Commit graph

54 commits

Author SHA1 Message Date
Héctor Ramón Jiménez
1c1667c3c9
Inline quad_pos and quad_scale definitions 2024-01-20 13:41:51 +01:00
Nick Senger
cc906c83cd
feat: quad shadows 2024-01-20 11:59:37 +01:00
Héctor Ramón Jiménez
0c7f6e4b34
Fix vertex.wgsl shader in iced_wgpu 2024-01-19 20:43:18 +01:00
Jim Eckerlein
41dec5bd20 Reassign attribute locations for image shader 2023-09-24 15:26:10 +02:00
Jim Eckerlein
5fb877ab59 Compute vertex position for image shader 2023-09-24 15:24:08 +02:00
Jim Eckerlein
e197abe0aa Move vertex position function into own file 2023-09-24 15:19:07 +02:00
Jim Eckerlein
bcc55e6036 Reassign attribute locations 2023-09-24 15:12:32 +02:00
Jim Eckerlein
3f467d1212 Compute vertex position in shader 2023-09-24 15:10:19 +02:00
Héctor Ramón Jiménez
10d0b257f9
Use Oklab color interpolation only with color::GAMMA_CORRECTION 2023-09-07 07:48:43 +02:00
Matthias Vogelgesang
181708a1c0
Compute gradients in Oklab color space 2023-09-07 07:45:42 +02:00
Héctor Ramón Jiménez
87800095e2
Remove unnecessary interpolate(flat) in quad.wgsl 2023-09-07 05:43:03 +02:00
David Huculak
76cec1b1fd use @interpolate(flat) attribute as per the WebGPU spec:
User-defined vertex outputs and fragment inputs of scalar or vector integer type must always be specified as @interpolate(flat)

https://www.w3.org/TR/WGSL/#interpolation
2023-09-03 19:32:38 -04:00
Bingus
677f564f08
Switched to packing using f16s to maintain acceptable precision. 2023-06-07 11:18:26 -07:00
Bingus
9554c78f3a
Updated color packing into u32 to consider incorrect web-colors. 2023-06-06 17:24:26 -07:00
Bingus
ea7f2626b1
Optimized gradient data packing. 2023-06-06 16:46:20 -07:00
Bingus
6551a0b2ab
Added support for gradients as background variants + other optimizations. 2023-05-11 11:13:44 -07:00
Héctor Ramón Jiménez
4029a1cdaa
Merge branch 'master' into non-uniform-border-radius-for-quads 2022-12-02 18:53:21 +01:00
Héctor Ramón Jiménez
33c3c0c0aa
Group all solid triangles independently of color 2022-11-16 09:24:16 +01:00
Robert Krahn
c0596179bd non uniform border radius for quads 2022-11-03 22:48:26 +01:00
bungoboingo
c4565759e4 Cleaned up namespaces re: PR comments. 2022-10-18 15:18:37 -07:00
shan
f9a6efcaa0 Fixed some more imports/documentation. 2022-10-06 19:41:00 -07:00
shan
cb7c467654 Fixed lint issues & cleaned up some documentation. 2022-10-06 07:28:05 -07:00
shan
f7ce7244d0 Adjusted gradient uniforms to be more tightly packed. 2022-10-05 11:32:59 -07:00
shan
40f45d7b7e Adds linear gradient support to 2D meshes in the canvas widget. 2022-09-29 11:15:35 -07:00
Cupnfish
390e2a2d34 better wgsl code style 2022-07-02 22:51:51 +08:00
Cupnfish
a88155b2a2 fix wgsl syntax 2022-07-02 22:29:49 +08:00
Cupnfish
c148557cab update wgpu to 0.13 2022-07-02 15:39:42 +08:00
Poly
23ef0143ed
Update wgpu 0.12 2022-01-04 16:15:44 +07:00
Paul Delafosse
3a723f6ec1 Fix blit shader constants visivility #1083 2021-10-15 12:20:46 +02:00
Dispersia
0772310c4f Fix duplicating fragment position 2021-05-20 23:10:22 -07:00
Dispersia
983aa1b366 Run cargo fmt 2021-04-12 23:23:47 -07:00
Dispersia
0722d5e3ec add temporary fix for image wgsl 2021-04-12 23:07:58 -07:00
Dispersia
9a2c78c405 Upgrade wgpu 2021-04-11 18:55:57 -07:00
Héctor Ramón Jiménez
1916755b6b Limit border radius to max dimension in quad pipeline 2020-11-23 00:43:59 +01:00
Héctor Ramón Jiménez
7f9813d4b3 Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels"
This reverts commit 40501f630d, reversing
changes made to 5324eb1024.
2020-05-28 22:44:52 +02:00
Héctor Ramón Jiménez
fbe3aa3cf4 Align quads to physical pixels in iced_wgpu 2020-05-27 00:23:42 +02:00
Héctor Ramón Jiménez
b44f14e186 Fix MSAA blit vertex shader to match wgpu NDC 2020-04-16 14:54:29 +02:00
Héctor Ramón Jiménez
c58d94f3fd Avoid creating a vertex buffer every frame 2020-02-26 12:55:04 +01:00
Héctor Ramón Jiménez
82f0a49062 Recompile image shaders 2020-02-25 13:27:43 +01:00
Malte Veerman
2f695ef980 Updated shaders and removed debug_stub_derive dependency 2020-02-25 13:27:03 +01:00
Malte Veerman
2f77a6bf5a Use array of atlases instead of one growing indefinitely. 2020-02-25 13:26:50 +01:00
Malte Veerman
1bcfc9a5cc Implemented a texture atlas for images and svgs. 2020-02-25 13:26:33 +01:00
Héctor Ramón Jiménez
dadae12253 Implement MSAA for triangle pipeline in iced_wgpu 2020-02-15 10:08:27 +01:00
Héctor Ramón Jiménez
578ea4abb8 Finish clock example 2020-02-12 08:49:42 +01:00
Héctor Ramón Jiménez
bbc8f837d7 Merge branch 'master' into feature/custom-styling 2020-01-05 22:03:32 +01:00
Héctor Ramón Jiménez
5ca98b113e Rename Geometry2D to Mesh2D and move it to iced_wgpu 2020-01-02 19:25:00 +01:00
Artur Sapek
0d620b7701 Implement Geometry2D primitive 2020-01-01 22:45:29 -07:00
Héctor Ramón Jiménez
9ab7c47dc7 Add border_width and border_color to Quad 2019-12-31 21:38:52 +01:00
Héctor Ramón Jiménez
5ff05b7f02 Apply HiDPI scaling to quads
The anti-aliasing strategy is pretty naive, but we will manage for now.
2019-11-05 20:40:17 +01:00
Héctor Ramón Jiménez
38b6c84e77 Implement basic image rendering in iced_wgpu 2019-10-23 01:21:23 +02:00