Héctor Ramón Jiménez
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84d1b79fef
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Move mesh::Style to triangle and reuse it in fill and stroke
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2022-11-03 05:50:53 +01:00 |
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Héctor Ramón Jiménez
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7e22e2d452
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Fix lints by clippy
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2022-11-03 04:53:27 +01:00 |
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Héctor Ramón Jiménez
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20a0577034
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Reuse last buffer in Frame if mesh_style matches
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2022-11-03 04:33:54 +01:00 |
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shan
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fd5e1e5ab0
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Adjusted gradient transform function to be more readable.
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2022-10-07 16:55:55 -07:00 |
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shan
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a4a1262fa2
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Fixed import issue with canvas in the gradient mod for situations where canvas feature is not enabled.
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2022-10-07 16:28:13 -07:00 |
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shan
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f9a6efcaa0
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Fixed some more imports/documentation.
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2022-10-06 19:41:00 -07:00 |
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shan
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9c7bf417ac
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Added support for gradients to respect current frame transform.
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2022-10-06 18:59:54 -07:00 |
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shan
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30432cbade
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Readjusted namespaces, removed Geometry example as it's no longer relevant.
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2022-10-05 10:49:58 -07:00 |
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shan
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6e7b3ced0b
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Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
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2022-10-04 18:24:46 -07:00 |
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shan
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5d0fffc626
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Fixed some importing issues since you can use a Shader::Gradient outside a Canvas widget, where it was previously only accessible.
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2022-09-30 10:27:00 -07:00 |
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shan
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40f45d7b7e
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Adds linear gradient support to 2D meshes in the canvas widget.
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2022-09-29 11:15:35 -07:00 |
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Héctor Ramón Jiménez
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ede4440e99
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Introduce fill rule setting in canvas
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2020-06-02 02:21:07 +02:00 |
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Héctor Ramón Jiménez
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05af8d00d4
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Draft new iced_graphics crate 🎉
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2020-05-19 17:15:44 +02:00 |
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