Commit graph

33 commits

Author SHA1 Message Date
Aaron Housh
ae484429d3 Merge branch 'hecrj:master' into upgrade-wgpu 2021-05-19 07:14:26 -07:00
Zak
77a17cde83 This commit optimizes the function used to converg rgba pixels into bgra pixels. 2021-05-11 22:41:55 +01:00
Dispersia
9a2c78c405 Upgrade wgpu 2021-04-11 18:55:57 -07:00
Greg V
8f126c212b Add image format options to reduce code bloat, fixes #376 2021-02-13 15:53:24 +01:00
Greg V
81f37123ad Update resvg to 0.12 2020-12-19 01:24:40 +01:00
Héctor Ramón Jiménez
209056e1cd Fix deprecation warnings from image 2020-11-20 10:29:11 +01:00
Héctor Ramón Jiménez
9d4f664c94 Update bytemuck and remove zerocopy in iced_wgpu 2020-11-10 20:06:24 +01:00
Héctor Ramón Jiménez
44118263b5 Add labels to iced_wgpu internals 2020-08-31 14:41:41 +02:00
Héctor Ramón Jiménez
bb5f034e08 Fix offset calculation in image::Atlas 2020-08-27 14:45:08 +02:00
Héctor Ramón Jiménez
ecbee66bd6 Fix layers initialization in image::Atlas 2020-08-27 14:44:51 +02:00
Héctor Ramón Jiménez
83e037829c Update image pipeline in iced_wgpu 2020-08-27 13:41:00 +02:00
Héctor Ramón Jiménez
d807ef367e Update wgpu to 0.5 in iced_wgpu 🎉 2020-04-07 05:48:21 +02:00
Héctor Ramón Jiménez
ae009158cc Implement svg::Handle::from_memory
Useful if you already have your SVG data in memory.
2020-03-31 00:39:18 +02:00
Soham Chowdhury
1841015428 Add support for loading already-decoded image pixels 2020-02-29 07:32:42 +05:30
Héctor Ramón Jiménez
4e7159c22c Stop creating image pipeline when unnecessary 2020-02-28 14:38:42 +01:00
Héctor Ramón Jiménez
bb397cc668 Move Debug implementation for vector::Svg 2020-02-26 20:49:40 +01:00
Héctor Ramón Jiménez
271725faa5 Derive Debug for raster::Memory 2020-02-26 20:47:27 +01:00
Héctor Ramón Jiménez
d06d06e050 Deallocate atlas entries and remove padding 2020-02-26 20:10:19 +01:00
Héctor Ramón Jiménez
48d70280eb Fix multiple issues from the refactoring
- Update texture view on grow
- Fix atlas texture coordinates
- Fix fragmented uploads
2020-02-26 18:50:13 +01:00
Héctor Ramón Jiménez
c58d94f3fd Avoid creating a vertex buffer every frame 2020-02-26 12:55:04 +01:00
Héctor Ramón Jiménez
59d45a5440 Refactor texture atlas
- Split into multiple modules
- Rename some concepts
- Change API details
2020-02-26 12:34:34 +01:00
Malte Veerman
4617da2818 Implemented automatic deallocation of texture space for dropped allocations 2020-02-25 13:27:03 +01:00
Malte Veerman
2f695ef980 Updated shaders and removed debug_stub_derive dependency 2020-02-25 13:27:03 +01:00
Malte Veerman
c0996923c6 Batch image draw calls into one with multiple instances 2020-02-25 13:26:50 +01:00
Malte Veerman
3f38835105 Implement allocating large images across multiple texture array layers. 2020-02-25 13:26:50 +01:00
Malte Veerman
2f77a6bf5a Use array of atlases instead of one growing indefinitely. 2020-02-25 13:26:50 +01:00
Malte Veerman
82e0675c07 Some small debug changes 2020-02-25 13:26:50 +01:00
Malte Veerman
743637ebda Merged image and svg texture atlases into one owned by the image pipeline. 2020-02-25 13:26:50 +01:00
Malte Veerman
1bcfc9a5cc Implemented a texture atlas for images and svgs. 2020-02-25 13:26:33 +01:00
Héctor Ramón Jiménez
d78ae3c852 Avoid rasterizing SVG when a dimension is 0 2019-12-21 08:16:36 +01:00
Héctor Ramón Jiménez
514ccf8a72 Cache Svg load result properly
This avoids trying to reload the file constantly on every frame.
2019-12-15 07:07:49 +01:00
Héctor Ramón Jiménez
aa29849976 Add svg example 2019-12-15 06:31:53 +01:00
Héctor Ramón Jiménez
09707f29fc Rerasterize SVGs when resized and refactor a bit 2019-12-15 06:19:07 +01:00