Commit graph

101 commits

Author SHA1 Message Date
Malte Veerman
33ad332ce9 Implemented From<Color for Background 2019-12-04 22:02:07 +01:00
Héctor Ramón Jiménez
561c3641c6 Merge branch 'master' into feature/image-from-bytes 2019-12-04 04:01:12 +01:00
Héctor Ramón
6c145bbb23
Merge pull request #95 from Friz64/scrolling-behaviour
Make scrolling behave like you'd expect it to
2019-12-04 01:14:13 +01:00
Héctor Ramón Jiménez
0b5409c53d Fix TextInput inner border radius in iced_wgpu 2019-12-03 07:40:56 +01:00
Héctor Ramón Jiménez
31e3b6fbcb Unify logic by introducing scrollable::Scrollbar 2019-12-03 06:49:31 +01:00
Friz64
6943041e0f Address suggestions 2019-12-02 19:12:05 +01:00
Friz64
f8fac432c6 Finalize work 2019-12-02 19:10:07 +01:00
Friz64
5eec3a8867 First implementation 2019-12-02 19:09:17 +01:00
Héctor Ramón Jiménez
e648de560d Use PowerPreference::Default in iced_wgpu 2019-12-01 23:36:29 +01:00
Héctor Ramón Jiménez
67570a0a1d Add repr(C) to GPU types 2019-12-01 19:03:05 +01:00
Héctor Ramón Jiménez
fab6d79e84 Implement basic image cache trimming in iced_wgpu 2019-11-30 02:55:14 +01:00
Héctor Ramón Jiménez
505588d585 Allow to load an image from memory
New `image::Handle` opaque type uniquely identifying some `image::Data`,
allowing reliable caching.
2019-11-29 21:44:39 +01:00
Héctor Ramón Jiménez
80a8a57471 Stop loading a mono font just for the debug view 2019-11-26 15:33:38 +01:00
Héctor Ramón Jiménez
a99aa1dd61 Fallback to embedded font when system font fails 2019-11-26 15:32:11 +01:00
Héctor Ramón Jiménez
700390bdb2 Use explicit Uniforms type in image pipeline 2019-11-24 17:25:54 +01:00
Héctor Ramón Jiménez
1a6333c7f3 Fix copy image instance size in iced_wgpu 2019-11-24 17:25:28 +01:00
Héctor Ramón Jiménez
422e2a6194 Avoid panic when image load fails in iced_wgpu 2019-11-24 12:03:12 +01:00
Héctor Ramón Jiménez
f943764a29 Fix iced_native widget examples 2019-11-24 10:44:55 +01:00
Héctor Ramón Jiménez
6a0e442ad6 Write docs for iced_wgpu 2019-11-22 22:14:24 +01:00
Héctor Ramón Jiménez
65eb218d3d Move widgets from core to native and web
Also made fields private and improved `Renderer` traits.
2019-11-21 13:47:20 +01:00
Héctor Ramón Jiménez
2c8ba652a7 Draw proper checkmark for Checkbox in iced_wgpu 2019-11-14 03:34:41 +01:00
Héctor Ramón Jiménez
00479d8bcd Fix text bounds in iced_wgpu on nonintegral DPI 2019-11-14 03:00:57 +01:00
Héctor Ramón Jiménez
2337029602 Remove default styling of Button
- A background will only show if explicitly set.
- `iced_wgpu` won't apply a `min_width` of 100 units anymore.
2019-11-13 07:36:50 +01:00
Héctor Ramón Jiménez
6857829dc3 Draft Font type and implement Text::font 2019-11-13 07:22:21 +01:00
Héctor Ramón Jiménez
f0b1e65ba4 Move text logic in iced_wgpu to a text module 2019-11-13 03:54:36 +01:00
Héctor Ramón Jiménez
73f3c90007 Load default font only in measurement cache 2019-11-11 21:33:05 +01:00
Héctor Ramón Jiménez
860a6923bb Split text measurements cache from rendering cache
This speeds up layouting in the most common scenario considerably!
🎉
2019-11-11 06:07:31 +01:00
Héctor Ramón Jiménez
0240c3981b Draft custom layout engine based on druid 2019-11-11 03:08:00 +01:00
Héctor Ramón Jiménez
2303111e09 Draft new layout API 2019-11-10 01:55:32 +01:00
Héctor Ramón
e66d38403d
Merge pull request #47 from hecrj/improvement/text-performance
Improve text rendering performance in some scenarios
2019-11-08 22:40:16 +01:00
memoryruins
e7bd24c13e use Color's From impl in more places 2019-11-07 01:03:29 -05:00
Héctor Ramón Jiménez
79f31b66c3 Increase initial size of text cache in iced_wgpu
This reduces the amount of cache updates in general when text changes.

The new cache should take 4MB of VRAM. I think this is reasonable for a
modern GUI toolkit. In any case, we should be able to reduce this value in the
future.
2019-11-07 06:59:27 +01:00
Héctor Ramón Jiménez
5fd0c724b2 Align text position to pixel grid in iced_wgpu
This avoids re-rasterizing glyphs and cache reuploads when the HiDPI factor is
nonintegral.
2019-11-07 06:51:42 +01:00
Héctor Ramón Jiménez
904818ccb0 Floor layer coords to avoid excessive clipping 2019-11-07 02:05:11 +01:00
Héctor Ramón Jiménez
8074bca8a0 Fix integer overflow with nested clip primitives 2019-11-06 21:34:57 +01:00
Héctor Ramón Jiménez
6216f197e9 Fix panic in Transformation::scale 2019-11-06 19:35:28 +01:00
Héctor Ramón Jiménez
2026048053 Remove hardcoded HiDPI scaling 2019-11-06 02:47:01 +01:00
Matthias Fauconneau
1e021fd034 Fix Tour for HiDPI (stub) 2019-11-06 02:43:38 +01:00
Héctor Ramón Jiménez
96acb74bda Fix checkbox border radius 2019-11-05 20:43:09 +01:00
Héctor Ramón Jiménez
5ff05b7f02 Apply HiDPI scaling to quads
The anti-aliasing strategy is pretty naive, but we will manage for now.
2019-11-05 20:40:17 +01:00
Héctor Ramón Jiménez
db716b3bdf Apply HiDPI to text, images, and clip primitives
Quads are a bit trickier to handle. We may need to change the shaders a
bit.
2019-11-05 05:26:20 +01:00
Héctor Ramón Jiménez
0157121038 Improve default font loading 2019-11-05 03:57:13 +01:00
Héctor Ramón Jiménez
40e9a2f6ae Use new Layer in draw_overlay 2019-11-05 03:49:10 +01:00
Héctor Ramón Jiménez
b68ac3aa47 Merge branch 'master' into feature/performance-metrics 2019-11-05 03:43:54 +01:00
Héctor Ramón Jiménez
a2161586da Implement state-less scrolling in TextInput 2019-11-05 03:33:24 +01:00
Héctor Ramón Jiménez
470266f540 Add horizontal offset to Primitive::Clip 2019-11-05 03:16:46 +01:00
Héctor Ramón Jiménez
81cfb863ab Use SystemSource instead of FontconfigSource 2019-11-03 05:16:27 +01:00
Héctor Ramón Jiménez
2c6bfdbc8c Implement debug view and load system fonts 2019-11-03 04:39:11 +01:00
Héctor Ramón Jiménez
ef056d8489 Move Target to its own module 2019-11-02 20:20:35 +01:00
Héctor Ramón Jiménez
58e04af824 Draft Metrics and improve Target abstraction 2019-11-02 19:58:49 +01:00