Merge pull request #40 from hecrj/feature/hidpi-support

HiDPI support
This commit is contained in:
Héctor Ramón 2019-11-06 20:34:58 +01:00 committed by GitHub
commit efa8d267b8
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 177 additions and 91 deletions

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@ -28,3 +28,16 @@ impl Rectangle<f32> {
&& point.y <= self.y + self.height && point.y <= self.y + self.height
} }
} }
impl std::ops::Mul<f32> for Rectangle<u32> {
type Output = Self;
fn mul(self, scale: f32) -> Self {
Self {
x: (self.x as f32 * scale).round() as u32,
y: (self.y as f32 * scale).round() as u32,
width: (self.width as f32 * scale).round() as u32,
height: (self.height as f32 * scale).round() as u32,
}
}
}

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@ -22,8 +22,15 @@ pub trait Target {
window: &W, window: &W,
width: u16, width: u16,
height: u16, height: u16,
dpi: f32,
renderer: &Self::Renderer, renderer: &Self::Renderer,
) -> Self; ) -> Self;
fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer); fn resize(
&mut self,
width: u16,
height: u16,
dpi: f32,
renderer: &Self::Renderer,
);
} }

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@ -6,7 +6,7 @@ use std::mem;
pub struct Pipeline { pub struct Pipeline {
pipeline: wgpu::RenderPipeline, pipeline: wgpu::RenderPipeline,
constants: wgpu::BindGroup, constants: wgpu::BindGroup,
transform: wgpu::Buffer, constants_buffer: wgpu::Buffer,
vertices: wgpu::Buffer, vertices: wgpu::Buffer,
indices: wgpu::Buffer, indices: wgpu::Buffer,
instances: wgpu::Buffer, instances: wgpu::Buffer,
@ -23,20 +23,20 @@ impl Pipeline {
}], }],
}); });
let transform = device let constants_buffer = device
.create_buffer_mapped( .create_buffer_mapped(
16, 1,
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST, wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
) )
.fill_from_slice(Transformation::identity().as_ref()); .fill_from_slice(&[Uniforms::default()]);
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor { let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &constant_layout, layout: &constant_layout,
bindings: &[wgpu::Binding { bindings: &[wgpu::Binding {
binding: 0, binding: 0,
resource: wgpu::BindingResource::Buffer { resource: wgpu::BindingResource::Buffer {
buffer: &transform, buffer: &constants_buffer,
range: 0..64, range: 0..std::mem::size_of::<Uniforms>() as u64,
}, },
}], }],
}); });
@ -124,7 +124,7 @@ impl Pipeline {
}, },
wgpu::VertexAttributeDescriptor { wgpu::VertexAttributeDescriptor {
shader_location: 4, shader_location: 4,
format: wgpu::VertexFormat::Uint, format: wgpu::VertexFormat::Float,
offset: 4 * (2 + 2 + 4), offset: 4 * (2 + 2 + 4),
}, },
], ],
@ -151,7 +151,7 @@ impl Pipeline {
Pipeline { Pipeline {
pipeline, pipeline,
constants, constants,
transform, constants_buffer,
vertices, vertices,
indices, indices,
instances, instances,
@ -164,19 +164,22 @@ impl Pipeline {
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
instances: &[Quad], instances: &[Quad],
transformation: Transformation, transformation: Transformation,
scale: f32,
bounds: Rectangle<u32>, bounds: Rectangle<u32>,
target: &wgpu::TextureView, target: &wgpu::TextureView,
) { ) {
let transform_buffer = device let uniforms = Uniforms::new(transformation, scale);
.create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(transformation.as_ref()); let constants_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[uniforms]);
encoder.copy_buffer_to_buffer( encoder.copy_buffer_to_buffer(
&transform_buffer, &constants_buffer,
0, 0,
&self.transform, &self.constants_buffer,
0, 0,
16 * 4, std::mem::size_of::<Uniforms>() as u64,
); );
let mut i = 0; let mut i = 0;
@ -271,9 +274,34 @@ pub struct Quad {
pub position: [f32; 2], pub position: [f32; 2],
pub scale: [f32; 2], pub scale: [f32; 2],
pub color: [f32; 4], pub color: [f32; 4],
pub border_radius: u32, pub border_radius: f32,
} }
impl Quad { impl Quad {
const MAX: usize = 100_000; const MAX: usize = 100_000;
} }
#[repr(C)]
#[derive(Debug, Clone, Copy)]
struct Uniforms {
transform: [f32; 16],
scale: f32,
}
impl Uniforms {
fn new(transformation: Transformation, scale: f32) -> Uniforms {
Self {
transform: *transformation.as_ref(),
scale,
}
}
}
impl Default for Uniforms {
fn default() -> Self {
Self {
transform: *Transformation::identity().as_ref(),
scale: 1.0,
}
}
}

