Commit graph

280 commits

Author SHA1 Message Date
Ian Douglas Scott
a250aab958 Don't convert svg to BGRA before passing to shader
Now that the shader is using RGBA, this incorrectly swaps the
components.
2022-11-04 23:25:01 -07:00
Héctor Ramón Jiménez
078cadfed0
Update image dependency to 0.24 2022-11-05 03:47:08 +01:00
Héctor Ramón Jiménez
7a24b4ba69
Replace texture_store and store with storage 2022-11-05 03:39:59 +01:00
Héctor Ramón Jiménez
438f97a6d0
Use RGBA texture for image and svg pipelines 2022-11-05 03:20:00 +01:00
Héctor Ramón Jiménez
8ce8d374b1
Refactor some image traits a bit
- Use `Size<u32>` were applicable.
- Rename `TextureStore` to `image::Storage`.
- Rename `TextureStoreEntry` to `image::storage::Entry`.
- Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
2022-11-05 03:19:38 +01:00
Ian Douglas Scott
2c7c42ee93
Move image/svg handling into iced_graphics
The `TextureStore` trait is implemented by the atlas, and can also be
implemented in the glow renderer or in a software renderer.

The API here may be improved in the future, but API stability is
presumably not a huge issue since these types will only be used by
renderer backends.
2022-11-05 03:19:37 +01:00
Héctor Ramón Jiménez
68cddd6468
Remove unnecessary pub(crate) in widget::canvas::frame 2022-11-03 06:05:06 +01:00
Héctor Ramón Jiménez
4ef778aff3
Refactor imports of widget::canvas::frame in iced_graphics 2022-11-03 06:01:34 +01:00
Héctor Ramón Jiménez
75b05ed42d
Move re-export in widget::canvas in iced_graphics 2022-11-03 06:00:32 +01:00
Héctor Ramón Jiménez
a8c3b2ddf7
Fix documentation example of Canvas
... so it makes sense when seen from the `iced` crate.
2022-11-03 05:59:13 +01:00
Héctor Ramón Jiménez
e9e2657791
Refactor imports in widget::canvas in iced_graphics 2022-11-03 05:57:22 +01:00
Héctor Ramón Jiménez
84d1b79fef
Move mesh::Style to triangle and reuse it in fill and stroke 2022-11-03 05:50:53 +01:00
Héctor Ramón Jiménez
e0bb707f1e
Export Gradient in iced_graphics root 2022-11-03 05:24:51 +01:00
Héctor Ramón Jiménez
0b806235f6
Remove blank line if layer::mesh in iced_graphics 2022-11-03 05:23:43 +01:00
Héctor Ramón Jiménez
610dae4877
Refactor exports in graphics::layer 2022-11-03 05:22:58 +01:00
Héctor Ramón Jiménez
d8045e2dc3
Move Position and Location to gradient module 2022-11-03 05:15:32 +01:00
Héctor Ramón Jiménez
921c94162e
Merge branch 'master' into fear/linear-gradients 2022-11-03 05:09:07 +01:00
Héctor Ramón Jiménez
7e22e2d452
Fix lints by clippy 2022-11-03 04:53:27 +01:00
Héctor Ramón Jiménez
b957453404
Run cargo fmt 2022-11-03 04:35:16 +01:00
Héctor Ramón Jiménez
20a0577034
Reuse last buffer in Frame if mesh_style matches 2022-11-03 04:33:54 +01:00
Wyatt Herkamp
0a12590b6f
Update wgpu to 0.14 and wgpu_glyph to 0.18 2022-11-01 19:20:23 +01:00
bungoboingo
d53e262425 Documentation changes 2022-10-19 10:13:07 -07:00
bungoboingo
ab311c9375 Changed gradient builder to be more clear about what caused certain errors. 2022-10-18 17:45:47 -07:00
bungoboingo
c4565759e4 Cleaned up namespaces re: PR comments. 2022-10-18 15:18:37 -07:00
Bingus
aabc4e87b5
Merge branch 'master' into fear/linear-gradients 2022-10-07 16:58:45 -07:00
shan
7a124476b1 Jumped the gun on pushing; one more readability update :P 2022-10-07 16:57:29 -07:00
shan
fd5e1e5ab0 Adjusted gradient transform function to be more readable. 2022-10-07 16:55:55 -07:00
shan
a4a1262fa2 Fixed import issue with canvas in the gradient mod for situations where canvas feature is not enabled. 2022-10-07 16:28:13 -07:00
shan
215e6c95be More import adjusting. 2022-10-07 13:21:32 -07:00
shan
3e600fe775 Adjusted reexports for clarity. 2022-10-07 13:10:37 -07:00
shan
12a87c54eb Added support for relative positioning of gradient fills. Addressed some PR feedback. 2022-10-07 12:01:07 -07:00
shan
f9a6efcaa0 Fixed some more imports/documentation. 2022-10-06 19:41:00 -07:00
shan
72feba51be Fixed some imports/documentation. 2022-10-06 19:13:40 -07:00
shan
9c7bf417ac Added support for gradients to respect current frame transform. 2022-10-06 18:59:54 -07:00
shan
f4878a1a66 Changed tesselation functions to take Vertex2D builder instead of using lyon's builtin Point type to avoid extra copies. 2022-10-06 08:04:43 -07:00
shan
cb7c467654 Fixed lint issues & cleaned up some documentation. 2022-10-06 07:28:05 -07:00
shan
1eb8d972ba Reduced memory transfer of OpenGL gradient uniform upload. Rearranged gradient uniforms on OpenGL side to be more performant. 2022-10-05 16:07:43 -07:00
shan
30432cbade Readjusted namespaces, removed Geometry example as it's no longer relevant. 2022-10-05 10:49:58 -07:00
shan
6e7b3ced0b Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR. 2022-10-04 18:24:46 -07:00
Artur Sapek
388b3c3b33
expose touch events in canvas widget 2022-10-04 11:15:35 +02:00
shan
5d0fffc626 Fixed some importing issues since you can use a Shader::Gradient outside a Canvas widget, where it was previously only accessible. 2022-09-30 10:27:00 -07:00
shan
734557bda5 Fixed issue where stops could be declared out of order in the builder but must be sorted before being passed to shader. 2022-09-29 14:01:57 -07:00
shan
40f45d7b7e Adds linear gradient support to 2D meshes in the canvas widget. 2022-09-29 11:15:35 -07:00
Héctor Ramón Jiménez
4655411256
Make Cache::clear immutable 2022-09-13 17:38:44 +02:00
Cory Forsstrom
56ad3a3221 Don't double translate text clip 2022-08-15 09:29:53 -07:00
Héctor Ramón Jiménez
375386faa9
Remove pure leftovers in iced_graphics 2022-07-27 07:21:15 +02:00
Héctor Ramón Jiménez
ff2519b1d4
Replace stateful widgets with new iced_pure API 2022-07-27 06:49:20 +02:00
Héctor Ramón Jiménez
f7059a1c9a
Remove unnecessary let bindings in canvas::Frame 2022-07-11 15:59:38 +02:00
Héctor Ramón Jiménez
fe34b7a339
Update lyon to 1.0 🎉
Congrats and thanks to @nical!
2022-07-11 15:53:33 +02:00
ThatsNoMoon
53d93a37dd
fix another discrepancy with HTML5 arcTo
HTML5's arcTo does not draw a line from the end of the arc to `b`, so
this should not either.
2022-07-10 15:12:11 +02:00