Héctor Ramón Jiménez
33c3c0c0aa
Group all solid triangles independently of color
2022-11-16 09:24:16 +01:00
bungoboingo
9841d19381
Fixed issues with old GL versions ( <= 2.1 )
2022-11-08 13:41:44 -08:00
Ian Douglas Scott
5575e6ea08
Add image/svg support to iced_glow
...
https://github.com/iced-rs/iced/issues/674
Uses image/svg support in `iced_graphics`. The is not currently using an
atlas, and uses one texture/draw per image. This should be good enough
for now; supporting images with glow is better than not supporting them,
and if something else performs better, that improvement can be made
without any change to the public API.
2022-11-05 03:19:38 +01:00
bungoboingo
bb8d46a3fd
Fixed fragment shader compatibility issues with GLES 3.0+
2022-10-10 20:55:43 -07:00
shan
87371ce934
Fixed an edge case where when gradient start/end are identical the GL fragment shader was not choosing the appropriate color.
2022-10-07 13:06:06 -07:00
shan
12a87c54eb
Added support for relative positioning of gradient fills. Addressed some PR feedback.
2022-10-07 12:01:07 -07:00
shan
cb7c467654
Fixed lint issues & cleaned up some documentation.
2022-10-06 07:28:05 -07:00
shan
1eb8d972ba
Reduced memory transfer of OpenGL gradient uniform upload. Rearranged gradient uniforms on OpenGL side to be more performant.
2022-10-05 16:07:43 -07:00
shan
6e7b3ced0b
Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
2022-10-04 18:24:46 -07:00
shan
40f45d7b7e
Adds linear gradient support to 2D meshes in the canvas widget.
2022-09-29 11:15:35 -07:00
Richard
e31566d430
Improve shader version selection
2022-01-19 17:40:17 -03:00