type) => {
|
||||
Action::RequestUserAttention(attention_type)
|
||||
Self::Spawn(id, settings) => Action::Spawn(id, settings),
|
||||
Self::Close(id) => Action::Close(id),
|
||||
Self::Drag(id) => Action::Drag(id),
|
||||
Self::Resize(id, size) => Action::Resize(id, size),
|
||||
Self::FetchSize(id, o) => {
|
||||
Action::FetchSize(id, Box::new(move |s| f(o(s))))
|
||||
}
|
||||
Self::GainFocus => Action::GainFocus,
|
||||
Self::ChangeLevel(level) => Action::ChangeLevel(level),
|
||||
Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))),
|
||||
Self::ChangeIcon(icon) => Action::ChangeIcon(icon),
|
||||
Self::Screenshot(tag) => {
|
||||
Action::Screenshot(Box::new(move |screenshot| {
|
||||
f(tag(screenshot))
|
||||
}))
|
||||
Self::Maximize(id, maximized) => Action::Maximize(id, maximized),
|
||||
Self::Minimize(id, minimized) => Action::Minimize(id, minimized),
|
||||
Self::Move(id, position) => Action::Move(id, position),
|
||||
Self::ChangeMode(id, mode) => Action::ChangeMode(id, mode),
|
||||
Self::FetchMode(id, o) => {
|
||||
Action::FetchMode(id, Box::new(move |s| f(o(s))))
|
||||
}
|
||||
Self::ToggleMaximize(id) => Action::ToggleMaximize(id),
|
||||
Self::ToggleDecorations(id) => Action::ToggleDecorations(id),
|
||||
Self::RequestUserAttention(id, attention_type) => {
|
||||
Action::RequestUserAttention(id, attention_type)
|
||||
}
|
||||
Self::GainFocus(id) => Action::GainFocus(id),
|
||||
Self::ChangeLevel(id, level) => Action::ChangeLevel(id, level),
|
||||
Self::FetchId(id, o) => {
|
||||
Action::FetchId(id, Box::new(move |s| f(o(s))))
|
||||
}
|
||||
Self::ChangeIcon(id, icon) => Action::ChangeIcon(id, icon),
|
||||
Self::Screenshot(id, tag) => Action::Screenshot(
|
||||
id,
|
||||
Box::new(move |screenshot| f(tag(screenshot))),
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -133,38 +135,46 @@ impl<T> Action<T> {
|
|||
impl<T> fmt::Debug for Action<T> {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
Self::Close => write!(f, "Action::Close"),
|
||||
Self::Drag => write!(f, "Action::Drag"),
|
||||
Self::Spawn { settings } => {
|
||||
write!(f, "Action::Spawn {{ settings: {:?} }}", settings)
|
||||
Self::Spawn(id, settings) => {
|
||||
write!(f, "Action::Spawn({id:?}, {settings:?})")
|
||||
}
|
||||
Self::Resize(size) => write!(f, "Action::Resize({size:?})"),
|
||||
Self::FetchSize(_) => write!(f, "Action::FetchSize"),
|
||||
Self::Maximize(maximized) => {
|
||||
write!(f, "Action::Maximize({maximized})")
|
||||
Self::Close(id) => write!(f, "Action::Close({id:?})"),
|
||||
Self::Drag(id) => write!(f, "Action::Drag({id:?})"),
|
||||
Self::Resize(id, size) => {
|
||||
write!(f, "Action::Resize({id:?}, {size:?})")
|
||||
}
|
||||
Self::Minimize(minimized) => {
|
||||
write!(f, "Action::Minimize({minimized}")
|
||||
Self::FetchSize(id, _) => write!(f, "Action::FetchSize({id:?})"),
|
||||
Self::Maximize(id, maximized) => {
|
||||
write!(f, "Action::Maximize({id:?}, {maximized})")
|
||||
}
|
||||
Self::Move(position) => {
|
||||
write!(f, "Action::Move({position})")
|
||||
Self::Minimize(id, minimized) => {
|
||||
write!(f, "Action::Minimize({id:?}, {minimized}")
|
||||
}
|
||||
Self::ChangeMode(mode) => write!(f, "Action::SetMode({mode:?})"),
|
||||
Self::FetchMode(_) => write!(f, "Action::FetchMode"),
|
||||
Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"),
|
||||
Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"),
|
||||
Self::RequestUserAttention(_) => {
