Commit graph

17 commits

Author SHA1 Message Date
shan
6e7b3ced0b Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR. 2022-10-04 18:24:46 -07:00
shan
e25f3d3dea Fixed issue where OpenGL would not render both shaders at once under certain circumstances. 2022-09-29 17:13:32 -07:00
shan
40f45d7b7e Adds linear gradient support to 2D meshes in the canvas widget. 2022-09-29 11:15:35 -07:00
Richard
424e1d3fda Add Shader and Version
to simplify and constrain `program::create`
2022-01-19 22:08:41 -03:00
Richard
e31566d430 Improve shader version selection 2022-01-19 17:40:17 -03:00
Richard
381052c50e Split quad::Pipeline into core and compatibility 2022-01-19 17:40:17 -03:00
Héctor Ramón Jiménez
795da598e0 Update glow to 0.5 in iced_glow 2020-07-27 23:01:30 +02:00
Héctor Ramón Jiménez
94af348846 Rename Rectangle::round to snap
Also use `ceil` instead of `round`.
Closes #380.
2020-06-02 04:38:55 +02:00
Héctor Ramón Jiménez
d6bf8955db Use published glow and glow_glyph versions 2020-05-22 19:17:07 +02:00
Héctor Ramón Jiménez
1dd79c4697 Use built-in OpenGL multisampling in iced_glow 2020-05-22 19:15:39 +02:00
Héctor Ramón Jiménez
6f71a8e3d5 Use get_uniform_location for wider compatibility 2020-05-22 05:55:28 +02:00
Héctor Ramón Jiménez
c5545c7a73 Implement MSAA for triangle meshes in iced_glow 2020-05-22 01:16:12 +02:00
Héctor Ramón Jiménez
bbfb1c040c Update to latest glow 2020-05-21 19:50:53 +02:00
Héctor Ramón Jiménez
60dcfc354e Draft triangle pipeline in iced_glow 2020-05-21 19:07:33 +02:00
Héctor Ramón Jiménez
720e7756f2 Move Layer to iced_graphics 2020-05-19 23:19:39 +02:00
Héctor Ramón Jiménez
05af8d00d4 Draft new iced_graphics crate 🎉 2020-05-19 17:15:44 +02:00
Héctor Ramón Jiménez
d4743183d4 Draft first working version of iced_glow 🎉 2020-05-19 14:23:28 +02:00