The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends.
55 lines
1.5 KiB
Rust
55 lines
1.5 KiB
Rust
//! A bunch of backend-agnostic types that can be leveraged to build a renderer
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//! for [`iced`].
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//!
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//! 
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//!
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//! [`iced`]: https://github.com/iced-rs/iced
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#![doc(
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html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
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)]
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#![deny(
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missing_debug_implementations,
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missing_docs,
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unsafe_code,
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unused_results,
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clippy::extra_unused_lifetimes,
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clippy::from_over_into,
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clippy::needless_borrow,
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clippy::new_without_default,
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clippy::useless_conversion
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)]
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#![forbid(rust_2018_idioms)]
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#![allow(clippy::inherent_to_string, clippy::type_complexity)]
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#![cfg_attr(docsrs, feature(doc_cfg))]
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mod antialiasing;
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mod error;
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mod primitive;
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mod transformation;
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mod viewport;
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pub mod backend;
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pub mod font;
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pub mod gradient;
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pub mod image;
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pub mod layer;
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pub mod overlay;
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pub mod renderer;
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pub mod triangle;
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pub mod widget;
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pub mod window;
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pub use antialiasing::Antialiasing;
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pub use backend::Backend;
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pub use error::Error;
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pub use gradient::Gradient;
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pub use layer::Layer;
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pub use primitive::Primitive;
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pub use renderer::Renderer;
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pub use transformation::Transformation;
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pub use viewport::Viewport;
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pub use window::compositor;
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pub use iced_native::alignment;
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pub use iced_native::{
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Alignment, Background, Color, Font, Point, Rectangle, Size, Vector,
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};
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