|
||||
write!(f, "Action::RequestUserAttention")
|
||||
Self::Move(id, position) => {
|
||||
write!(f, "Action::Move({id:?}, {position})")
|
||||
}
|
||||
Self::GainFocus => write!(f, "Action::GainFocus"),
|
||||
Self::ChangeLevel(level) => {
|
||||
write!(f, "Action::ChangeLevel({level:?})")
|
||||
Self::ChangeMode(id, mode) => {
|
||||
write!(f, "Action::SetMode({id:?}, {mode:?})")
|
||||
}
|
||||
Self::FetchId(_) => write!(f, "Action::FetchId"),
|
||||
Self::ChangeIcon(_icon) => {
|
||||
write!(f, "Action::ChangeIcon(icon)")
|
||||
Self::FetchMode(id, _) => write!(f, "Action::FetchMode({id:?})"),
|
||||
Self::ToggleMaximize(id) => {
|
||||
write!(f, "Action::ToggleMaximize({id:?})")
|
||||
}
|
||||
Self::Screenshot(_) => write!(f, "Action::Screenshot"),
|
||||
Self::ToggleDecorations(id) => {
|
||||
write!(f, "Action::ToggleDecorations({id:?})")
|
||||
}
|
||||
Self::RequestUserAttention(id, _) => {
|
||||
write!(f, "Action::RequestUserAttention({id:?})")
|
||||
}
|
||||
Self::GainFocus(id) => write!(f, "Action::GainFocus({id:?})"),
|
||||
Self::ChangeLevel(id, level) => {
|
||||
write!(f, "Action::ChangeLevel({id:?}, {level:?})")
|
||||
}
|
||||
Self::FetchId(id, _) => write!(f, "Action::FetchId({id:?})"),
|
||||
Self::ChangeIcon(id, _icon) => {
|
||||
write!(f, "Action::ChangeIcon({id:?})")
|
||||
}
|
||||
Self::Screenshot(id, _) => write!(f, "Action::Screenshot({id:?})"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -712,11 +712,11 @@ pub fn run_command<A, C, E>(
|
|||
clipboard.write(contents);
|
||||
}
|
||||
},
|
||||
command::Action::Window(_, action) => match action {
|
||||
window::Action::Close => {
|
||||
command::Action::Window(action) => match action {
|
||||
window::Action::Close(_id) => {
|
||||
*should_exit = true;
|
||||
}
|
||||
window::Action::Drag => {
|
||||
window::Action::Drag(_id) => {
|
||||
let _res = window.drag_window();
|
||||
}
|
||||
window::Action::Spawn { .. } => {
|
||||
|
|
@ -725,13 +725,13 @@ pub fn run_command<A, C, E>(
|
|||
multi-window applications."
|
||||
);
|
||||
}
|
||||
window::Action::Resize(size) => {
|
||||
window::Action::Resize(_id, size) => {
|
||||
window.set_inner_size(winit::dpi::LogicalSize {
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
});
|
||||
}
|
||||
window::Action::FetchSize(callback) => {
|
||||
window::Action::FetchSize(_id, callback) => {
|
||||
let size =
|
||||
window.inner_size().to_logical(window.scale_factor());
|
||||
|
||||
|
|
@ -742,29 +742,29 @@ pub fn run_command<A, C, E>(
|
|||
)))
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
window::Action::Maximize(maximized) => {
|
||||
window::Action::Maximize(_id, maximized) => {
|
||||
window.set_maximized(maximized);
|
||||
}
|
||||
window::Action::Minimize(minimized) => {
|
||||
window::Action::Minimize(_id, minimized) => {
|
||||
window.set_minimized(minimized);
|
||||
}
|
||||
window::Action::Move(position) => {
|
||||
window::Action::Move(_id, position) => {
|
||||
window.set_outer_position(winit::dpi::LogicalPosition {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
});
|
||||
}
|
||||
window::Action::ChangeMode(mode) => {
|
||||
window::Action::ChangeMode(_id, mode) => {
|
||||
window.set_visible(conversion::visible(mode));
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
window.current_monitor(),
|
||||
mode,
|
||||
));
|
||||
}
|
||||
window::Action::ChangeIcon(icon) => {
|
||||
