Complete some hash_layout implementations
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3 changed files with 7 additions and 6 deletions
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@ -7,9 +7,7 @@
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//! [`Class`]: enum.Class.html
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//! [`Class`]: enum.Class.html
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use crate::input::{mouse, ButtonState};
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use crate::input::{mouse, ButtonState};
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use crate::{
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use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
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Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
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};
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use std::hash::Hash;
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use std::hash::Hash;
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pub use iced_core::button::*;
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pub use iced_core::button::*;
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@ -70,7 +68,9 @@ where
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}
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}
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fn hash_layout(&self, state: &mut Hasher) {
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fn hash_layout(&self, state: &mut Hasher) {
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self.label.hash(state);
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self.width.hash(state);
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self.width.hash(state);
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self.align_self.hash(state);
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}
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}
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}
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}
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@ -1,8 +1,6 @@
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//! Display images in your user interface.
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//! Display images in your user interface.
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use crate::{
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use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget};
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Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
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};
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use std::hash::Hash;
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use std::hash::Hash;
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@ -31,6 +29,7 @@ where
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fn hash_layout(&self, state: &mut Hasher) {
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fn hash_layout(&self, state: &mut Hasher) {
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self.width.hash(state);
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self.width.hash(state);
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self.height.hash(state);
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self.height.hash(state);
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self.align_self.hash(state);
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}
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}
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}
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}
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@ -27,6 +27,8 @@ where
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fn hash_layout(&self, state: &mut Hasher) {
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fn hash_layout(&self, state: &mut Hasher) {
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self.content.hash(state);
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self.content.hash(state);
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self.size.hash(state);
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self.size.hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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}
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}
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