Decouple Mesh primitives from main Primitive type

This commit is contained in:
Héctor Ramón Jiménez 2023-06-29 07:48:03 +02:00
parent 2128472c2a
commit fa5650cfd1
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GPG key ID: 140CC052C94F138E
15 changed files with 248 additions and 205 deletions

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@ -7,6 +7,7 @@ use crate::color;
use crate::core::gradient::ColorStop;
use crate::core::{self, Color, Point, Rectangle};
use bytemuck::{Pod, Zeroable};
use half::f16;
use std::cmp::Ordering;
@ -135,7 +136,7 @@ impl Linear {
}
/// Packed [`Gradient`] data for use in shader code.
#[derive(Debug, Copy, Clone, PartialEq)]
#[derive(Debug, Copy, Clone, PartialEq, Zeroable, Pod)]
#[repr(C)]
pub struct Packed {
// 8 colors, each channel = 16 bit float, 2 colors packed into 1 u32