9 lines
178 B
GLSL
9 lines
178 B
GLSL
uniform mat4 u_Transform;
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in vec2 i_Position;
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out vec2 raw_position;
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void main() {
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gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
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raw_position = i_Position;
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}
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