Héctor Ramón Jiménez
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e4fbca59b4
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Merge branch 'master' into feature/panes-widget
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2020-03-10 06:12:06 +01:00 |
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Héctor Ramón Jiménez
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6151c52824
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Rename Panes widget to PaneGrid
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2020-03-10 02:57:13 +01:00 |
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Héctor Ramón Jiménez
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b4f970ee73
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Implement Default for canvas::Text
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2020-03-08 00:06:48 +01:00 |
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Héctor Ramón Jiménez
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e9194cbf4a
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Transform text position in Frame::fill_text
Also add a warning explaining its current limitations.
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2020-03-08 00:06:04 +01:00 |
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Héctor Ramón Jiménez
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38d967c414
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Take a slice in iced_wgpu::triangle pipeline
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2020-03-07 23:47:55 +01:00 |
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Héctor Ramón Jiménez
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b74e7e7353
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Implement Primitive::Cached
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2020-03-07 23:45:54 +01:00 |
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Héctor Ramón Jiménez
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37f0d97159
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Rename Frame::text to Frame::fill_text
This keeps the API similar to the Web Canvas API.
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2020-03-07 22:28:57 +01:00 |
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Héctor Ramón Jiménez
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f35c9f25f0
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Rename canvas::TextNode to canvas::Text
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2020-03-07 22:27:02 +01:00 |
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Artur Sapek
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1bb8555691
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implement text support in canvas widget
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2020-03-06 22:01:21 -07:00 |
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Héctor Ramón Jiménez
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85ee2fc65a
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Merge branch 'master' into feature/panes-widget
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2020-03-05 02:04:03 +01:00 |
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Héctor Ramón Jiménez
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3062c190bb
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Fix offsets in triangle pipeline
Yes, again...
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2020-03-04 22:32:23 +01:00 |
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Héctor Ramón Jiménez
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d7f32d47ba
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Compute panes regions and focus on click
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2020-03-04 22:01:57 +01:00 |
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Héctor Ramón Jiménez
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b6926d9ab4
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Improve Debug implementation of cache::State
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2020-03-04 21:56:59 +01:00 |
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Héctor Ramón Jiménez
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012b4adec7
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Draft Panes widget and panes example
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2020-03-04 04:10:26 +01:00 |
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Héctor Ramón Jiménez
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02091267bf
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Use new wgpu_glyph release in iced_wgpu
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2020-03-03 00:07:30 +01:00 |
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Soham Chowdhury
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1841015428
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Add support for loading already-decoded image pixels
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2020-02-29 07:32:42 +05:30 |
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Héctor Ramón Jiménez
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96f75eae4d
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Fix offsets of buffer uploads in triangle pipeline
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2020-02-28 19:38:17 +01:00 |
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Héctor Ramón Jiménez
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88d4cd0970
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Remove unnecessary pub(crate) use
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2020-02-28 14:41:07 +01:00 |
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Héctor Ramón Jiménez
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4e7159c22c
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Stop creating image pipeline when unnecessary
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2020-02-28 14:38:42 +01:00 |
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Héctor Ramón Jiménez
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fc55e3a3df
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Move Atlas::deallocate after allocate
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2020-02-26 20:50:32 +01:00 |
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Héctor Ramón Jiménez
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bb397cc668
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Move Debug implementation for vector::Svg
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2020-02-26 20:49:40 +01:00 |
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Héctor Ramón Jiménez
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271725faa5
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Derive Debug for raster::Memory
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2020-02-26 20:47:27 +01:00 |
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Héctor Ramón Jiménez
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deedf6e8b6
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Make new texture module private for now
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2020-02-26 20:36:52 +01:00 |
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Héctor Ramón Jiménez
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6cb7fb6d52
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Remove unused code warnings in iced_wgpu::image
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2020-02-26 20:35:39 +01:00 |
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Héctor Ramón Jiménez
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d06d06e050
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Deallocate atlas entries and remove padding
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2020-02-26 20:10:19 +01:00 |
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Héctor Ramón Jiménez
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48d70280eb
