bungoboingo
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4b6d3797d4
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Restructured everything to make profiling a feature of iced_winit.
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2023-01-09 18:52:38 +01:00 |
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Bingus
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c5cd236b73
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Initial profiling support for Iced.
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2023-01-09 18:52:38 +01:00 |
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Héctor Ramón Jiménez
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6bb01b7276
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Fix clippy lints for Rust 1.66
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2022-12-20 11:31:25 +01:00 |
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Héctor Ramón Jiménez
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33c3c0c0aa
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Group all solid triangles independently of color
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2022-11-16 09:24:16 +01:00 |
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bungoboingo
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365f37a3ae
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Added conditional configurations for WASM target for gradients & storage buffers, since storage buffers are not supported on wgpu WASM target at the moment.
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2022-11-10 15:25:54 -08:00 |
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Héctor Ramón Jiménez
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f31c8f2504
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Refactor imports of triangle modules in iced_glow and iced_wgpu
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2022-11-03 06:05:23 +01:00 |
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Héctor Ramón Jiménez
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84d1b79fef
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Move mesh::Style to triangle and reuse it in fill and stroke
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2022-11-03 05:50:53 +01:00 |
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Héctor Ramón Jiménez
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93e309f491
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Reuse last set pipeline for triangle in iced_wgpu
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2022-11-03 05:06:09 +01:00 |
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Héctor Ramón Jiménez
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99cf98971d
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Rename buffers module to buffer
... and move `StaticBuffer` to nested `static` module
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2022-11-03 05:00:35 +01:00 |
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Héctor Ramón Jiménez
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7e22e2d452
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Fix lints by clippy
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2022-11-03 04:53:27 +01:00 |
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Héctor Ramón Jiménez
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b957453404
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Run cargo fmt
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2022-11-03 04:35:16 +01:00 |
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bungoboingo
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c4565759e4
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Cleaned up namespaces re: PR comments.
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2022-10-18 15:18:37 -07:00 |
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shan
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215e6c95be
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More import adjusting.
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2022-10-07 13:21:32 -07:00 |
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shan
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f9a6efcaa0
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Fixed some more imports/documentation.
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2022-10-06 19:41:00 -07:00 |
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shan
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72feba51be
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Fixed some imports/documentation.
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2022-10-06 19:13:40 -07:00 |
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shan
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cb7c467654
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Fixed lint issues & cleaned up some documentation.
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2022-10-06 07:28:05 -07:00 |
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shan
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e540b7f642
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Fixed issue with offsets not being reset properly leading to borked draws.
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2022-10-05 11:23:36 -07:00 |
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shan
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30432cbade
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Readjusted namespaces, removed Geometry example as it's no longer relevant.
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2022-10-05 10:49:58 -07:00 |
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shan
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6e7b3ced0b
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Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
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2022-10-04 18:24:46 -07:00 |
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shan
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0f434c74d6
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Removed some leftover debugging.
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2022-09-29 16:11:05 -07:00 |
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shan
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40f45d7b7e
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Adds linear gradient support to 2D meshes in the canvas widget.
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2022-09-29 11:15:35 -07:00 |
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Poly
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15f794b7a8
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Address Clippy lints
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2022-07-09 17:07:38 +02:00 |
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Cupnfish
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c148557cab
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update wgpu to 0.13
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2022-07-02 15:39:42 +08:00 |
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Cory Forsstrom
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aae880ca5d
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Fix alpha blending for wgpu msaa
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2022-06-16 12:26:03 -07:00 |
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Poly
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23ef0143ed
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Update wgpu 0.12
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2022-01-04 16:15:44 +07:00 |
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Poly
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18753b77fc
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wgpu: Update to 0.10
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2021-08-19 03:06:38 +02:00 |
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Poly
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a53e7559fe
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Use vertex_attr_array macro
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2021-06-22 11:23:11 +02:00 |
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Héctor Ramón
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ebec84ea7c
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Revert "Remove padding from triangle"
This reverts commit 2d549d806c.
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2021-05-21 20:29:17 +07:00 |
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Dispersia
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2d549d806c
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Remove padding from triangle
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2021-05-19 21:09:19 -07:00 |
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Héctor Ramón
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cf6af4c256
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Use latest wgpu releases instead of patched sources
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2021-05-19 17:18:43 +07:00 |
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Héctor Ramón
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8b7452a55d
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Fix formatting with cargo fmt
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2021-05-19 16:26:04 +07:00 |
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Dispersia
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c719091c3d
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Add staging belt fix
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2021-04-12 22:06:16 -07:00 |
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Dispersia
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9a2c78c405
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Upgrade wgpu
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2021-04-11 18:55:57 -07:00 |
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Héctor Ramón Jiménez
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ffdf87fbe2
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Use lowercase in wgpu labels for consistency
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2021-02-06 15:39:06 +01:00 |
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Poly
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e2595ac0aa
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[wgpu 0.7] Update triangle.rs
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2021-02-03 20:06:07 +01:00 |
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Héctor Ramón Jiménez
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9d4f664c94
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Update bytemuck and remove zerocopy in iced_wgpu
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2020-11-10 20:06:24 +01:00 |
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Héctor Ramón Jiménez
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44118263b5
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Add labels to iced_wgpu internals
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2020-08-31 14:41:41 +02:00 |
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Héctor Ramón Jiménez
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07880c392c
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Turn consecutive if-lets into pattern match
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2020-08-27 19:40:42 +02:00 |
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Héctor Ramón Jiménez
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7559e4fb30
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Set offsets in buffer slices in iced_wgpu
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2020-08-27 19:35:24 +02:00 |
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Héctor Ramón Jiménez
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8d605be4e3
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Use wgpu::Color::TRANSPARENT
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2020-08-27 19:30:56 +02:00 |
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Héctor Ramón Jiménez
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b689778ed9
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Remove redundant depth bias fields in iced_wgpu
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2020-08-27 19:15:05 +02:00 |
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Héctor Ramón Jiménez
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67d90e3946
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Update wgpu to 0.6 in iced_wgpu
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2020-08-27 13:03:42 +02:00 |
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Héctor Ramón Jiménez
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ab53df8e9d
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Recreate uniforms BindGroup when necessary
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2020-06-23 21:11:13 +02:00 |
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Héctor Ramón Jiménez
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94af348846
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Rename Rectangle::round to snap
Also use `ceil` instead of `round`.
Closes #380.
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2020-06-02 04:38:55 +02:00 |
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Héctor Ramón Jiménez
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1dd79c4697
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Use built-in OpenGL multisampling in iced_glow
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2020-05-22 19:15:39 +02:00 |
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Héctor Ramón Jiménez
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a1a5fcfd46
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Refactor Viewport and Compositor
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2020-05-20 20:28:35 +02:00 |
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Héctor Ramón Jiménez
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720e7756f2
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Move Layer to iced_graphics
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2020-05-19 23:19:39 +02:00 |
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Héctor Ramón Jiménez
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05af8d00d4
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Draft new iced_graphics crate 🎉
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2020-05-19 17:15:44 +02:00 |
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Héctor Ramón Jiménez
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38c4dd5fdb
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Reduce initial size of triangle buffers in iced_wgpu
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2020-04-29 23:49:37 +02:00 |
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Héctor Ramón Jiménez
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e65585ae17
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Clip and cull Mesh2D primitives in iced_wgpu
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2020-04-28 04:41:09 +02:00 |
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