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@ -98,6 +98,7 @@ impl Renderer {
log::debug!("Drawing"); log::debug!("Drawing");
let (width, height) = target.dimensions(); let (width, height) = target.dimensions();
let dpi = target.dpi();
let transformation = target.transformation(); let transformation = target.transformation();
let frame = target.next_frame(); let frame = target.next_frame();
@ -137,7 +138,7 @@ impl Renderer {
self.draw_overlay(overlay, &mut layers); self.draw_overlay(overlay, &mut layers);
for layer in layers { for layer in layers {
self.flush(transformation, &layer, &mut encoder, &frame.view); self.flush(dpi, transformation, &layer, &mut encoder, &frame.view);
} }
self.queue.submit(&[encoder.finish()]); self.queue.submit(&[encoder.finish()]);
@ -190,7 +191,10 @@ impl Renderer {
layer.text.push(Section { layer.text.push(Section {
text: &content, text: &content,
screen_position: (x, y), screen_position: (
x - layer.offset.x as f32,
y - layer.offset.y as f32,
),
bounds: (bounds.width, bounds.height), bounds: (bounds.width, bounds.height),
scale: wgpu_glyph::Scale { x: *size, y: *size }, scale: wgpu_glyph::Scale { x: *size, y: *size },
color: color.into_linear(), color: color.into_linear(),
@ -225,6 +229,7 @@ impl Renderer {
background, background,
border_radius, border_radius,
} => { } => {
// TODO: Move some of this computations to the GPU (?)
layer.quads.push(Quad { layer.quads.push(Quad {
position: [ position: [
bounds.x - layer.offset.x as f32, bounds.x - layer.offset.x as f32,
@ -234,7 +239,7 @@ impl Renderer {
color: match background { color: match background {
Background::Color(color) => color.into_linear(), Background::Color(color) => color.into_linear(),
}, },
border_radius: u32::from(*border_radius), border_radius: *border_radius as f32,
}); });
} }
Primitive::Image { path, bounds } => { Primitive::Image { path, bounds } => {
@ -308,16 +313,13 @@ impl Renderer {
fn flush( fn flush(
&mut self, &mut self,
dpi: f32,
transformation: Transformation, transformation: Transformation,
layer: &Layer, layer: &Layer,
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView, target: &wgpu::TextureView,
) { ) {
let translated = transformation let bounds = layer.bounds * dpi;
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
if layer.quads.len() > 0 { if layer.quads.len() > 0 {
self.quad_pipeline.draw( self.quad_pipeline.draw(
@ -325,18 +327,26 @@ impl Renderer {
encoder, encoder,
&layer.quads, &layer.quads,
transformation, transformation,
layer.bounds, dpi,
bounds,
target, target,
); );
} }
if layer.images.len() > 0 { if layer.images.len() > 0 {
let translated_and_scaled = transformation
* Transformation::scale(dpi, dpi)
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
self.image_pipeline.draw( self.image_pipeline.draw(
&mut self.device, &mut self.device,
encoder, encoder,
&layer.images, &layer.images,
translated, translated_and_scaled,
layer.bounds, bounds,
target, target,
); );
} }
@ -345,6 +355,20 @@ impl Renderer {
let mut glyph_brush = self.glyph_brush.borrow_mut(); let mut glyph_brush = self.glyph_brush.borrow_mut();
for text in layer.text.iter() { for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = Section {
screen_position: (
text.screen_position.0 * dpi,
text.screen_position.1 * dpi,
),
bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
scale: wgpu_glyph::Scale {
x: text.scale.x * dpi,
y: text.scale.y * dpi,
},
..*text
};
glyph_brush.queue(text); glyph_brush.queue(text);
} }
@ -353,12 +377,12 @@ impl Renderer {
&mut self.device, &mut self.device,
encoder, encoder,
target, target,
translated.into(), transformation.into(),
wgpu_glyph::Region { wgpu_glyph::Region {
x: layer.bounds.x, x: bounds.x,
y: layer.bounds.y, y: bounds.y,
width: layer.bounds.width, width: bounds.width,
height: layer.bounds.height, height: bounds.height,
}, },
) )
.expect("Draw text"); .expect("Draw text");

