Héctor Ramón Jiménez
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dcec3fd792
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Fix compatibility::quad pipeline in iced_glow
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2022-11-08 04:54:28 +01:00 |
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Robert Krahn
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c0596179bd
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non uniform border radius for quads
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2022-11-03 22:48:26 +01:00 |
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bungoboingo
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bb8d46a3fd
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Fixed fragment shader compatibility issues with GLES 3.0+
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2022-10-10 20:55:43 -07:00 |
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shan
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87371ce934
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Fixed an edge case where when gradient start/end are identical the GL fragment shader was not choosing the appropriate color.
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2022-10-07 13:06:06 -07:00 |
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shan
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12a87c54eb
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Added support for relative positioning of gradient fills. Addressed some PR feedback.
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2022-10-07 12:01:07 -07:00 |
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shan
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cb7c467654
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Fixed lint issues & cleaned up some documentation.
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2022-10-06 07:28:05 -07:00 |
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shan
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1eb8d972ba
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Reduced memory transfer of OpenGL gradient uniform upload. Rearranged gradient uniforms on OpenGL side to be more performant.
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2022-10-05 16:07:43 -07:00 |
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shan
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6e7b3ced0b
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Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
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2022-10-04 18:24:46 -07:00 |
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shan
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40f45d7b7e
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Adds linear gradient support to 2D meshes in the canvas widget.
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2022-09-29 11:15:35 -07:00 |
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Richard
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e31566d430
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Improve shader version selection
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2022-01-19 17:40:17 -03:00 |
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Richard
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381052c50e
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Split quad::Pipeline into core and compatibility
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2022-01-19 17:40:17 -03:00 |
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Héctor Ramón Jiménez
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1916755b6b
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Limit border radius to max dimension in quad pipeline
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2020-11-23 00:43:59 +01:00 |
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Héctor Ramón Jiménez
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e11b5c614f
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Revert "Target physical pixels for quads in iced_glow"
This reverts commit 45511a442f.
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2020-05-28 22:57:30 +02:00 |
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Héctor Ramón Jiménez
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45511a442f
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Target physical pixels for quads in iced_glow
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2020-05-27 23:17:21 +02:00 |
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Héctor Ramón Jiménez
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6f71a8e3d5
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Use get_uniform_location for wider compatibility
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2020-05-22 05:55:28 +02:00 |
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Héctor Ramón Jiménez
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60dcfc354e
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Draft triangle pipeline in iced_glow
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2020-05-21 19:07:33 +02:00 |
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Héctor Ramón Jiménez
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d77492c0c3
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Avoid relying origin_upper_left
It seems to cause considerable glitches when resizing.
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2020-05-21 01:01:47 +02:00 |
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Héctor Ramón Jiménez
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d4743183d4
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Draft first working version of iced_glow 🎉
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2020-05-19 14:23:28 +02:00 |
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