window::Action::ChangeIcon(_id, icon) => {
|
||||
window.set_window_icon(conversion::icon(icon));
|
||||
}
|
||||
window::Action::FetchMode(tag) => {
|
||||
window::Action::FetchMode(_id, tag) => {
|
||||
let mode = if window.is_visible().unwrap_or(true) {
|
||||
conversion::mode(window.fullscreen())
|
||||
} else {
|
||||
|
|
@ -775,29 +775,29 @@ pub fn run_command<A, C, E>(
|
|||
.send_event(tag(mode))
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
window::Action::ToggleMaximize => {
|
||||
window::Action::ToggleMaximize(_id) => {
|
||||
window.set_maximized(!window.is_maximized());
|
||||
}
|
||||
window::Action::ToggleDecorations => {
|
||||
window::Action::ToggleDecorations(_id) => {
|
||||
window.set_decorations(!window.is_decorated());
|
||||
}
|
||||
window::Action::RequestUserAttention(user_attention) => {
|
||||
window::Action::RequestUserAttention(_id, user_attention) => {
|
||||
window.request_user_attention(
|
||||
user_attention.map(conversion::user_attention),
|
||||
);
|
||||
}
|
||||
window::Action::GainFocus => {
|
||||
window::Action::GainFocus(_id) => {
|
||||
window.focus_window();
|
||||
}
|
||||
window::Action::ChangeLevel(level) => {
|
||||
window::Action::ChangeLevel(_id, level) => {
|
||||
window.set_window_level(conversion::window_level(level));
|
||||
}
|
||||
window::Action::FetchId(tag) => {
|
||||
window::Action::FetchId(_id, tag) => {
|
||||
proxy
|
||||
.send_event(tag(window.id().into()))
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
window::Action::Screenshot(tag) => {
|
||||
window::Action::Screenshot(_id, tag) => {
|
||||
let bytes = compositor.screenshot(
|
||||
renderer,
|
||||
surface,
|
||||
|
|
|
|||
|
|
@ -361,7 +361,7 @@ async fn run_instance<A, E, C>(
|
|||
Some(window::Id::MAIN),
|
||||
core::Event::Window(
|
||||
window::Id::MAIN,
|
||||
window::Event::Created { position, size },
|
||||
window::Event::Opened { position, size },
|
||||
),
|
||||
)]
|
||||
};
|
||||
|
|
@ -402,7 +402,7 @@ async fn run_instance<A, E, C>(
|
|||
Some(id),
|
||||
core::Event::Window(
|
||||
id,
|
||||
window::Event::Created { position, size },
|
||||
window::Event::Opened { position, size },
|
||||
),
|
||||
));
|
||||
}
|
||||
|
|
@ -761,7 +761,7 @@ async fn run_instance<A, E, C>(
|
|||
None,
|
||||
core::Event::Window(
|
||||
id,
|
||||
window::Event::Destroyed,
|
||||
window::Event::Closed,
|
||||
),
|
||||
));
|
||||
}
|
||||
|
|
@ -884,8 +884,8 @@ fn run_command<A, C, E>(
|
|||
clipboard.write(contents);
|
||||
}
|
||||
},
|
||||
command::Action::Window(id, action) => match action {
|
||||
window::Action::Spawn { settings } => {
|
||||
command::Action::Window(action) => match action {
|
||||
window::Action::Spawn(id, settings) => {
|
||||
let monitor = windows.last_monitor();
|
||||
|
||||
control_sender
|
||||
|
|
@ -897,7 +897,7 @@ fn run_command<A, C, E>(
|
|||
})
|
||||
.expect("Send control action");
|
||||
}
|
||||
window::Action::Close => {
|
||||
window::Action::Close(id) => {
|
||||
use winit::event_loop::ControlFlow;
|
||||
|
||||
let i = windows.delete(id);
|
||||
|
|
@ -911,10 +911,10 @@ fn run_command<A, C, E>(
|
|||
.expect("Send control action");
|
||||
}
|
||||
}
|
||||
window::Action::Drag => {
|
||||
window::Action::Drag(id) => {
|
||||
let _ = windows.with_raw(id).drag_window();
|
||||
}
|
||||
window::Action::Resize(size) => {
|
||||
window::Action::Resize(id, size) => {
|
||||
windows.with_raw(id).set_inner_size(
|
||||
