341 lines
9.3 KiB
Rust
341 lines
9.3 KiB
Rust
use crate::{Padding, Point, Radians, Size, Vector};
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/// An axis-aligned rectangle.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct Rectangle<T = f32> {
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/// X coordinate of the top-left corner.
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pub x: T,
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/// Y coordinate of the top-left corner.
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pub y: T,
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/// Width of the rectangle.
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pub width: T,
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/// Height of the rectangle.
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pub height: T,
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}
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impl<T> Rectangle<T>
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where
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T: Default,
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{
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/// Creates a new [`Rectangle`] with its top-left corner at the origin
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/// and with the provided [`Size`].
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pub fn with_size(size: Size<T>) -> Self {
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Self {
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x: T::default(),
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y: T::default(),
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width: size.width,
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height: size.height,
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}
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}
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}
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impl Rectangle<f32> {
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/// A rectangle starting at [`Point::ORIGIN`] with infinite width and height.
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pub const INFINITE: Self = Self::new(Point::ORIGIN, Size::INFINITY);
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/// Creates a new [`Rectangle`] with its top-left corner in the given
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/// [`Point`] and with the provided [`Size`].
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pub const fn new(top_left: Point, size: Size) -> Self {
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Self {
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x: top_left.x,
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y: top_left.y,
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width: size.width,
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height: size.height,
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}
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}
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/// Creates a new square [`Rectangle`] with the center at the origin and
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/// with the given radius.
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pub fn with_radius(radius: f32) -> Self {
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Self {
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x: -radius,
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y: -radius,
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width: radius * 2.0,
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height: radius * 2.0,
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}
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}
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/// Creates a new axis-aligned [`Rectangle`] from the given vertices; returning the
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/// rotation in [`Radians`] that must be applied to the axis-aligned [`Rectangle`]
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/// to obtain the desired result.
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pub fn with_vertices(
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top_left: Point,
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top_right: Point,
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bottom_left: Point,
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) -> (Rectangle, Radians) {
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let width = (top_right.x - top_left.x).hypot(top_right.y - top_left.y);
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let height =
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(bottom_left.x - top_left.x).hypot(bottom_left.y - top_left.y);
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let rotation =
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(top_right.y - top_left.y).atan2(top_right.x - top_left.x);
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let rotation = if rotation < 0.0 {
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2.0 * std::f32::consts::PI + rotation
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} else {
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rotation
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};
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let position = {
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let center = Point::new(
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(top_right.x + bottom_left.x) / 2.0,
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(top_right.y + bottom_left.y) / 2.0,
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);
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let rotation = -rotation - std::f32::consts::PI * 2.0;
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Point::new(
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center.x + (top_left.x - center.x) * rotation.cos()
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- (top_left.y - center.y) * rotation.sin(),
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center.y
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+ (top_left.x - center.x) * rotation.sin()
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+ (top_left.y - center.y) * rotation.cos(),
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)
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};
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(
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Rectangle::new(position, Size::new(width, height)),
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Radians(rotation),
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)
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}
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/// Returns the [`Point`] at the center of the [`Rectangle`].
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pub fn center(&self) -> Point {
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Point::new(self.center_x(), self.center_y())
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}
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/// Returns the X coordinate of the [`Point`] at the center of the
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/// [`Rectangle`].
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pub fn center_x(&self) -> f32 {
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self.x + self.width / 2.0
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}
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/// Returns the Y coordinate of the [`Point`] at the center of the
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/// [`Rectangle`].
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pub fn center_y(&self) -> f32 {
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self.y + self.height / 2.0
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}
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/// Returns the position of the top left corner of the [`Rectangle`].
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pub fn position(&self) -> Point {
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Point::new(self.x, self.y)
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}
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/// Returns the [`Size`] of the [`Rectangle`].
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pub fn size(&self) -> Size {
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Size::new(self.width, self.height)
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}
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/// Returns the area of the [`Rectangle`].
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pub fn area(&self) -> f32 {
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self.width * self.height
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}
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/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
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pub fn contains(&self, point: Point) -> bool {
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self.x <= point.x
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&& point.x < self.x + self.width
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&& self.y <= point.y
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&& point.y < self.y + self.height
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}
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/// Returns the minimum distance from the given [`Point`] to any of the edges
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/// of the [`Rectangle`].
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pub fn distance(&self, point: Point) -> f32 {
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let center = self.center();
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let distance_x =
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((point.x - center.x).abs() - self.width / 2.0).max(0.0);
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let distance_y =
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((point.y - center.y).abs() - self.height / 2.0).max(0.0);
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distance_x.hypot(distance_y)
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}
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/// Returns true if the current [`Rectangle`] is completely within the given
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/// `container`.
