Héctor Ramón Jiménez
36e7ac2048
Fix cursor positioning in TextInput on overflow
2019-12-21 05:30:48 +01:00
Héctor Ramón Jiménez
14fb7e13fb
Place TextInput cursor position on click
2019-12-05 03:09:39 +01:00
Héctor Ramón Jiménez
31e3b6fbcb
Unify logic by introducing scrollable::Scrollbar
2019-12-03 06:49:31 +01:00
Friz64
6943041e0f
Address suggestions
2019-12-02 19:12:05 +01:00
Friz64
9a733bb3c8
Support null renderer
2019-12-02 19:12:05 +01:00
Friz64
5eec3a8867
First implementation
2019-12-02 19:09:17 +01:00
Héctor Ramón Jiménez
d136b7ce64
Uncomment missing debug implementations rule
2019-11-22 21:16:40 +01:00
Héctor Ramón Jiménez
a7dba612f0
Write docs for iced and iced_native
2019-11-22 19:36:57 +01:00
Héctor Ramón Jiménez
65eb218d3d
Move widgets from core to native and web
...
Also made fields private and improved `Renderer` traits.
2019-11-21 13:47:20 +01:00
Héctor Ramón Jiménez
db716b3bdf
Apply HiDPI to text, images, and clip primitives
...
Quads are a bit trickier to handle. We may need to change the shaders a
bit.
2019-11-05 05:26:20 +01:00
Héctor Ramón Jiménez
2c6bfdbc8c
Implement debug view and load system fonts
2019-11-03 04:39:11 +01:00
Héctor Ramón Jiménez
58e04af824
Draft Metrics and improve Target abstraction
2019-11-02 19:58:49 +01:00
Héctor Ramón Jiménez
8846a239cf
Rename Renderer::Primitive to Renderer::Output
2019-10-11 22:15:39 +02:00
Héctor Ramón Jiménez
a92a0b73ed
Move winit logic from iced to iced_winit
...
- Added new `renderer::Windowed` trait. This shoud allow users to easily
try different renderers by simply changing one line.
- Renamed `UserInterface` traits to `Application`, as the `run` method
takes total control of the current thread.
- Moved `MouseCursor` back to `iced_native`. The new
`renderer::Windowed` trait returns one on `draw`.
- Split `iced_native` renderer in multiple modules, for consistency.
2019-10-09 05:36:49 +02:00