winit::dpi::LogicalSize {
|
||||
width: size.width,
|
||||
|
|
@ -922,7 +922,7 @@ fn run_command<A, C, E>(
|
|||
},
|
||||
);
|
||||
}
|
||||
window::Action::FetchSize(callback) => {
|
||||
window::Action::FetchSize(id, callback) => {
|
||||
let window = windows.with_raw(id);
|
||||
let size =
|
||||
window.inner_size().to_logical(window.scale_factor());
|
||||
|
|
@ -934,13 +934,13 @@ fn run_command<A, C, E>(
|
|||
)))
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
window::Action::Maximize(maximized) => {
|
||||
window::Action::Maximize(id, maximized) => {
|
||||
windows.with_raw(id).set_maximized(maximized);
|
||||
}
|
||||
window::Action::Minimize(minimized) => {
|
||||
window::Action::Minimize(id, minimized) => {
|
||||
windows.with_raw(id).set_minimized(minimized);
|
||||
}
|
||||
window::Action::Move(position) => {
|
||||
window::Action::Move(id, position) => {
|
||||
windows.with_raw(id).set_outer_position(
|
||||
winit::dpi::LogicalPosition {
|
||||
x: position.x,
|
||||
|
|
@ -948,7 +948,7 @@ fn run_command<A, C, E>(
|
|||
},
|
||||
);
|
||||
}
|
||||
window::Action::ChangeMode(mode) => {
|
||||
window::Action::ChangeMode(id, mode) => {
|
||||
let window = windows.with_raw(id);
|
||||
window.set_visible(conversion::visible(mode));
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
|
|
@ -956,12 +956,12 @@ fn run_command<A, C, E>(
|
|||
mode,
|
||||
));
|
||||
}
|
||||
window::Action::ChangeIcon(icon) => {
|
||||
window::Action::ChangeIcon(id, icon) => {
|
||||
windows
|
||||
.with_raw(id)
|
||||
.set_window_icon(conversion::icon(icon));
|
||||
}
|
||||
window::Action::FetchMode(tag) => {
|
||||
window::Action::FetchMode(id, tag) => {
|
||||
let window = windows.with_raw(id);
|
||||
let mode = if window.is_visible().unwrap_or(true) {
|
||||
conversion::mode(window.fullscreen())
|
||||
|
|
@ -973,33 +973,33 @@ fn run_command<A, C, E>(
|
|||
.send_event(tag(mode))
|
||||
.expect("Event loop doesn't exist.");
|
||||
}
|
||||
window::Action::ToggleMaximize => {
|
||||
window::Action::ToggleMaximize(id) => {
|
||||
let window = windows.with_raw(id);
|
||||
window.set_maximized(!window.is_maximized());
|
||||
}
|
||||
window::Action::ToggleDecorations => {
|
||||
window::Action::ToggleDecorations(id) => {
|
||||
let window = windows.with_raw(id);
|
||||
window.set_decorations(!window.is_decorated());
|
||||
}
|
||||
window::Action::RequestUserAttention(attention_type) => {
|
||||
window::Action::RequestUserAttention(id, attention_type) => {
|
||||
windows.with_raw(id).request_user_attention(
|
||||
attention_type.map(conversion::user_attention),
|
||||
);
|
||||
}
|
||||
window::Action::GainFocus => {
|
||||
window::Action::GainFocus(id) => {
|
||||
windows.with_raw(id).focus_window();
|
||||
}
|
||||
window::Action::ChangeLevel(level) => {
|
||||
window::Action::ChangeLevel(id, level) => {
|
||||
windows
|
||||
.with_raw(id)
|
||||
.set_window_level(conversion::window_level(level));
|
||||
}
|
||||
window::Action::FetchId(tag) => {
|
||||
window::Action::FetchId(id, tag) => {
|
||||
proxy
|
||||
.send_event(tag(windows.with_raw(id).id().into()))
|
||||
.expect("Event loop doesn't exist.");
|
||||
}
|
||||
window::Action::Screenshot(tag) => {
|
||||
window::Action::Screenshot(id, tag) => {
|
||||
let i = windows.index_from_id(id);
|
||||
let state = &windows.states[i];
|
||||
let surface = &mut windows.surfaces[i];
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue