Bingus
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677f564f08
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Switched to packing using f16s to maintain acceptable precision.
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2023-06-07 11:18:26 -07:00 |
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Bingus
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9554c78f3a
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Updated color packing into u32 to consider incorrect web-colors.
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2023-06-06 17:24:26 -07:00 |
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Bingus
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ea7f2626b1
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Optimized gradient data packing.
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2023-06-06 16:46:20 -07:00 |
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Bingus
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6551a0b2ab
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Added support for gradients as background variants + other optimizations.
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2023-05-11 11:13:44 -07:00 |
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Héctor Ramón Jiménez
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4029a1cdaa
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Merge branch 'master' into non-uniform-border-radius-for-quads
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2022-12-02 18:53:21 +01:00 |
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Héctor Ramón Jiménez
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33c3c0c0aa
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Group all solid triangles independently of color
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2022-11-16 09:24:16 +01:00 |
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Robert Krahn
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c0596179bd
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non uniform border radius for quads
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2022-11-03 22:48:26 +01:00 |
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bungoboingo
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c4565759e4
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Cleaned up namespaces re: PR comments.
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2022-10-18 15:18:37 -07:00 |
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shan
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f9a6efcaa0
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Fixed some more imports/documentation.
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2022-10-06 19:41:00 -07:00 |
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shan
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cb7c467654
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Fixed lint issues & cleaned up some documentation.
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2022-10-06 07:28:05 -07:00 |
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shan
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f7ce7244d0
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Adjusted gradient uniforms to be more tightly packed.
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2022-10-05 11:32:59 -07:00 |
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shan
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40f45d7b7e
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Adds linear gradient support to 2D meshes in the canvas widget.
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2022-09-29 11:15:35 -07:00 |
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Cupnfish
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390e2a2d34
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better wgsl code style
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2022-07-02 22:51:51 +08:00 |
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Cupnfish
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a88155b2a2
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fix wgsl syntax
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2022-07-02 22:29:49 +08:00 |
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Cupnfish
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c148557cab
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update wgpu to 0.13
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2022-07-02 15:39:42 +08:00 |
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Poly
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23ef0143ed
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Update wgpu 0.12
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2022-01-04 16:15:44 +07:00 |
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Paul Delafosse
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3a723f6ec1
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Fix blit shader constants visivility #1083
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2021-10-15 12:20:46 +02:00 |
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Dispersia
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0772310c4f
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Fix duplicating fragment position
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2021-05-20 23:10:22 -07:00 |
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Dispersia
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983aa1b366
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Run cargo fmt
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2021-04-12 23:23:47 -07:00 |
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Dispersia
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0722d5e3ec
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add temporary fix for image wgsl
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2021-04-12 23:07:58 -07:00 |
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Dispersia
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9a2c78c405
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Upgrade wgpu
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2021-04-11 18:55:57 -07:00 |
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Héctor Ramón Jiménez
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1916755b6b
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Limit border radius to max dimension in quad pipeline
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2020-11-23 00:43:59 +01:00 |
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Héctor Ramón Jiménez
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7f9813d4b3
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Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels"
This reverts commit 40501f630d, reversing
changes made to 5324eb1024.
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2020-05-28 22:44:52 +02:00 |
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Héctor Ramón Jiménez
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fbe3aa3cf4
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Align quads to physical pixels in iced_wgpu
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2020-05-27 00:23:42 +02:00 |
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Héctor Ramón Jiménez
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b44f14e186
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Fix MSAA blit vertex shader to match wgpu NDC
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2020-04-16 14:54:29 +02:00 |
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Héctor Ramón Jiménez
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c58d94f3fd
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Avoid creating a vertex buffer every frame
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2020-02-26 12:55:04 +01:00 |
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Héctor Ramón Jiménez
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82f0a49062
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Recompile image shaders
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2020-02-25 13:27:43 +01:00 |
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Malte Veerman
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2f695ef980
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Updated shaders and removed debug_stub_derive dependency
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2020-02-25 13:27:03 +01:00 |
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Malte Veerman
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2f77a6bf5a
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Use array of atlases instead of one growing indefinitely.
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2020-02-25 13:26:50 +01:00 |
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Malte Veerman
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1bcfc9a5cc
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Implemented a texture atlas for images and svgs.
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2020-02-25 13:26:33 +01:00 |
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Héctor Ramón Jiménez
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dadae12253
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Implement MSAA for triangle pipeline in iced_wgpu
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2020-02-15 10:08:27 +01:00 |
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Héctor Ramón Jiménez
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578ea4abb8
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Finish clock example
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2020-02-12 08:49:42 +01:00 |
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Héctor Ramón Jiménez
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bbc8f837d7
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Merge branch 'master' into feature/custom-styling
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2020-01-05 22:03:32 +01:00 |
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Héctor Ramón Jiménez
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5ca98b113e
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Rename Geometry2D to Mesh2D and move it to iced_wgpu
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2020-01-02 19:25:00 +01:00 |
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Artur Sapek
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0d620b7701
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Implement Geometry2D primitive
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2020-01-01 22:45:29 -07:00 |
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Héctor Ramón Jiménez
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9ab7c47dc7
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Add border_width and border_color to Quad
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2019-12-31 21:38:52 +01:00 |
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Héctor Ramón Jiménez
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5ff05b7f02
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Apply HiDPI scaling to quads
The anti-aliasing strategy is pretty naive, but we will manage for now.
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2019-11-05 20:40:17 +01:00 |
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Héctor Ramón Jiménez
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38b6c84e77
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Implement basic image rendering in iced_wgpu
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2019-10-23 01:21:23 +02:00 |
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Héctor Ramón Jiménez
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afacb35f9b
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Draw sliders in iced_wgpu
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2019-10-12 05:07:00 +02:00 |
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Héctor Ramón Jiménez
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10e10e5e06
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Make iced_core::Button customizable
Now it supports:
- Any kind of content
- Custom border radius
- Custom background
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2019-10-08 03:13:41 +02:00 |
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Héctor Ramón Jiménez
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a0234d5bce
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Draft fragment shader for rounded rectangles
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2019-10-08 00:14:11 +02:00 |
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Héctor Ramón Jiménez
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c9510db551
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Render colored quads
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2019-10-07 03:56:16 +02:00 |
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