Introduce dynamic opacity support for Image and Svg

This commit is contained in:
Héctor Ramón Jiménez 2024-05-03 13:25:58 +02:00
parent 38cf87cb45
commit fa9e1d96ea
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GPG key ID: 7CC46565708259A7
18 changed files with 142 additions and 33 deletions

View file

@ -137,16 +137,18 @@ impl Pipeline {
0 => Float32x2,
// Center
1 => Float32x2,
// Image size
// Scale
2 => Float32x2,
// Rotation
3 => Float32,
// Opacity
4 => Float32,
// Atlas position
4 => Float32x2,
// Atlas scale
5 => Float32x2,
// Atlas scale
6 => Float32x2,
// Layer
6 => Sint32,
7 => Sint32,
),
}],
},
@ -229,6 +231,7 @@ impl Pipeline {
filter_method,
bounds,
rotation,
opacity,
} => {
if let Some(atlas_entry) =
cache.upload_raster(device, encoder, handle)
@ -237,6 +240,7 @@ impl Pipeline {
[bounds.x, bounds.y],
[bounds.width, bounds.height],
f32::from(*rotation),
*opacity,
atlas_entry,
match filter_method {
crate::core::image::FilterMethod::Nearest => {
@ -258,6 +262,7 @@ impl Pipeline {
color,
bounds,
rotation,
opacity,
} => {
let size = [bounds.width, bounds.height];
@ -268,6 +273,7 @@ impl Pipeline {
[bounds.x, bounds.y],
size,
f32::from(*rotation),
*opacity,
atlas_entry,
nearest_instances,
);
@ -498,6 +504,7 @@ struct Instance {
_center: [f32; 2],
_size: [f32; 2],
_rotation: f32,
_opacity: f32,
_position_in_atlas: [f32; 2],
_size_in_atlas: [f32; 2],
_layer: u32,
@ -517,6 +524,7 @@ fn add_instances(
image_position: [f32; 2],
image_size: [f32; 2],
rotation: f32,
opacity: f32,
entry: &atlas::Entry,
instances: &mut Vec<Instance>,
) {
@ -532,6 +540,7 @@ fn add_instances(
center,
image_size,
rotation,
opacity,
allocation,
instances,
);
@ -561,7 +570,8 @@ fn add_instances(
];
add_instance(
position, center, size, rotation, allocation, instances,
position, center, size, rotation, opacity, allocation,
instances,
);
}
}
@ -574,6 +584,7 @@ fn add_instance(
center: [f32; 2],
size: [f32; 2],
rotation: f32,
opacity: f32,
allocation: &atlas::Allocation,
instances: &mut Vec<Instance>,
) {
@ -586,6 +597,7 @@ fn add_instance(
_center: center,
_size: size,
_rotation: rotation,
_opacity: opacity,
_position_in_atlas: [
(x as f32 + 0.5) / atlas::SIZE as f32,
(y as f32 + 0.5) / atlas::SIZE as f32,

View file

@ -119,12 +119,14 @@ impl Layer {
bounds: Rectangle,
transformation: Transformation,
rotation: Radians,
opacity: f32,
) {
let image = Image::Raster {
handle,
filter_method,
bounds: bounds * transformation,
rotation,
opacity,
};
self.images.push(image);
@ -137,12 +139,14 @@ impl Layer {
bounds: Rectangle,
transformation: Transformation,
rotation: Radians,
opacity: f32,
) {
let svg = Image::Vector {
handle,
color,
bounds: bounds * transformation,
rotation,
opacity,
};
self.images.push(svg);

View file

@ -518,6 +518,7 @@ impl core::image::Renderer for Renderer {
filter_method: core::image::FilterMethod,
bounds: Rectangle,
rotation: core::Radians,
opacity: f32,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_image(
@ -526,6 +527,7 @@ impl core::image::Renderer for Renderer {
bounds,
transformation,
rotation,
opacity,
);
}
}
@ -542,9 +544,17 @@ impl core::svg::Renderer for Renderer {
color_filter: Option<Color>,
bounds: Rectangle,
rotation: core::Radians,
opacity: f32,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_svg(handle, color_filter, bounds, transformation, rotation);
layer.draw_svg(
handle,
color_filter,
bounds,
transformation,
rotation,
opacity,
);
}
}

View file

@ -12,15 +12,17 @@ struct VertexInput {
@location(1) center: vec2<f32>,
@location(2) scale: vec2<f32>,
@location(3) rotation: f32,
@location(4) atlas_pos: vec2<f32>,
@location(5) atlas_scale: vec2<f32>,
@location(6) layer: i32,
@location(4) opacity: f32,
@location(5) atlas_pos: vec2<f32>,
@location(6) atlas_scale: vec2<f32>,
@location(7) layer: i32,
}
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) uv: vec2<f32>,
@location(1) layer: f32, // this should be an i32, but naga currently reads that as requiring interpolation.
@location(2) opacity: f32,
}
@vertex
@ -33,6 +35,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
// Map the vertex position to the atlas texture.
out.uv = vec2<f32>(v_pos * input.atlas_scale + input.atlas_pos);
out.layer = f32(input.layer);
out.opacity = input.opacity;
// Calculate the vertex position and move the center to the origin
v_pos = input.pos + v_pos * input.scale - input.center;
@ -56,5 +59,5 @@ fn vs_main(input: VertexInput) -> VertexOutput {
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
// Sample the texture at the given UV coordinate and layer.
return textureSample(u_texture, u_sampler, input.uv, i32(input.layer));
return textureSample(u_texture, u_sampler, input.uv, i32(input.layer)) * vec4<f32>(1.0, 1.0, 1.0, input.opacity);
}