commit
efa8d267b8
13 changed files with 177 additions and 91 deletions
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@ -28,3 +28,16 @@ impl Rectangle<f32> {
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&& point.y <= self.y + self.height
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}
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}
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impl std::ops::Mul<f32> for Rectangle<u32> {
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type Output = Self;
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fn mul(self, scale: f32) -> Self {
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Self {
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x: (self.x as f32 * scale).round() as u32,
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y: (self.y as f32 * scale).round() as u32,
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width: (self.width as f32 * scale).round() as u32,
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height: (self.height as f32 * scale).round() as u32,
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}
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}
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}
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@ -22,8 +22,15 @@ pub trait Target {
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window: &W,
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width: u16,
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height: u16,
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dpi: f32,
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renderer: &Self::Renderer,
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) -> Self;
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fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer);
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fn resize(
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&mut self,
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width: u16,
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height: u16,
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dpi: f32,
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renderer: &Self::Renderer,
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);
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}
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@ -6,7 +6,7 @@ use std::mem;
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pub struct Pipeline {
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pipeline: wgpu::RenderPipeline,
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constants: wgpu::BindGroup,
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transform: wgpu::Buffer,
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constants_buffer: wgpu::Buffer,
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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instances: wgpu::Buffer,
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@ -23,20 +23,20 @@ impl Pipeline {
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}],
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});
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let transform = device
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let constants_buffer = device
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.create_buffer_mapped(
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16,
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1,
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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)
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.fill_from_slice(Transformation::identity().as_ref());
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.fill_from_slice(&[Uniforms::default()]);
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let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &constant_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &transform,
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range: 0..64,
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buffer: &constants_buffer,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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}],
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});
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@ -124,7 +124,7 @@ impl Pipeline {
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 4,
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format: wgpu::VertexFormat::Uint,
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format: wgpu::VertexFormat::Float,
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offset: 4 * (2 + 2 + 4),
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},
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],
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@ -151,7 +151,7 @@ impl Pipeline {
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Pipeline {
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pipeline,
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constants,
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transform,
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constants_buffer,
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vertices,
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indices,
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instances,
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@ -164,19 +164,22 @@ impl Pipeline {
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encoder: &mut wgpu::CommandEncoder,
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instances: &[Quad],
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transformation: Transformation,
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scale: f32,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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) {
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let transform_buffer = device
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.create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(transformation.as_ref());
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let uniforms = Uniforms::new(transformation, scale);
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let constants_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[uniforms]);
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encoder.copy_buffer_to_buffer(
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&transform_buffer,
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&constants_buffer,
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0,
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&self.transform,
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&self.constants_buffer,
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0,
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16 * 4,
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std::mem::size_of::<Uniforms>() as u64,
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);
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let mut i = 0;
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@ -271,9 +274,34 @@ pub struct Quad {
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pub position: [f32; 2],
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pub scale: [f32; 2],
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pub color: [f32; 4],
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pub border_radius: u32,
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pub border_radius: f32,
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}
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impl Quad {
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const MAX: usize = 100_000;
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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struct Uniforms {
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transform: [f32; 16],
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scale: f32,
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}
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impl Uniforms {
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fn new(transformation: Transformation, scale: f32) -> Uniforms {
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Self {
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transform: *transformation.as_ref(),
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scale,
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}
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}
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}
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impl Default for Uniforms {
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fn default() -> Self {
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Self {
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transform: *Transformation::identity().as_ref(),
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scale: 1.0,
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}
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}
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}
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@ -98,6 +98,7 @@ impl Renderer {
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log::debug!("Drawing");
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let (width, height) = target.dimensions();
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let dpi = target.dpi();
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let transformation = target.transformation();
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let frame = target.next_frame();
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@ -137,7 +138,7 @@ impl Renderer {
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self.draw_overlay(overlay, &mut layers);
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for layer in layers {
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self.flush(transformation, &layer, &mut encoder, &frame.view);
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self.flush(dpi, transformation, &layer, &mut encoder, &frame.view);
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}
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self.queue.submit(&[encoder.finish()]);
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@ -190,7 +191,10 @@ impl Renderer {
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layer.text.push(Section {
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text: &content,
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screen_position: (x, y),
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screen_position: (
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x - layer.offset.x as f32,
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y - layer.offset.y as f32,
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),
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bounds: (bounds.width, bounds.height),
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scale: wgpu_glyph::Scale { x: *size, y: *size },
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color: color.into_linear(),
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@ -225,6 +229,7 @@ impl Renderer {
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background,
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border_radius,
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} => {
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// TODO: Move some of this computations to the GPU (?)
