Commit graph

200 commits

Author SHA1 Message Date
Héctor Ramón Jiménez
4e7159c22c Stop creating image pipeline when unnecessary 2020-02-28 14:38:42 +01:00
Héctor Ramón Jiménez
fc55e3a3df Move Atlas::deallocate after allocate 2020-02-26 20:50:32 +01:00
Héctor Ramón Jiménez
bb397cc668 Move Debug implementation for vector::Svg 2020-02-26 20:49:40 +01:00
Héctor Ramón Jiménez
271725faa5 Derive Debug for raster::Memory 2020-02-26 20:47:27 +01:00
Héctor Ramón Jiménez
deedf6e8b6 Make new texture module private for now 2020-02-26 20:36:52 +01:00
Héctor Ramón Jiménez
6cb7fb6d52 Remove unused code warnings in iced_wgpu::image 2020-02-26 20:35:39 +01:00
Héctor Ramón Jiménez
d06d06e050 Deallocate atlas entries and remove padding 2020-02-26 20:10:19 +01:00
Héctor Ramón Jiménez
48d70280eb Fix multiple issues from the refactoring
- Update texture view on grow
- Fix atlas texture coordinates
- Fix fragmented uploads
2020-02-26 18:50:13 +01:00
Héctor Ramón Jiménez
c58d94f3fd Avoid creating a vertex buffer every frame 2020-02-26 12:55:04 +01:00
Héctor Ramón Jiménez
59d45a5440 Refactor texture atlas
- Split into multiple modules
- Rename some concepts
- Change API details
2020-02-26 12:34:34 +01:00
Héctor Ramón Jiménez
82f0a49062 Recompile image shaders 2020-02-25 13:27:43 +01:00
Malte Veerman
4617da2818 Implemented automatic deallocation of texture space for dropped allocations 2020-02-25 13:27:03 +01:00
Malte Veerman
8f9f44b9e8 When deallocating the last allocation in an allocator mark its layer as empty 2020-02-25 13:27:03 +01:00
Malte Veerman
2f695ef980 Updated shaders and removed debug_stub_derive dependency 2020-02-25 13:27:03 +01:00
Malte Veerman
c0996923c6 Batch image draw calls into one with multiple instances 2020-02-25 13:26:50 +01:00
Malte Veerman
3f38835105 Implement allocating large images across multiple texture array layers. 2020-02-25 13:26:50 +01:00
Malte Veerman
2f77a6bf5a Use array of atlases instead of one growing indefinitely. 2020-02-25 13:26:50 +01:00
Malte Veerman
8562a4c986 Fixed texture bleeding 2020-02-25 13:26:50 +01:00
Malte Veerman
82e0675c07 Some small debug changes 2020-02-25 13:26:50 +01:00
Malte Veerman
743637ebda Merged image and svg texture atlases into one owned by the image pipeline. 2020-02-25 13:26:50 +01:00
Malte Veerman
1bcfc9a5cc Implemented a texture atlas for images and svgs. 2020-02-25 13:26:33 +01:00
Héctor Ramón Jiménez
be14aca075 Make output format of iced_wgpu configurable 2020-02-24 20:08:40 +01:00
Héctor Ramón Jiménez
126133ead7 Fix Clip primitive intersection in iced_wgpu 2020-02-22 18:25:43 +01:00
Héctor Ramón
17271eae67
Merge pull request #193 from hecrj/feature/canvas
Canvas widget for 2D graphics
2020-02-20 05:51:18 +01:00
Héctor Ramón Jiménez
9c067562fa Write documentation for new canvas module 2020-02-18 08:48:54 +01:00
Héctor Ramón Jiménez
6922160423 Pull Checkbox default constants from its Renderer 2020-02-18 02:28:15 +01:00
Héctor Ramón Jiménez
fe61d2fd67 Request high performance adapter if MSAA is enabled 2020-02-15 10:45:45 +01:00
Héctor Ramón Jiménez
dadae12253 Implement MSAA for triangle pipeline in iced_wgpu 2020-02-15 10:08:27 +01:00
Héctor Ramón Jiménez
f5c80a6d75 Upgrade Mesh2D indices from u16 to u32 2020-02-14 05:42:19 +01:00
Héctor Ramón Jiménez
558abf648b Add transform stack to canvas::Frame 2020-02-14 04:59:31 +01:00
Héctor Ramón Jiménez
76df374624 Implement additional methods in path::Builder 2020-02-14 02:23:41 +01:00
Héctor Ramón Jiménez
df90c478e2 Move layer::Cached to its own module 2020-02-13 03:45:07 +01:00
Héctor Ramón Jiménez
629153582f Remove canvas::Data leftover 2020-02-12 09:24:22 +01:00
Héctor Ramón Jiménez
de8f06b512 Split Fill and Stroke into their own modules 2020-02-12 09:12:35 +01:00
Héctor Ramón Jiménez
578ea4abb8 Finish clock example 2020-02-12 08:49:42 +01:00
Héctor Ramón Jiménez
f34407bfda Implement Frame::fill and Frame::stroke 2020-02-12 07:08:49 +01:00
Héctor Ramón Jiménez
74dd79e97f Rename current Path to path::Builder 2020-02-12 06:41:24 +01:00
Héctor Ramón Jiménez
f436f20eb8 Draft Canvas types and clock example 2020-02-12 03:47:36 +01:00
Héctor Ramón Jiménez
8daf798e57 Add canvas feature to iced_wgpu
And prepare `canvas` module
2020-02-11 23:14:25 +01:00
Héctor Ramón Jiménez
5f89fab9d7 Improve consistency in new iced_wgpu types 2020-02-09 05:31:42 +01:00
Héctor Ramón Jiménez
9a73c3a88d Write documentation for new iced_wgpu types 2020-02-09 03:44:16 +01:00
Héctor Ramón Jiménez
8f0b59a4b2 Remove scale_factor from iced_wgpu::Viewport 2020-02-09 03:36:59 +01:00
Héctor Ramón Jiménez
f1e20a61f1 Allow iced_wgpu to render to any TextureView 2020-02-09 03:25:13 +01:00
Héctor Ramón Jiménez
7d9378752a Increase precision of scale_factor in Windowed 2020-02-07 23:50:10 -05:00
Héctor Ramón Jiménez
fb4a7968ca Update winit to 0.20 2020-02-07 23:34:32 -05:00
sumibi-yakitori
713ed3aca1 Custom fonts can be set in the text input. 2020-01-27 04:28:40 +09:00
Héctor Ramón Jiménez
1797e15b8c Add default padding to Button 2020-01-22 11:17:07 +01:00
Héctor Ramón
1ef7d09ce8
Merge pull request #166 from hecrj/optional-image-support
Make `image` support optional in `iced_wgpu`
2020-01-21 00:52:53 +01:00
Héctor Ramón Jiménez
bc611cf51c Make image support optional in iced_wgpu
This reduces binary size when image rendering is not necessary a
considerable amount.
2020-01-20 11:19:42 +01:00
Héctor Ramón Jiménez
a30553ddbb Forbid unsafe code and Rust 2018 idioms 2020-01-20 10:52:06 +01:00