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pub fn is_within(&self, container: &Rectangle) -> bool {
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container.contains(self.position())
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&& container.contains(
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self.position() + Vector::new(self.width, self.height),
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)
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}
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/// Computes the intersection with the given [`Rectangle`].
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pub fn intersection(
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&self,
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other: &Rectangle<f32>,
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) -> Option<Rectangle<f32>> {
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let x = self.x.max(other.x);
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let y = self.y.max(other.y);
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let lower_right_x = (self.x + self.width).min(other.x + other.width);
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let lower_right_y = (self.y + self.height).min(other.y + other.height);
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let width = lower_right_x - x;
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let height = lower_right_y - y;
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if width > 0.0 && height > 0.0 {
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Some(Rectangle {
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x,
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y,
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width,
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height,
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})
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} else {
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None
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}
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}
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/// Returns whether the [`Rectangle`] intersects with the given one.
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pub fn intersects(&self, other: &Self) -> bool {
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self.intersection(other).is_some()
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}
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/// Computes the union with the given [`Rectangle`].
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pub fn union(&self, other: &Self) -> Self {
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let x = self.x.min(other.x);
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let y = self.y.min(other.y);
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let lower_right_x = (self.x + self.width).max(other.x + other.width);
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let lower_right_y = (self.y + self.height).max(other.y + other.height);
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let width = lower_right_x - x;
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let height = lower_right_y - y;
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Rectangle {
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x,
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y,
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width,
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height,
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}
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}
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/// Snaps the [`Rectangle`] to __unsigned__ integer coordinates.
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pub fn snap(self) -> Option<Rectangle<u32>> {
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let width = self.width as u32;
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let height = self.height as u32;
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if width < 1 || height < 1 {
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return None;
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}
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Some(Rectangle {
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x: self.x as u32,
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y: self.y as u32,
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width,
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height,
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})
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}
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/// Expands the [`Rectangle`] a given amount.
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pub fn expand(self, padding: impl Into<Padding>) -> Self {
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let padding = padding.into();
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Self {
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x: self.x - padding.left,
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y: self.y - padding.top,
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width: self.width + padding.horizontal(),
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height: self.height + padding.vertical(),
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}
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}
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/// Shrinks the [`Rectangle`] a given amount.
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pub fn shrink(self, padding: impl Into<Padding>) -> Self {
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let padding = padding.into();
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Self {
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x: self.x + padding.left,
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y: self.y + padding.top,
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width: self.width - padding.horizontal(),
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height: self.height - padding.vertical(),
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}
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}
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/// Rotates the [`Rectangle`] and returns the smallest [`Rectangle`]
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/// containing it.
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pub fn rotate(self, rotation: Radians) -> Self {
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let size = self.size().rotate(rotation);
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let position = Point::new(
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self.center_x() - size.width / 2.0,
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self.center_y() - size.height / 2.0,
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);
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Self::new(position, size)
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}
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}
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impl std::ops::Mul<f32> for Rectangle<f32> {
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type Output = Self;
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fn mul(self, scale: f32) -> Self {
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Self {
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x: self.x * scale,
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y: self.y * scale,
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width: self.width * scale,
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height: self.height * scale,
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}
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}
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}
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impl From<Rectangle<u32>> for Rectangle<f32> {
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fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
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Rectangle {
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x: rectangle.x as f32,
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y: rectangle.y as f32,
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width: rectangle.width as f32,
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height: rectangle.height as f32,
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}
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}
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}
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impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
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where
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T: std::ops::Add<Output = T>,
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{
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type Output = Rectangle<T>;
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fn add(self, translation: Vector<T>) -> Self {
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Rectangle {
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x: self.x + translation.x,
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y: self.y + translation.y,
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..self
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}
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}
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}
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impl<T> std::ops::Sub<Vector<T>> for Rectangle<T>
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where
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T: std::ops::Sub<Output = T>,
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{
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type Output = Rectangle<T>;
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fn sub(self, translation: Vector<T>) -> Self {
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Rectangle {
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x: self.x - translation.x,
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y: self.y - translation.y,
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..self
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}
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}
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}
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impl<T> std::ops::Mul<Vector<T>> for Rectangle<T>
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where
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T: std::ops::Mul<Output = T> + Copy,
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{
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type Output = Rectangle<T>;
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fn mul(self, scale: Vector<T>) -> Self {
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Rectangle {
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x: self.x * scale.x,
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y: self.y * scale.y,
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width: self.width * scale.x,
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height: self.height * scale.y,
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}
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}
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}
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