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layer.quads.push(Quad {
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position: [
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bounds.x - layer.offset.x as f32,
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@ -234,7 +239,7 @@ impl Renderer {
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color: match background {
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Background::Color(color) => color.into_linear(),
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},
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border_radius: u32::from(*border_radius),
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border_radius: *border_radius as f32,
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});
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}
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Primitive::Image { path, bounds } => {
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@ -308,16 +313,13 @@ impl Renderer {
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fn flush(
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&mut self,
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dpi: f32,
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transformation: Transformation,
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layer: &Layer,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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) {
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let translated = transformation
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* Transformation::translate(
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-(layer.offset.x as f32),
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-(layer.offset.y as f32),
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);
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let bounds = layer.bounds * dpi;
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if layer.quads.len() > 0 {
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self.quad_pipeline.draw(
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@ -325,18 +327,26 @@ impl Renderer {
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encoder,
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&layer.quads,
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transformation,
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layer.bounds,
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dpi,
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bounds,
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target,
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);
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}
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if layer.images.len() > 0 {
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let translated_and_scaled = transformation
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* Transformation::scale(dpi, dpi)
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* Transformation::translate(
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-(layer.offset.x as f32),
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-(layer.offset.y as f32),
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);
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self.image_pipeline.draw(
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&mut self.device,
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encoder,
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&layer.images,
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translated,
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layer.bounds,
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translated_and_scaled,
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bounds,
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target,
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);
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}
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@ -345,6 +355,20 @@ impl Renderer {
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let mut glyph_brush = self.glyph_brush.borrow_mut();
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for text in layer.text.iter() {
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// Target physical coordinates directly to avoid blurry text
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let text = Section {
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screen_position: (
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text.screen_position.0 * dpi,
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text.screen_position.1 * dpi,
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),
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bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
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scale: wgpu_glyph::Scale {
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x: text.scale.x * dpi,
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y: text.scale.y * dpi,
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},
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..*text
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};
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glyph_brush.queue(text);
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}
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@ -353,12 +377,12 @@ impl Renderer {
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&mut self.device,
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encoder,
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target,
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translated.into(),
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transformation.into(),
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wgpu_glyph::Region {
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x: layer.bounds.x,
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y: layer.bounds.y,
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width: layer.bounds.width,
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height: layer.bounds.height,
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x: bounds.x,
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y: bounds.y,
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width: bounds.width,
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height: bounds.height,
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},
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)
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.expect("Draw text");
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@ -6,6 +6,7 @@ pub struct Target {
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surface: wgpu::Surface,
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width: u16,
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height: u16,
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dpi: f32,
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transformation: Transformation,
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swap_chain: wgpu::SwapChain,
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}
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@ -15,6 +16,10 @@ impl Target {
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(self.width, self.height)
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}
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pub fn dpi(&self) -> f32 {
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self.dpi
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}
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pub fn transformation(&self) -> Transformation {
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self.transformation
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}
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@ -31,6 +36,7 @@ impl iced_native::renderer::Target for Target {
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window: &W,
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width: u16,
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height: u16,
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dpi: f32,
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renderer: &Renderer,
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) -> Target {
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let surface = wgpu::Surface::create(window);
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@ -41,14 +47,22 @@ impl iced_native::renderer::Target for Target {
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surface,
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width,
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height,
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dpi,
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transformation: Transformation::orthographic(width, height),
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swap_chain,
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}
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}
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fn resize(&mut self, width: u16, height: u16, renderer: &Renderer) {
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fn resize(
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&mut self,
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width: u16,
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height: u16,
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dpi: f32,
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renderer: &Renderer,
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) {
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self.width = width;
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self.height = height;
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self.dpi = dpi;
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self.transformation = Transformation::orthographic(width, height);
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self.swap_chain =
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new_swap_chain(&self.surface, width, height, &renderer.device);
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@ -76,7 +76,7 @@ impl checkbox::Renderer for Renderer {
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a: 1.0,
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}
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}),
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border_radius: 6,
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border_radius: 5,
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},
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);
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@ -6,6 +6,9 @@ use wgpu_glyph::{GlyphCruncher, Section};
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use std::cell::RefCell;
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use std::f32;
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// TODO: Obtain from renderer configuration
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const DEFAULT_TEXT_SIZE: f32 = 20.0;
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impl text::Renderer for Renderer {
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fn node(&self, text: &Text) -> Node {
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let glyph_brush = self.glyph_brush.clone();
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@ -18,7 +21,7 @@ impl text::Renderer for Renderer {
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// I noticed that the first measure is the one that matters in
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// practice. Here, we use a RefCell to store the cached measurement.