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@ -6,6 +6,7 @@ pub struct Target {
surface: wgpu::Surface, surface: wgpu::Surface,
width: u16, width: u16,
height: u16, height: u16,
dpi: f32,
transformation: Transformation, transformation: Transformation,
swap_chain: wgpu::SwapChain, swap_chain: wgpu::SwapChain,
} }
@ -15,6 +16,10 @@ impl Target {
(self.width, self.height) (self.width, self.height)
} }
pub fn dpi(&self) -> f32 {
self.dpi
}
pub fn transformation(&self) -> Transformation { pub fn transformation(&self) -> Transformation {
self.transformation self.transformation
} }
@ -31,6 +36,7 @@ impl iced_native::renderer::Target for Target {
window: &W, window: &W,
width: u16, width: u16,
height: u16, height: u16,
dpi: f32,
renderer: &Renderer, renderer: &Renderer,
) -> Target { ) -> Target {
let surface = wgpu::Surface::create(window); let surface = wgpu::Surface::create(window);
@ -41,14 +47,22 @@ impl iced_native::renderer::Target for Target {
surface, surface,
width, width,
height, height,
dpi,
transformation: Transformation::orthographic(width, height), transformation: Transformation::orthographic(width, height),
swap_chain, swap_chain,
} }
} }
fn resize(&mut self, width: u16, height: u16, renderer: &Renderer) { fn resize(
&mut self,
width: u16,
height: u16,
dpi: f32,
renderer: &Renderer,
) {
self.width = width; self.width = width;
self.height = height; self.height = height;
self.dpi = dpi;
self.transformation = Transformation::orthographic(width, height); self.transformation = Transformation::orthographic(width, height);
self.swap_chain = self.swap_chain =
new_swap_chain(&self.surface, width, height, &renderer.device); new_swap_chain(&self.surface, width, height, &renderer.device);

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@ -76,7 +76,7 @@ impl checkbox::Renderer for Renderer {
a: 1.0, a: 1.0,
} }
}), }),
border_radius: 6, border_radius: 5,
}, },
); );

