Decouple Mesh primitives from main Primitive type

This commit is contained in:
Héctor Ramón Jiménez 2023-06-29 07:48:03 +02:00
parent 2128472c2a
commit fa5650cfd1
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
15 changed files with 248 additions and 205 deletions

View file

@ -6,8 +6,8 @@ use crate::graphics::geometry::{
LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
};
use crate::graphics::gradient::{self, Gradient};
use crate::graphics::primitive;
use crate::Primitive;
use crate::graphics::mesh::{self, Mesh};
use crate::primitive::{self, Primitive};
use lyon::geom::euclid;
use lyon::tessellation;
@ -25,8 +25,8 @@ pub struct Frame {
}
enum Buffer {
Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>),
Gradient(tessellation::VertexBuffers<primitive::GradientVertex2D, u32>),
Solid(tessellation::VertexBuffers<mesh::SolidVertex2D, u32>),
Gradient(tessellation::VertexBuffers<mesh::GradientVertex2D, u32>),
}
struct BufferStack {
@ -464,24 +464,28 @@ impl Frame {
match buffer {
Buffer::Solid(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::SolidMesh {
buffers: primitive::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
})
self.primitives.push(Primitive::Custom(
primitive::Custom::Mesh(Mesh::Solid {
buffers: mesh::Indexed {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
}),
))
}
}
Buffer::Gradient(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::GradientMesh {
buffers: primitive::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
})
self.primitives.push(Primitive::Custom(
primitive::Custom::Mesh(Mesh::Gradient {
buffers: mesh::Indexed {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
}),
))
}
}
}
@ -495,32 +499,32 @@ struct GradientVertex2DBuilder {
gradient: gradient::Packed,
}
impl tessellation::FillVertexConstructor<primitive::GradientVertex2D>
impl tessellation::FillVertexConstructor<mesh::GradientVertex2D>
for GradientVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> primitive::GradientVertex2D {
) -> mesh::GradientVertex2D {
let position = vertex.position();
primitive::GradientVertex2D {
mesh::GradientVertex2D {
position: [position.x, position.y],
gradient: self.gradient,
}
}
}
impl tessellation::StrokeVertexConstructor<primitive::GradientVertex2D>
impl tessellation::StrokeVertexConstructor<mesh::GradientVertex2D>
for GradientVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
) -> primitive::GradientVertex2D {
) -> mesh::GradientVertex2D {
let position = vertex.position();
primitive::GradientVertex2D {
mesh::GradientVertex2D {
position: [position.x, position.y],
gradient: self.gradient,
}
@ -529,32 +533,32 @@ impl tessellation::StrokeVertexConstructor<primitive::GradientVertex2D>
struct TriangleVertex2DBuilder(color::Packed);
impl tessellation::FillVertexConstructor<primitive::ColoredVertex2D>
impl tessellation::FillVertexConstructor<mesh::SolidVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> primitive::ColoredVertex2D {
) -> mesh::SolidVertex2D {
let position = vertex.position();
primitive::ColoredVertex2D {
mesh::SolidVertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
impl tessellation::StrokeVertexConstructor<primitive::ColoredVertex2D>
impl tessellation::StrokeVertexConstructor<mesh::SolidVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
) -> primitive::ColoredVertex2D {
) -> mesh::SolidVertex2D {
let position = vertex.position();
primitive::ColoredVertex2D {
mesh::SolidVertex2D {
position: [position.x, position.y],
color: self.0,
}

View file

@ -11,10 +11,11 @@ pub use text::Text;
use crate::core;
use crate::core::alignment;
use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics;
use crate::graphics::color;
use crate::graphics::Viewport;
use crate::primitive::{self, Primitive};
use crate::quad::{self, Quad};
use crate::Primitive;
/// A group of primitives that should be clipped together.
#[derive(Debug)]
@ -180,40 +181,6 @@ impl<'a> Layer<'a> {
bounds: *bounds + translation,
});
}
Primitive::SolidMesh { buffers, size } => {
let layer = &mut layers[current_layer];
let bounds = Rectangle::new(
Point::new(translation.x, translation.y),
*size,
);
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
layer.meshes.push(Mesh::Solid {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
});
}
}
Primitive::GradientMesh { buffers, size } => {
let layer = &mut layers[current_layer];
let bounds = Rectangle::new(
Point::new(translation.x, translation.y),
*size,
);
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
layer.meshes.push(Mesh::Gradient {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
});
}
}
Primitive::Group { primitives } => {
// TODO: Inspect a bit and regroup (?)
for primitive in primitives {
@ -263,7 +230,54 @@ impl<'a> Layer<'a> {
current_layer,
);
}
Primitive::Custom(()) => {}
Primitive::Custom(custom) => match custom {
primitive::Custom::Mesh(mesh) => match mesh {
graphics::Mesh::Solid { buffers, size } => {
let layer = &mut layers[current_layer];
let bounds = Rectangle::new(
Point::new(translation.x, translation.y),
*size,
);
// Only draw visible content
if let Some(clip_bounds) =
layer.bounds.intersection(&bounds)
{
layer.meshes.push(Mesh::Solid {
origin: Point::new(
translation.x,
translation.y,
),
buffers,
clip_bounds,
});
}
}
graphics::Mesh::Gradient { buffers, size } => {
let layer = &mut layers[current_layer];
let bounds = Rectangle::new(
Point::new(translation.x, translation.y),
*size,
);
// Only draw visible content
if let Some(clip_bounds) =
layer.bounds.intersection(&bounds)
{
layer.meshes.push(Mesh::Gradient {
origin: Point::new(
translation.x,
translation.y,
),
buffers,
clip_bounds,
});
}
}
},
},
}
}
}