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let measure = RefCell::new(None);
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let size = text.size.map(f32::from).unwrap_or(20.0);
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let size = text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE);
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let style = Style::default().width(text.width);
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@ -71,7 +74,7 @@ impl text::Renderer for Renderer {
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(
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Primitive::Text {
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content: text.content.clone(),
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size: f32::from(text.size.unwrap_or(20)),
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size: text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE),
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bounds: layout.bounds(),
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color: text.color.unwrap_or(Color::BLACK),
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horizontal_alignment: text.horizontal_alignment,
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@ -3,7 +3,7 @@
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layout(location = 0) in vec4 v_Color;
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layout(location = 1) in vec2 v_Pos;
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layout(location = 2) in vec2 v_Scale;
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layout(location = 3) in flat uint v_BorderRadius;
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layout(location = 3) in float v_BorderRadius;
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layout(location = 0) out vec4 o_Color;
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@ -27,11 +27,7 @@ float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius,
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}
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void main() {
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float radius_alpha = 1.0;
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if(v_BorderRadius > 0.0) {
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radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
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}
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float radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
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o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha);
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}
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Binary file not shown.
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@ -4,29 +4,33 @@ layout(location = 0) in vec2 v_Pos;
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layout(location = 1) in vec2 i_Pos;
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layout(location = 2) in vec2 i_Scale;
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layout(location = 3) in vec4 i_Color;
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layout(location = 4) in uint i_BorderRadius;
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layout(location = 4) in float i_BorderRadius;
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layout (set = 0, binding = 0) uniform Globals {
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mat4 u_Transform;
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float u_Scale;
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};
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layout(location = 0) out vec4 o_Color;
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layout(location = 1) out vec2 o_Pos;
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layout(location = 2) out vec2 o_Scale;
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layout(location = 3) out uint o_BorderRadius;
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layout(location = 3) out float o_BorderRadius;
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void main() {
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vec2 p_Pos = i_Pos * u_Scale;
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vec2 p_Scale = i_Scale * u_Scale;
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mat4 i_Transform = mat4(
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vec4(i_Scale.x, 0.0, 0.0, 0.0),
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vec4(0.0, i_Scale.y, 0.0, 0.0),
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vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
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vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
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vec4(0.0, 0.0, 1.0, 0.0),
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vec4(i_Pos, 0.0, 1.0)
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vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
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);
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o_Color = i_Color;
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o_Pos = i_Pos;
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o_Scale = i_Scale;
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o_BorderRadius = i_BorderRadius;
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o_Pos = p_Pos;
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o_Scale = p_Scale;
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o_BorderRadius = i_BorderRadius * u_Scale;
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gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
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}
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|
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Binary file not shown.
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@ -26,6 +26,11 @@ impl Transformation {
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pub fn translate(x: f32, y: f32) -> Transformation {
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Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
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}
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/// Creates a scale transformation.
