Héctor Ramón Jiménez
345f0e1336
Implement scalar multiplication for Vector
2020-05-01 04:32:56 +02:00
Héctor Ramón Jiménez
980ac6c2a4
Add UNIT constant to Size
2020-05-01 04:30:54 +02:00
Héctor Ramón Jiménez
377ead93d6
Improve tick performance in game_of_life
2020-05-01 01:24:31 +02:00
Héctor Ramón Jiménez
a6db1e1fb3
Introduce Life type in game_of_life
2020-05-01 01:08:39 +02:00
Héctor Ramón Jiménez
71323c51bb
Simplify Interaction handling in game_of_life
2020-05-01 00:54:43 +02:00
Héctor Ramón Jiménez
ee97887409
Introduce Cell type in game_of_life
2020-05-01 00:50:40 +02:00
Héctor Ramón Jiménez
005ad6215a
Update README of game_of_life example
2020-04-30 08:59:47 +02:00
Héctor Ramón Jiménez
98bc8cf2a7
Rename MouseCursor to mouse::Interaction
2020-04-30 08:16:38 +02:00
Héctor Ramón Jiménez
d4c4198f72
Write documentation for the new canvas API
2020-04-30 07:38:46 +02:00
Héctor Ramón Jiménez
1501a93915
Disable time module on Wasm for now
2020-04-30 05:51:41 +02:00
Héctor Ramón Jiménez
e2076612cb
Implement time::every in iced_futures
2020-04-30 05:37:44 +02:00
Héctor Ramón Jiménez
bb9ccc4f62
Remove inconsistent input module in iced_native
2020-04-30 05:04:45 +02:00
Héctor Ramón Jiménez
137664ca88
Move keyboard::Event to iced_core
2020-04-30 04:59:07 +02:00
Héctor Ramón Jiménez
d8b9e03481
Remove ButtonState
2020-04-30 04:54:49 +02:00
Héctor Ramón Jiménez
e55cd9652e
Split Input mouse event by ButtonState
2020-04-30 04:53:15 +02:00
Héctor Ramón Jiménez
e139aae143
Split Input keyboard event by ButtonState
2020-04-30 04:34:29 +02:00
Héctor Ramón Jiménez
af95d3972e
Implement camera panning in game_of_life example
2020-04-30 04:12:13 +02:00
Héctor Ramón Jiménez
611d9e399c
Clarify tick logic in game_of_life
2020-04-29 23:55:15 +02:00
Héctor Ramón Jiménez
5e014a70e8
Use sparse grid representation in game_of_life
2020-04-29 23:50:15 +02:00
Héctor Ramón Jiménez
38c4dd5fdb
Reduce initial size of triangle buffers in iced_wgpu
2020-04-29 23:49:37 +02:00
Héctor Ramón Jiménez
5d12e194f4
Rename Cursor::*_position methods in canvas
2020-04-29 20:58:59 +02:00
Héctor Ramón Jiménez
70f86f998b
Add game_of_life example
...
RIP John Conway
2020-04-29 08:25:42 +02:00
Héctor Ramón Jiménez
afa0bca4fd
Implement Rectangle::position
2020-04-29 08:25:27 +02:00
Héctor Ramón Jiménez
61c707fe04
Merge branch 'master' into feature/canvas-interaction
2020-04-29 07:34:14 +02:00
Héctor Ramón Jiménez
dc51080328
Introduce Cursor type in canvas
2020-04-29 04:25:49 +02:00
Héctor Ramón Jiménez
5586034d66
Display crosshair cursor in bezier_tool example
2020-04-29 03:23:27 +02:00
Héctor Ramón Jiménez
475a2779a7
Implement Rectangle::with_size
2020-04-29 03:23:08 +02:00
Héctor Ramón Jiménez
ec712c8032
Move MouseCursor to iced_core
2020-04-29 03:23:02 +02:00
Héctor Ramón Jiménez
52719c7076
Let a canvas::Program control the mouse cursor
2020-04-29 03:16:03 +02:00
Héctor Ramón Jiménez
0509710cc5
Add Crosshair variant to MouseCursor
2020-04-29 03:14:59 +02:00
Héctor Ramón Jiménez
59403b6ca8
Remove OutOfBounds variant from MouseCursor
2020-04-29 03:11:15 +02:00
Héctor Ramón Jiménez
85dc07c3b0
Expose Rectangle in iced_web
2020-04-28 06:31:00 +02:00
Héctor Ramón Jiménez
2539042b71
Remove Drawable and rename State to Program
2020-04-28 06:24:12 +02:00
Héctor Ramón Jiménez
7f1e7aea07
Remove unnecessary Container in bezier_tool
2020-04-28 04:41:25 +02:00
Héctor Ramón Jiménez
e65585ae17
Clip and cull Mesh2D primitives in iced_wgpu
2020-04-28 04:41:09 +02:00
Héctor Ramón Jiménez
69c60d372c
Implement std::ops::Add<Vector> for Rectangle
2020-04-28 04:40:23 +02:00
Héctor Ramón Jiménez
5d5e60a5cc
Implement Rectangle::new
2020-04-28 04:39:59 +02:00
Héctor Ramón Jiménez
fd1ceac363
Port bezier_tool example to use Canvas
2020-04-28 03:57:33 +02:00
Héctor Ramón Jiménez
e4eb0553de
Allow canvas::State to produce messages
2020-04-28 03:52:12 +02:00
Héctor Ramón Jiménez
2ca73036ab
Implement Drawable for slices of drawables
2020-04-28 03:52:12 +02:00
Héctor Ramón Jiménez
59b1e90661
Introduce Translate primitive in iced_wgpu
2020-04-28 03:52:10 +02:00
Héctor Ramón Jiménez
2381a9310c
Ask for a Size in Frame::new
2020-04-28 03:16:18 +02:00
Héctor Ramón Jiménez
b0825ce38b
Add convenient builder methods to canvas::Stroke
2020-04-28 03:14:05 +02:00
Héctor Ramón Jiménez
56dbd68326
Move reusable mouse types to iced_core
2020-04-28 03:11:01 +02:00
Héctor Ramón Jiménez
20d79a43cc
Implement Default for Point
2020-04-28 03:06:35 +02:00
Héctor Ramón Jiménez
6c2e28d20e
Implement std::ops::Sub<Point> for Point
2020-04-28 01:12:27 +02:00
Héctor Ramón Jiménez
dc97d6f33e
Remove interaction from solar_system example
2020-04-28 01:10:59 +02:00
Héctor Ramón
e0aa89cee7
Merge pull request #324 from ethanpailes/document-image-format-guessing
...
document that img handle constructors guess fmt
2020-04-27 17:49:13 +02:00
Ethan Pailes
da2ab420ce
document that img handle constructors guess fmt
...
This patch documents the fact that a couple of the image
handle constructors know how to guess the image format based
on the data that they are provided.
I had to dig through `iced` sources until I discovered that those
routines ultimately boil down to stuff like [image::load_from_memory][1]
from the `image` crate, so I thought I would save others the trouble
of doing the same reverse-engineering
[1]: https://docs.rs/image/0.23.4/image/fn.load_from_memory.html
2020-04-26 15:03:48 -04:00
Héctor Ramón Jiménez
3f4770fd28
Bump versions 🎉
2020-04-26 17:20:56 +02:00