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Fix multiple issues from the refactoring
- Update texture view on grow
- Fix atlas texture coordinates
- Fix fragmented uploads
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2020-02-26 18:50:13 +01:00 |
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Héctor Ramón Jiménez
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c58d94f3fd
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Avoid creating a vertex buffer every frame
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2020-02-26 12:55:04 +01:00 |
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Héctor Ramón Jiménez
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59d45a5440
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Refactor texture atlas
- Split into multiple modules
- Rename some concepts
- Change API details
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2020-02-26 12:34:34 +01:00 |
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Héctor Ramón Jiménez
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82f0a49062
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Recompile image shaders
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2020-02-25 13:27:43 +01:00 |
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Malte Veerman
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4617da2818
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Implemented automatic deallocation of texture space for dropped allocations
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2020-02-25 13:27:03 +01:00 |
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Malte Veerman
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8f9f44b9e8
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When deallocating the last allocation in an allocator mark its layer as empty
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2020-02-25 13:27:03 +01:00 |
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Malte Veerman
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2f695ef980
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Updated shaders and removed debug_stub_derive dependency
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2020-02-25 13:27:03 +01:00 |
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Malte Veerman
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c0996923c6
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Batch image draw calls into one with multiple instances
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2020-02-25 13:26:50 +01:00 |
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Malte Veerman
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3f38835105
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Implement allocating large images across multiple texture array layers.
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2020-02-25 13:26:50 +01:00 |
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Malte Veerman
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2f77a6bf5a
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Use array of atlases instead of one growing indefinitely.
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2020-02-25 13:26:50 +01:00 |
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Malte Veerman
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8562a4c986
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Fixed texture bleeding
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2020-02-25 13:26:50 +01:00 |
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Malte Veerman
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82e0675c07
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Some small debug changes
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2020-02-25 13:26:50 +01:00 |
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Malte Veerman
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743637ebda
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Merged image and svg texture atlases into one owned by the image pipeline.
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2020-02-25 13:26:50 +01:00 |
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Malte Veerman
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1bcfc9a5cc
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Implemented a texture atlas for images and svgs.
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2020-02-25 13:26:33 +01:00 |
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Héctor Ramón Jiménez
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be14aca075
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Make output format of iced_wgpu configurable
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2020-02-24 20:08:40 +01:00 |
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Héctor Ramón Jiménez
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126133ead7
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Fix Clip primitive intersection in iced_wgpu
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2020-02-22 18:25:43 +01:00 |
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Héctor Ramón
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17271eae67
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Merge pull request #193 from hecrj/feature/canvas
Canvas widget for 2D graphics
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2020-02-20 05:51:18 +01:00 |
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Héctor Ramón Jiménez
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9c067562fa
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Write documentation for new canvas module
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2020-02-18 08:48:54 +01:00 |
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Héctor Ramón Jiménez
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6922160423
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Pull Checkbox default constants from its Renderer
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2020-02-18 02:28:15 +01:00 |
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Héctor Ramón Jiménez
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fe61d2fd67
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Request high performance adapter if MSAA is enabled
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2020-02-15 10:45:45 +01:00 |
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Héctor Ramón Jiménez
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dadae12253
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Implement MSAA for triangle pipeline in iced_wgpu
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2020-02-15 10:08:27 +01:00 |
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Héctor Ramón Jiménez
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f5c80a6d75
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Upgrade Mesh2D indices from u16 to u32
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2020-02-14 05:42:19 +01:00 |
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Héctor Ramón Jiménez
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558abf648b
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Add transform stack to canvas::Frame
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2020-02-14 04:59:31 +01:00 |
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Héctor Ramón Jiménez
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76df374624
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Implement additional methods in path::Builder
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2020-02-14 02:23:41 +01:00 |
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Héctor Ramón Jiménez
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df90c478e2
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Move layer::Cached to its own module
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2020-02-13 03:45:07 +01:00 |
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