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pub fn scale(x: f32, y: f32) -> Transformation {
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Transformation(Mat4::from_scale(Vec3::new(x, y, 1.0)))
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}
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}
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impl Mul for Transformation {
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|
|
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@ -38,20 +38,19 @@ pub trait Application {
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.build(&event_loop)
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.expect("Open window");
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let mut size: Size = window
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.inner_size()
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.to_physical(window.hidpi_factor())
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.into();
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let mut new_size: Option<Size> = None;
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let dpi = window.hidpi_factor();
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let mut size = window.inner_size();
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let mut new_size: Option<winit::dpi::LogicalSize> = None;
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let mut renderer = Self::Renderer::new();
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let mut target = <Self::Renderer as Windowed>::Target::new(
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&window,
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size.width,
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size.height,
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&renderer,
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);
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let mut target = {
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let (width, height) = to_physical(size, dpi);
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<Self::Renderer as Windowed>::Target::new(
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&window, width, height, dpi as f32, &renderer,
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)
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};
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debug.layout_started();
|
||||
let user_interface = UserInterface::build(
|
||||
|
|
@ -134,7 +133,15 @@ pub trait Application {
|
|||
debug.render_started();
|
||||
|
||||
if let Some(new_size) = new_size.take() {
|
||||
target.resize(new_size.width, new_size.height, &renderer);
|
||||
let dpi = window.hidpi_factor();
|
||||
let (width, height) = to_physical(new_size, dpi);
|
||||
|
||||
target.resize(
|
||||
width,
|
||||
height,
|
||||
window.hidpi_factor() as f32,
|
||||
&renderer,
|
||||
);
|
||||
|
||||
size = new_size;
|
||||
}
|
||||
|
|
@ -160,13 +167,9 @@ pub trait Application {
|
|||
..
|
||||
} => match window_event {
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
// TODO: Remove when renderer supports HiDPI
|
||||
let physical_position =
|
||||
position.to_physical(window.hidpi_factor());
|
||||
|
||||
events.push(Event::Mouse(mouse::Event::CursorMoved {
|
||||
x: physical_position.x as f32,
|
||||
y: physical_position.y as f32,
|
||||
x: position.x as f32,
|
||||
y: position.y as f32,
|
||||
}));
|
||||
}
|
||||
WindowEvent::MouseInput { button, state, .. } => {
|
||||
|
|
@ -190,15 +193,11 @@ pub trait Application {
|
|||
));
|
||||
}
|
||||
winit::event::MouseScrollDelta::PixelDelta(position) => {
|
||||
// TODO: Remove when renderer supports HiDPI
|
||||
let physical_position =
|
||||
position.to_physical(window.hidpi_factor());
|
||||
|
||||
events.push(Event::Mouse(
|
||||
mouse::Event::WheelScrolled {
|
||||
delta: mouse::ScrollDelta::Pixels {
|
||||
x: physical_position.x as f32,
|
||||
y: physical_position.y as f32,
|
||||
x: position.x as f32,
|
||||
y: position.y as f32,
|
||||
},
|
||||
},
|
||||
));
|
||||
|
|
@ -235,8 +234,7 @@ pub trait Application {
|
|||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
WindowEvent::Resized(size) => {
|
||||
new_size =
|
||||
Some(size.to_physical(window.hidpi_factor()).into());
|
||||
new_size = Some(size.into());
|
||||
|
||||
log::debug!("Resized: {:?}", new_size);
|
||||
}
|
||||
|
|
@ -249,24 +247,18 @@ pub trait Application {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
|
||||
struct Size {
|
||||
width: u16,
|
||||
height: u16,
|
||||
}
|
||||
fn to_physical(size: winit::dpi::LogicalSize, dpi: f64) -> (u16, u16) {
|
||||
let physical_size = size.to_physical(dpi);
|
||||
|
||||
impl From<winit::dpi::PhysicalSize> for Size {
|
||||
fn from(physical_size: winit::dpi::PhysicalSize) -> Self {
|
||||
Self {
|
||||
width: physical_size.width.round() as u16,
|
||||
height: physical_size.height.round() as u16,
|
||||
}
|
||||
}
|
||||
(
|
||||
physical_size.width.round() as u16,
|
||||
physical_size.height.round() as u16,
|
||||
)
|
||||
}
|
||||
|
||||
fn document<'a, Application>(
|
||||
application: &'a mut Application,
|
||||
size: Size,
|
||||
size: winit::dpi::LogicalSize,
|
||||
debug: &mut Debug,
|
||||
) -> Element<'a, Application::Message, Application::Renderer>
|
||||
where
|
||||
|
|
@ -278,8 +270,8 @@ where
|
|||
debug.view_finished();
|
||||
|
||||
Column::new()
|
||||
.width(Length::Units(size.width))
|
||||
.height(Length::Units(size.height))
|
||||
.width(Length::Units(size.width.round() as u16))
|
||||
.height(Length::Units(size.height.round() as u16))
|
||||
.push(view)
|
||||
.into()
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue