198 lines
5.5 KiB
Rust
198 lines
5.5 KiB
Rust
//! Configure your application.
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#[cfg(target_os = "windows")]
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#[path = "settings/windows.rs"]
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mod platform;
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#[cfg(target_os = "macos")]
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#[path = "settings/macos.rs"]
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mod platform;
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#[cfg(target_arch = "wasm32")]
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#[path = "settings/wasm.rs"]
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mod platform;
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#[cfg(not(any(
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target_os = "windows",
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target_os = "macos",
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target_arch = "wasm32"
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)))]
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#[path = "settings/other.rs"]
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mod platform;
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pub use platform::PlatformSpecific;
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use crate::conversion;
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use crate::Position;
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use winit::monitor::MonitorHandle;
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use winit::window::WindowBuilder;
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/// The settings of an application.
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#[derive(Debug, Clone, Default)]
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pub struct Settings<Flags> {
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/// The identifier of the application.
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///
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/// If provided, this identifier may be used to identify the application or
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/// communicate with it through the windowing system.
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pub id: Option<String>,
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/// The [`Window`] settings.
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pub window: Window,
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/// The data needed to initialize an [`Application`].
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///
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/// [`Application`]: crate::Application
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pub flags: Flags,
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/// Whether the [`Application`] should exit when the user requests the
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/// window to close (e.g. the user presses the close button).
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///
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/// [`Application`]: crate::Application
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pub exit_on_close_request: bool,
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/// Whether the [`Application`] should try to build the context
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/// using OpenGL ES first then OpenGL.
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///
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/// NOTE: Only works for the `glow` backend.
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///
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/// [`Application`]: crate::Application
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pub try_opengles_first: bool,
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}
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/// The window settings of an application.
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#[derive(Debug, Clone)]
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pub struct Window {
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/// The size of the window.
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pub size: (u32, u32),
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/// The position of the window.
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pub position: Position,
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/// The minimum size of the window.
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pub min_size: Option<(u32, u32)>,
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/// The maximum size of the window.
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pub max_size: Option<(u32, u32)>,
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/// Whether the window should be visible or not.
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pub visible: bool,
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/// Whether the window should be resizable or not.
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pub resizable: bool,
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/// Whether the window should have a border, a title bar, etc.
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pub decorations: bool,
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/// Whether the window should be transparent.
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pub transparent: bool,
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/// Whether the window will always be on top of other windows.
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pub always_on_top: bool,
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/// The window icon, which is also usually used in the taskbar
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pub icon: Option<winit::window::Icon>,
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/// Platform specific settings.
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pub platform_specific: platform::PlatformSpecific,
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}
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impl Window {
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/// Converts the window settings into a `WindowBuilder` from `winit`.
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pub fn into_builder(
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self,
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title: &str,
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primary_monitor: Option<MonitorHandle>,
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_id: Option<String>,
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) -> WindowBuilder {
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let mut window_builder = WindowBuilder::new();
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let (width, height) = self.size;
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window_builder = window_builder
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.with_title(title)
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.with_inner_size(winit::dpi::LogicalSize { width, height })
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.with_resizable(self.resizable)
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.with_decorations(self.decorations)
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.with_transparent(self.transparent)
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.with_window_icon(self.icon)
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.with_always_on_top(self.always_on_top);
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if let Some(position) = conversion::position(
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primary_monitor.as_ref(),
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self.size,
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self.position,
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) {
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window_builder = window_builder.with_position(position);
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}
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if let Some((width, height)) = self.min_size {
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window_builder = window_builder
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.with_min_inner_size(winit::dpi::LogicalSize { width, height });
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}
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if let Some((width, height)) = self.max_size {
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window_builder = window_builder
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.with_max_inner_size(winit::dpi::LogicalSize { width, height });
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}
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#[cfg(any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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))]
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{
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use ::winit::platform::unix::WindowBuilderExtUnix;
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if let Some(id) = _id {
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window_builder = window_builder.with_name(id.clone(), id);
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}
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}
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#[cfg(target_os = "windows")]
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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if let Some(parent) = self.platform_specific.parent {
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window_builder = window_builder.with_parent_window(parent);
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}
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window_builder = window_builder
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.with_drag_and_drop(self.platform_specific.drag_and_drop);
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}
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#[cfg(target_os = "macos")]
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{
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use winit::platform::macos::WindowBuilderExtMacOS;
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window_builder = window_builder
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.with_title_hidden(self.platform_specific.title_hidden)
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.with_titlebar_transparent(
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self.platform_specific.titlebar_transparent,
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)
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.with_fullsize_content_view(
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self.platform_specific.fullsize_content_view,
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);
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}
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window_builder
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}
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}
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impl Default for Window {
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fn default() -> Window {
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Window {
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size: (1024, 768),
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position: Position::default(),
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min_size: None,
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max_size: None,
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visible: true,
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resizable: true,
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decorations: true,
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transparent: false,
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always_on_top: false,
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icon: None,
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platform_specific: Default::default(),
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}
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}
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}
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