Héctor Ramón Jiménez
d4b08462e5
Introduce Svg struct in core::svg
2024-08-04 04:52:55 +02:00
Héctor Ramón Jiménez
92bd3ecd6b
Introduce Image struct in core::image
2024-08-04 04:30:12 +02:00
Héctor Ramón Jiménez
0ceee1cf3a
Implement image support for canvas widget
2024-08-04 03:28:43 +02:00
Héctor Ramón Jiménez
fa9e1d96ea
Introduce dynamic opacity support for Image and Svg
2024-05-03 13:25:58 +02:00
Héctor Ramón Jiménez
eac5bcb64f
Fix Image::bounds when rotation present in iced_graphics
2024-05-03 07:04:57 +02:00
Héctor Ramón Jiménez
a57313b23e
Simplify image rotation API and its internals
2024-05-02 17:28:28 +02:00
Héctor Ramón Jiménez
09a6bcfffc
Add Image rotation support
...
Co-authored-by: DKolter <68352124+DKolter@users.noreply.github.com>
2024-05-02 17:27:45 +02:00
Héctor Ramón Jiménez
b52c7bb610
Use an opaque Id type for image::Handle
...
Hashing pointers is a terrible idea.
2024-05-01 01:39:43 +02:00
Héctor Ramón Jiménez
45254ab88c
Use Bytes as the Container of ImageBuffer
...
Since we don't need to mutate images once loaded,
we avoid unnecessary extra allocations.
2024-05-01 00:55:49 +02:00
Héctor Ramón Jiménez
fdd9896dc5
Track image damage in iced_tiny_skia
2024-04-10 19:55:27 +02:00
Héctor Ramón Jiménez
cc05cb9be4
Fix broken doc links in iced_wgpu and iced_graphics
2024-04-03 23:39:38 +02:00
Héctor Ramón Jiménez
b05e61f5c8
Redesign iced_wgpu layering architecture
2024-04-03 21:07:54 +02:00
Héctor Ramón Jiménez
34f07b6027
Fix clippy::semicolon_if_nothing_returned
2023-09-20 04:11:52 +02:00
Héctor Ramón Jiménez
8622e998f2
Write missing documentation in iced_graphics
2023-05-11 15:25:58 +02:00
Héctor Ramón Jiménez
3a26baa564
Remove image abstractions in iced_graphics
2023-03-07 03:47:49 +01:00
Héctor Ramón Jiménez
8ce8d374b1
Refactor some image traits a bit
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- Use `Size<u32>` were applicable.
- Rename `TextureStore` to `image::Storage`.
- Rename `TextureStoreEntry` to `image::storage::Entry`.
- Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
2022-11-05 03:19:38 +01:00
Ian Douglas Scott
2c7c42ee93
Move image/svg handling into iced_graphics
...
The `TextureStore` trait is implemented by the atlas, and can also be
implemented in the glow renderer or in a software renderer.
The API here may be improved in the future, but API stability is
presumably not a huge issue since these types will only be used by
renderer backends.
2022-11-05 03:19:37 +01:00