shan
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6e7b3ced0b
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Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
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2022-10-04 18:24:46 -07:00 |
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shan
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e25f3d3dea
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Fixed issue where OpenGL would not render both shaders at once under certain circumstances.
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2022-09-29 17:13:32 -07:00 |
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shan
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40f45d7b7e
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Adds linear gradient support to 2D meshes in the canvas widget.
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2022-09-29 11:15:35 -07:00 |
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Richard
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424e1d3fda
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Add Shader and Version
to simplify and constrain `program::create`
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2022-01-19 22:08:41 -03:00 |
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Richard
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e31566d430
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Improve shader version selection
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2022-01-19 17:40:17 -03:00 |
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Richard
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381052c50e
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Split quad::Pipeline into core and compatibility
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2022-01-19 17:40:17 -03:00 |
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Héctor Ramón Jiménez
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795da598e0
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Update glow to 0.5 in iced_glow
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2020-07-27 23:01:30 +02:00 |
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Héctor Ramón Jiménez
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94af348846
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Rename Rectangle::round to snap
Also use `ceil` instead of `round`.
Closes #380.
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2020-06-02 04:38:55 +02:00 |
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Héctor Ramón Jiménez
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d6bf8955db
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Use published glow and glow_glyph versions
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2020-05-22 19:17:07 +02:00 |
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Héctor Ramón Jiménez
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1dd79c4697
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Use built-in OpenGL multisampling in iced_glow
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2020-05-22 19:15:39 +02:00 |
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Héctor Ramón Jiménez
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6f71a8e3d5
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Use get_uniform_location for wider compatibility
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2020-05-22 05:55:28 +02:00 |
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Héctor Ramón Jiménez
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c5545c7a73
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Implement MSAA for triangle meshes in iced_glow
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2020-05-22 01:16:12 +02:00 |
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Héctor Ramón Jiménez
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bbfb1c040c
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Update to latest glow
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2020-05-21 19:50:53 +02:00 |
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Héctor Ramón Jiménez
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60dcfc354e
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Draft triangle pipeline in iced_glow
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2020-05-21 19:07:33 +02:00 |
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Héctor Ramón Jiménez
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720e7756f2
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Move Layer to iced_graphics
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2020-05-19 23:19:39 +02:00 |
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Héctor Ramón Jiménez
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05af8d00d4
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Draft new iced_graphics crate 🎉
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2020-05-19 17:15:44 +02:00 |
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Héctor Ramón Jiménez
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d4743183d4
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Draft first working version of iced_glow 🎉
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2020-05-19 14:23:28 +02:00 |
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