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@ -6,6 +6,9 @@ use wgpu_glyph::{GlyphCruncher, Section};
use std::cell::RefCell; use std::cell::RefCell;
use std::f32; use std::f32;
// TODO: Obtain from renderer configuration
const DEFAULT_TEXT_SIZE: f32 = 20.0;
impl text::Renderer for Renderer { impl text::Renderer for Renderer {
fn node(&self, text: &Text) -> Node { fn node(&self, text: &Text) -> Node {
let glyph_brush = self.glyph_brush.clone(); let glyph_brush = self.glyph_brush.clone();
@ -18,7 +21,7 @@ impl text::Renderer for Renderer {
// I noticed that the first measure is the one that matters in // I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement. // practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None); let measure = RefCell::new(None);
let size = text.size.map(f32::from).unwrap_or(20.0); let size = text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE);
let style = Style::default().width(text.width); let style = Style::default().width(text.width);
@ -71,7 +74,7 @@ impl text::Renderer for Renderer {
( (
Primitive::Text { Primitive::Text {
content: text.content.clone(), content: text.content.clone(),
size: f32::from(text.size.unwrap_or(20)), size: text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE),
bounds: layout.bounds(), bounds: layout.bounds(),
color: text.color.unwrap_or(Color::BLACK), color: text.color.unwrap_or(Color::BLACK),
horizontal_alignment: text.horizontal_alignment, horizontal_alignment: text.horizontal_alignment,

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@ -3,7 +3,7 @@
layout(location = 0) in vec4 v_Color; layout(location = 0) in vec4 v_Color;
layout(location = 1) in vec2 v_Pos; layout(location = 1) in vec2 v_Pos;
layout(location = 2) in vec2 v_Scale; layout(location = 2) in vec2 v_Scale;
layout(location = 3) in flat uint v_BorderRadius; layout(location = 3) in float v_BorderRadius;
layout(location = 0) out vec4 o_Color; layout(location = 0) out vec4 o_Color;
@ -27,11 +27,7 @@ float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius,
} }
void main() { void main() {
float radius_alpha = 1.0; float radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
if(v_BorderRadius > 0.0) {
radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
}
o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha); o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha);
} }

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@ -4,29 +4,33 @@ layout(location = 0) in vec2 v_Pos;
layout(location = 1) in vec2 i_Pos; layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale; layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec4 i_Color; layout(location = 3) in vec4 i_Color;
layout(location = 4) in uint i_BorderRadius; layout(location = 4) in float i_BorderRadius;
layout (set = 0, binding = 0) uniform Globals { layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform; mat4 u_Transform;
float u_Scale;
}; };
layout(location = 0) out vec4 o_Color; layout(location = 0) out vec4 o_Color;
layout(location = 1) out vec2 o_Pos; layout(location = 1) out vec2 o_Pos;
layout(location = 2) out vec2 o_Scale; layout(location = 2) out vec2 o_Scale;
layout(location = 3) out uint o_BorderRadius; layout(location = 3) out float o_BorderRadius;
void main() { void main() {
vec2 p_Pos = i_Pos * u_Scale;
vec2 p_Scale = i_Scale * u_Scale;
mat4 i_Transform = mat4( mat4 i_Transform = mat4(
vec4(i_Scale.x, 0.0, 0.0, 0.0), vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
vec4(0.0, i_Scale.y, 0.0, 0.0), vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),
vec4(i_Pos, 0.0, 1.0) vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
); );
o_Color = i_Color; o_Color = i_Color;
o_Pos = i_Pos; o_Pos = p_Pos;
o_Scale = i_Scale; o_Scale = p_Scale;
o_BorderRadius = i_BorderRadius; o_BorderRadius = i_BorderRadius * u_Scale;
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
} }

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@ -26,6 +26,11 @@ impl Transformation {
pub fn translate(x: f32, y: f32) -> Transformation { pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0))) Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
} }
/// Creates a scale transformation.
pub fn scale(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_scale(Vec3::new(x, y, 1.0)))
}
} }
impl Mul for Transformation { impl Mul for Transformation {