View file

@ -1,6 +1,6 @@
//! A collection of triangle primitives.
use crate::core::{Point, Rectangle};
use crate::graphics::primitive;
use crate::graphics::mesh;
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
@ -11,7 +11,7 @@ pub enum Mesh<'a> {
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
buffers: &'a primitive::Mesh2D<primitive::ColoredVertex2D>,
buffers: &'a mesh::Indexed<mesh::SolidVertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,
@ -22,7 +22,7 @@ pub enum Mesh<'a> {
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
buffers: &'a primitive::Mesh2D<primitive::GradientVertex2D>,
buffers: &'a mesh::Indexed<mesh::GradientVertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,

View file

@ -38,6 +38,7 @@
#![allow(clippy::inherent_to_string, clippy::type_complexity)]
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
pub mod layer;
pub mod primitive;
pub mod settings;
pub mod window;
@ -47,7 +48,6 @@ pub mod geometry;
mod backend;
mod buffer;
mod color;
mod primitive;
mod quad;
mod text;
mod triangle;

View file

@ -1,3 +1,17 @@
use crate::core::Rectangle;
use crate::graphics::{Damage, Mesh};
pub type Primitive = crate::graphics::Primitive<Custom>;
pub type Custom = ();
#[derive(Debug, Clone, PartialEq)]
pub enum Custom {
Mesh(Mesh),
}
impl Damage for Custom {
fn bounds(&self) -> Rectangle {
match self {
Self::Mesh(mesh) => mesh.bounds(),
}
}
}

View file

@ -393,7 +393,7 @@ impl Uniforms {
}
mod solid {
use crate::graphics::primitive;
use crate::graphics::mesh;
use crate::graphics::Antialiasing;
use crate::triangle;
use crate::Buffer;
@ -406,7 +406,7 @@ mod solid {
#[derive(Debug)]
pub struct Layer {
pub vertices: Buffer<primitive::ColoredVertex2D>,
pub vertices: Buffer<mesh::SolidVertex2D>,
pub uniforms: Buffer<triangle::Uniforms>,
pub constants: wgpu::BindGroup,
}
@ -493,38 +493,40 @@ mod solid {
),
});
let pipeline = device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle::solid pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "solid_vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
primitive::ColoredVertex2D,
>()
as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array!(
// Position
0 => Float32x2,
// Color
1 => Float32x4,
),
}],
let pipeline =
device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle::solid pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "solid_vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
mesh::SolidVertex2D,
>(
)
as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array!(
// Position
0 => Float32x2,
// Color
1 => Float32x4,
),
}],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "solid_fs_main",
targets: &[triangle::fragment_target(format)],
}),
primitive: triangle::primitive_state(),
depth_stencil: None,
multisample: triangle::multisample_state(antialiasing),
multiview: None,
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "solid_fs_main",
targets: &[triangle::fragment_target(format)],
}),
primitive: triangle::primitive_state(),
depth_stencil: None,
multisample: triangle::multisample_state(antialiasing),
multiview: None,
},
);
);
Self {
pipeline,
@ -535,7 +537,8 @@ mod solid {
}
mod gradient {
use crate::graphics::{primitive, Antialiasing};
use crate::graphics::mesh;
use crate::graphics::Antialiasing;
use crate::triangle;
use crate::Buffer;
@ -547,7 +550,7 @@ mod gradient {
#[derive(Debug)]
pub struct Layer {
pub vertices: Buffer<primitive::GradientVertex2D>,
pub vertices: Buffer<mesh::GradientVertex2D>,
pub uniforms: Buffer<triangle::Uniforms>,
pub constants: wgpu::BindGroup,
}
@ -645,7 +648,7 @@ mod gradient {
entry_point: "gradient_vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
primitive::GradientVertex2D,
mesh::GradientVertex2D,
>()
as u64,
step_mode: wgpu::VertexStepMode::Vertex,