Fix panic! warnings in integration_opengl example

This commit is contained in:
Héctor Ramón Jiménez 2021-08-13 20:05:10 +07:00
parent 9567808636
commit f1f58b2a8a
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
2 changed files with 8 additions and 2 deletions

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@ -52,7 +52,7 @@ impl Scene {
);
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
panic!(gl.get_shader_info_log(shader));
panic!("{}", gl.get_shader_info_log(shader));
}
gl.attach_shader(program, shader);
shaders.push(shader);
@ -60,7 +60,7 @@ impl Scene {
gl.link_program(program);
if !gl.get_program_link_status(program) {
panic!(gl.get_program_info_log(program));
panic!("{}", gl.get_program_info_log(program));
}
for shader in shaders {