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@ -38,20 +38,19 @@ pub trait Application {
.build(&event_loop) .build(&event_loop)
.expect("Open window"); .expect("Open window");
let mut size: Size = window let dpi = window.hidpi_factor();
.inner_size() let mut size = window.inner_size();
.to_physical(window.hidpi_factor()) let mut new_size: Option<winit::dpi::LogicalSize> = None;
.into();
let mut new_size: Option<Size> = None;
let mut renderer = Self::Renderer::new(); let mut renderer = Self::Renderer::new();
let mut target = <Self::Renderer as Windowed>::Target::new( let mut target = {
&window, let (width, height) = to_physical(size, dpi);
size.width,
size.height, <Self::Renderer as Windowed>::Target::new(
&renderer, &window, width, height, dpi as f32, &renderer,
); )
};
debug.layout_started(); debug.layout_started();
let user_interface = UserInterface::build( let user_interface = UserInterface::build(
@ -134,7 +133,15 @@ pub trait Application {
debug.render_started(); debug.render_started();
if let Some(new_size) = new_size.take() { if let Some(new_size) = new_size.take() {
target.resize(new_size.width, new_size.height, &renderer); let dpi = window.hidpi_factor();
let (width, height) = to_physical(new_size, dpi);
target.resize(
width,
height,
window.hidpi_factor() as f32,
&renderer,
);
size = new_size; size = new_size;
} }
@ -160,13 +167,9 @@ pub trait Application {
.. ..
} => match window_event { } => match window_event {
WindowEvent::CursorMoved { position, .. } => { WindowEvent::CursorMoved { position, .. } => {
// TODO: Remove when renderer supports HiDPI
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse(mouse::Event::CursorMoved { events.push(Event::Mouse(mouse::Event::CursorMoved {
x: physical_position.x as f32, x: position.x as f32,
y: physical_position.y as f32, y: position.y as f32,
})); }));
} }
WindowEvent::MouseInput { button, state, .. } => { WindowEvent::MouseInput { button, state, .. } => {
@ -190,15 +193,11 @@ pub trait Application {
)); ));
} }
winit::event::MouseScrollDelta::PixelDelta(position) => { winit::event::MouseScrollDelta::PixelDelta(position) => {
// TODO: Remove when renderer supports HiDPI
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse( events.push(Event::Mouse(
mouse::Event::WheelScrolled { mouse::Event::WheelScrolled {
delta: mouse::ScrollDelta::Pixels { delta: mouse::ScrollDelta::Pixels {
x: physical_position.x as f32, x: position.x as f32,
y: physical_position.y as f32, y: position.y as f32,
}, },
}, },
)); ));
@ -235,8 +234,7 @@ pub trait Application {
*control_flow = ControlFlow::Exit; *control_flow = ControlFlow::Exit;
} }
WindowEvent::Resized(size) => { WindowEvent::Resized(size) => {
new_size = new_size = Some(size.into());
Some(size.to_physical(window.hidpi_factor()).into());
log::debug!("Resized: {:?}", new_size); log::debug!("Resized: {:?}", new_size);
} }
@ -249,24 +247,18 @@ pub trait Application {
} }
} }
#[derive(Debug, Clone, Copy, Eq, PartialEq)] fn to_physical(size: winit::dpi::LogicalSize, dpi: f64) -> (u16, u16) {
struct Size { let physical_size = size.to_physical(dpi);
width: u16,
height: u16,
}
impl From<winit::dpi::PhysicalSize> for Size { (
fn from(physical_size: winit::dpi::PhysicalSize) -> Self { physical_size.width.round() as u16,
Self { physical_size.height.round() as u16,
width: physical_size.width.round() as u16, )
height: physical_size.height.round() as u16,
}
}
} }
fn document<'a, Application>( fn document<'a, Application>(
application: &'a mut Application, application: &'a mut Application,
size: Size, size: winit::dpi::LogicalSize,
debug: &mut Debug, debug: &mut Debug,
) -> Element<'a, Application::Message, Application::Renderer> ) -> Element<'a, Application::Message, Application::Renderer>
where where
@ -278,8 +270,8 @@ where
debug.view_finished(); debug.view_finished();
Column::new() Column::new()
.width(Length::Units(size.width)) .width(Length::Units(size.width.round() as u16))
.height(Length::Units(size.height)) .height(Length::Units(size.height.round() as u16))
.push(view) .push(view)
.into() .into()
} }